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If you want the game to be that easy just lower the difficulty and it'll all be the same
it's annoying having to swap between mutation loadouts 20 times.
No, his point still stands. They can't add more mutation slots without making the game significantly easier. The more slots you get, the less you have to worry about creating a dedicated build.
I always have 4 loadouts, 1 for grinding materials (looting mutations), 1 for running around quickly, 1 heavily offensive melee setup, and one ranged setup, and those 4 completely cover everything I need.
If they keep putting in mutation slots, you lose the need to have to decide how you are going to build your character because you can essentially do everything in 1 build which would in turn, make the game way easier.
Whether it's more mutations, or armor upgrades, there needs to be something. I wanted to see all the new stuff, but it's absolutely BRUTAL. Who the hell asked for souls-like difficulty?
This kind of "increasing" difficulty is not a good difficulty setup, it's one of the worst possible way to increase it, because you don't increase the the balance, or the skillcap, or the fun, you just make everytime harder to kill and frustrating by increasing their stats and the game's lifespan artificially, that's stupid as f*ck and people often dislike that kind of trick...
It's like playing Diablo 3 in Torment 16, but naked, no interest...
That bit, I agree with. Defensive capabilities do not scale with enemy damage capabilities very well as your new game increases, though I don't think another mutation slot would do anything about that. They need to add a way for the player to better scale their defensive capabilities alongside the enemies ever-scaling damage output, unless their intent was demand a 100% perfect block rate at new game +3 and beyond, but I agree that isn't really fun in a game like this.
This. I think every 2nd NG you should get access to add another mutation since it is far more effective to just spec for damage with some feeling absolute must...