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Повідомити про проблему з перекладом
And it's not even that hard.
Most of the people using elaborate cheese tactics could've learned to just parry them in a fraction of the time used. If you've ever played a game with any kind of block system before it shouldn't take more than 15 minutes to get to an acceptable level.
Once you stop taking unblocked attacks you also stop dying. That's really all there is to it.
Extremely well said. Heck, that's how I learned way back when. Find a spider, save, practice, reload if I died. Like you said, about 10 or 15 minutes and I was good to go,
The part that isn't exactly a spoiler that I could mention more specifically is the renewable recipes for the upgrade materials. The various versions always seem to come so much later in progression they are nearly pointless. Either you have the lower level upgrade stones that (at least in single player) you have an absolute abundance of and never really have to worry about, or the high tier ones where by the time you get the renewable recipe you probably only have 1-2 major obstacles left to deal with so chances are you already dedicated the higher upgrades to whatever gear you ultimately settled on for the end game. It makes it feel almost how sypro felt when you 100%d everything and unlocked the special powers but only under certain circumstances, which im not sure how i feel about (i was disappointed back then as a kid to, wanted to really let loose with the goodies i unlocked with all that effort. yet its got that weird nostalgic delight to it to thanks to that spyro memory).
Some call it "cheesing", when I'm low level with just basic equipment I rather call it "fighting on my terms" or "beating fangs with brains".
After all, I'm not exploiting a glitch or such, I'm using available tools, strategy and preparation of the battlefield to compensate the lack of brute force / parry skills.
You can look at a bunch of segmented early access development as a partial reason for that.
Not sure if it will be adjusted in the future.
The upper yard essentially makes it so that if you don't have every attack and have maxed gear then you're likely going to die often. There are just too many insects that resist too many things up there, and make it so you have to make multiple sets of weapons or just be better and never get hit once and hope you don't get tag teamed by something else as you fight
Tho I do miss my inventory full of t1 throwing hammers to hunt ladybugs.