Contractors VR

Contractors VR

Fellhammer Feb 1, 2019 @ 6:21pm
Change pistol 2 handed grip?
For the amount of realistic weapon handling and mechanics that Contractors has, I'm surprised that the game's grip point for supporting a pistol is under the magwell. This "teacup and saucer" grip is largely a movie thing, no trained shooters hold a pistol like that. Even more arcadey games like Pavlov have the proper hand over hand grip.

Additionally, the teacup and saucer grip hides the support hand controller under the dominant hand controller, hiding it from a WMR headset's view and often breaking tracking. A realistic grip would place the support controller next to the dominant controller, still in view of the headset. So not only would it be more realistic, it'd improve tracking on WMR as well.
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kakek Feb 2, 2019 @ 3:53am 
I don't really care about realism (at least no that level of detail, not non gameplay impacting realism.)

But you're right about the fact that we play with controllers, not hands, and keeping the controllers together that way is not confortable.
Having them side by side would not be much better, as you don't have a physical link between the 2 hands since they're not actually holding the same object in real life.

Pavlov got for the fake 2 hand method, in wich you "lock" left hand on the gun on the model, but actually let the player aim with only right hand until he press grip button on left hand to let go.
Fellhammer Feb 2, 2019 @ 12:00pm 
You might not care about realism, but it's clear that the devs (and likely most people that were attracted to the game too) do. The level of detail in the weapon handling mechanics for all the different guns shows this.

I wasn't recommending that people open their hands to press their controllers together as if they were holding one object, that would be pretty unstable.

Having them side by side (support hand slightly forward of dominant hand, as it would be with a real pistol) lets you press your fists together. I think this is superior in stability and comfort to the teacup grip. It's just a more natural position for your arms to be in.

To form a teacup grip with controllers in your hands, you have to press the bottom of your dominant controller into your closed support hand fist, which isn't particularly comfortable or stable. It's hardly game-ruining, but given the benefits in comfort, stability, realism, and WMR tracking, I think side by side is the better choice.
Shogun Feb 13, 2019 @ 4:31pm 
The teacup position is nonsense. The attachment point should be on the leading edge of the grip (front strap) or under the trigger guard.

The controller positions just fine - lay the palm-side wing of the right-hand controller on the bottom palm (just above the wrist) of the left hand.

For people who shoot real guns (especially for a living, or in competition) this isn't just about "realism" - the teacup is distracting and detrimental to real-world skill. We have muscle memory developed in holding a handgun properly - playing for hours in a VR environment using a bad grip is damaging to that skillset.

Combat Veteran
Professional Firearms Instructor - Certified NRA, Sheriff CCW Instructor, State Instructor
SOT/NFA Firearms Dealer
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Date Posted: Feb 1, 2019 @ 6:21pm
Posts: 3