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And by story driven I mean progress is gated by the story itself which ultimately leads to more linear games.
As for 'raw science' I will say (no big spoiler) its 'existence' is neatly explained and fits into the story as a whole.
Having a penchant for the survival genre I can say, at least in my case, the game initially might seem a bit towards the 'kiddie' end of the continuum, but it is surprisingly involved and has crafting, exploring and combat (varied enemies/abilities) that can rival many other popular survival games.
Just curious, but what 'other' play concepts concern you?
Nothing that detracts from what the game is at it's core. It's the veneer of "kiddie"ness to it, from the VA's to the concept that "raw science" as something that can be picked up and collected to the character designs and naming conventions of the characters other then the children.
It's harmless as it was very specific choices the Devs made that work with the concept of the game (a call back to Honey I shrunk the kids) but ultimately the childlike coating makes it tough for me to find palatable and if what you say is true then the story is not particularly involved or compelling and more of just a gating device.
I'm not SUPER into survival games as I find decorations pointless and tool degradation silly (in the concept that a poor hammer will still probably last you years of improper use) but I occasionally like to build things and I like insects as a whole.
I don't need a game to be grimdark with grizzled old men in a brown decrepit world but having a child yell "Radical!" and hearing a body-less voice shouting "RA-RA-RAW S-S-SCIENCE!" in my ear immediately kills any desire I have to play with the sound on.
Note this is not to detract from the game as a whole, the devs did a good job and the VA's portray their roles well. It's just the kind of style that I don't personally enjoy.
And in the custom settings you can turn off durability loss, as well as many other options to tweak the game to your liking. I recommend taking a look at them when starting your file.
Or is it more like @Eightball said and it's their if you want it but it's more of a device to gate off advancing to quickly?
https://store.steampowered.com/app/815370/Green_Hell/
https://store.steampowered.com/app/1203620/Enshrouded/
https://store.steampowered.com/app/264710/Subnautica/
https://store.steampowered.com/app/848450/Subnautica_Below_Zero/
https://store.steampowered.com/app/242760/The_Forest/
https://store.steampowered.com/app/1326470/Sons_Of_The_Forest/
https://store.steampowered.com/app/2436570/DRAGON_QUEST_BUILDERS/
https://store.steampowered.com/app/1072420/DRAGON_QUEST_BUILDERS_2/
Now how much the story is important and or the main focus of the game is very much a subjective opinion but these are games that feature a more prominent story then is typical of this genre.
As someone with over 400 hours solo I think it’s great. The story doesn’t really railroad you or really force you to follow it right NOW if you’d rather explore this other area or build up a new area for a base but I prefer that. Sort of like Skyrim, do story now or do your own thing for countless hours. Gives the player more freedom.
I was fairly invested in the story though and really developed an emotional attachment to some of the characters.
That doesn't actually sound like the story is particularly compelling then yes?
Skyrims story was always it's absolute weakest aspect, and I imagine if this is in a similar vein then it's not necessarily bad just not particularly interesting.
As has more or less stated, it's THERE if you want it but ultimately just window dressing for the gameplay.
With that has a comparison Grounded has a far more developed story.
Subnauatica really does not do story until later in the game, but I will say the 'ending' was, at least to me, a great one.
Below Zero was just, well, not anything to compare to the original.
Grounded really does not lean as heavily into the 'child' thing at all, but it is a 'Honey I Shrunk the Kids' in as much as you are in what amounts to be the back yard of an average (sort of) family. And I think many players can relate the that.
If you want a bit more of a story driven game, but one that is still in this genre, you may want to look at something like Bellwright or even Planet Crafter.
Ah that's right, I confused bellwright for Enshrouded, that's on me.
I did mention that how centre stage may very based on person. I don't remember planet crafter having much of a story but that was only in EA so it probably has changed and so I'll check it out.