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But you're right about the fact that we play with controllers, not hands, and keeping the controllers together that way is not confortable.
Having them side by side would not be much better, as you don't have a physical link between the 2 hands since they're not actually holding the same object in real life.
Pavlov got for the fake 2 hand method, in wich you "lock" left hand on the gun on the model, but actually let the player aim with only right hand until he press grip button on left hand to let go.
I wasn't recommending that people open their hands to press their controllers together as if they were holding one object, that would be pretty unstable.
Having them side by side (support hand slightly forward of dominant hand, as it would be with a real pistol) lets you press your fists together. I think this is superior in stability and comfort to the teacup grip. It's just a more natural position for your arms to be in.
To form a teacup grip with controllers in your hands, you have to press the bottom of your dominant controller into your closed support hand fist, which isn't particularly comfortable or stable. It's hardly game-ruining, but given the benefits in comfort, stability, realism, and WMR tracking, I think side by side is the better choice.
The controller positions just fine - lay the palm-side wing of the right-hand controller on the bottom palm (just above the wrist) of the left hand.
For people who shoot real guns (especially for a living, or in competition) this isn't just about "realism" - the teacup is distracting and detrimental to real-world skill. We have muscle memory developed in holding a handgun properly - playing for hours in a VR environment using a bad grip is damaging to that skillset.
Combat Veteran
Professional Firearms Instructor - Certified NRA, Sheriff CCW Instructor, State Instructor
SOT/NFA Firearms Dealer