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So are shuvs pressure based or in joystick terms based off acceleration pace? For some reason i thought it based off the distance, Hopfully this works next time i play :)
Yes, flip and shuvit speed is proportional to how slow and smooth you turn and flick your analog sticks. It seems to be a combination of initial input force, distance and for how long you hold the sticks. I just wish they'd turn the sensitivity down on shuvits. But flips are fine, I can consistently do half-flips with no problem.
If they turned sensitivity down on shuvs I could only imagine normal shuvs being even harder for people due to people having issues with them producing the right input speed for the trick. I could be so so wrong though. I am not trying to attack anyone with this opinion but it sounds more like an issue that maybe you have trouble controling your input speed when you do a roll motion with the stick but you no issues when it's a simple horizontal/vertical motion...?
Don't worry! XD I've actually get no issues when pulling those tricks off. I like that it takes a more gentle motion to get it right, but I'd prefer to turn down sensitivity because I think 360 shuvits (and consequently lasers and 360flips) are too easy to pull off as it is right now. This would probably also help with the problem of pulling off tricks we didn't intended to, I think?
What do you think?