Grounded
Does progression feel bad?
Anyone else feel like progression is very weird in this game compared to others? Something feels wrong about it. I feel like I have difficult monsters to kill that I'm not ready to fight to get to the next level.... It's like, the tools I need to get to the more powerful weapons and armor are locked behind the bosses that require the better gear....

Am I doing this wrong or something?

I feel like "normal" progression is to
Example: gather stuff... make the level 1 gear... fight a level 1 boss... unlock level 2 harvesting tools.... gather tier 2 stuff.... make tier 2 gear... fight level 2 boss...

This game feels like...
Example: gather stuff... make level 1 gear... fight a level 2 boss... unlock level 2 harvesting tools...
Автор останньої редакції: Ghost; 10 листоп. 2022 о 5:29
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Цитата допису maurizio.g1982:
A hint to hunt down your first spider wolf without actually facing it:

Requires ranged weapon(s) with lots of munitions, and basic building recipes.

Near the plank there are 2 small spider wolves hideouts, one is in a small cave under the Yoked Girth Head, the other one under a pile of dead leaves in the open. Both will usually, in the day, have a single wolf spider sleeping inside.

Blocking the entrance to these lairs by building walls, you can effectively trap the spider inside. At that point, you can poke him to death by throwing arrows/spears through open slits (near the walls in the cave, and through openings between leaves).

Just be careful not to get jumped by another spider crawling around the plank, in the meantime.
Well, if we're about cheesing, then the easiest method is to lure Wolfie to the oak lab entrance door and get inside. It will just stand there outside while you shoot him from the inside until it dies.
Автор останньої редакції: Lacrimosa; 11 листоп. 2022 о 5:22
Cheesing the spider only delays the problem. At some point the game simply expects you to figure out how to block to progress.
And it's not even that hard.
Most of the people using elaborate cheese tactics could've learned to just parry them in a fraction of the time used. If you've ever played a game with any kind of block system before it shouldn't take more than 15 minutes to get to an acceptable level.

Once you stop taking unblocked attacks you also stop dying. That's really all there is to it.
Цитата допису blackphoenixx:
Cheesing the spider only delays the problem. At some point the game simply expects you to figure out how to block to progress.
And it's not even that hard.
Most of the people using elaborate cheese tactics could've learned to just parry them in a fraction of the time used. If you've ever played a game with any kind of block system before it shouldn't take more than 15 minutes to get to an acceptable level.

Once you stop taking unblocked attacks you also stop dying. That's really all there is to it.
good point, plus it gets you ready for the broodmother with similar attacks.
Цитата допису blackphoenixx:
Cheesing the spider only delays the problem. At some point the game simply expects you to figure out how to block to progress.
And it's not even that hard.
Most of the people using elaborate cheese tactics could've learned to just parry them in a fraction of the time used. If you've ever played a game with any kind of block system before it shouldn't take more than 15 minutes to get to an acceptable level.

Once you stop taking unblocked attacks you also stop dying. That's really all there is to it.

Extremely well said. Heck, that's how I learned way back when. Find a spider, save, practice, reload if I died. Like you said, about 10 or 15 minutes and I was good to go,
I wouldn't say that the progression necessarily feels bad, but it doesn't always feel great either. The part that irks me is that it kind of feels incomplete, and not because it actually is but because of some of the pacing of it. It feels like there should be more that comes after, more reason to make all that effort valid other than just running around the yard collecting all the bits and bobs you missed for that 100% report card. Though I suppose setting it up that way also makes it super easy to transition into potential future DLC, which i wouldn't mind one bit.

The part that isn't exactly a spoiler that I could mention more specifically is the renewable recipes for the upgrade materials. The various versions always seem to come so much later in progression they are nearly pointless. Either you have the lower level upgrade stones that (at least in single player) you have an absolute abundance of and never really have to worry about, or the high tier ones where by the time you get the renewable recipe you probably only have 1-2 major obstacles left to deal with so chances are you already dedicated the higher upgrades to whatever gear you ultimately settled on for the end game. It makes it feel almost how sypro felt when you 100%d everything and unlocked the special powers but only under certain circumstances, which im not sure how i feel about (i was disappointed back then as a kid to, wanted to really let loose with the goodies i unlocked with all that effort. yet its got that weird nostalgic delight to it to thanks to that spyro memory).
Цитата допису Lacrimosa:
Well, if we're about cheesing, then the easiest method is to lure Wolfie to the oak lab entrance door

Some call it "cheesing", when I'm low level with just basic equipment I rather call it "fighting on my terms" or "beating fangs with brains".

After all, I'm not exploiting a glitch or such, I'm using available tools, strategy and preparation of the battlefield to compensate the lack of brute force / parry skills.
Цитата допису maurizio.g1982:
Цитата допису Lacrimosa:
Well, if we're about cheesing, then the easiest method is to lure Wolfie to the oak lab entrance door

Some call it "cheesing", when I'm low level with just basic equipment I rather call it "fighting on my terms" or "beating fangs with brains".

After all, I'm not exploiting a glitch or such, I'm using available tools, strategy and preparation of the battlefield to compensate the lack of brute force / parry skills.
True
I have a feeling you may be like me and accidentally picked the hardest difficulty. Look for the keyword "WOAH" in your save file. Normal is normal, WOAH is hardest. I remember, everything was a damn bullet sponge on that difficulty and every ounce of progress felt like it took forever.
Yes, the progression is wonky.

You can look at a bunch of segmented early access development as a partial reason for that.

Not sure if it will be adjusted in the future.
Early game it can feel slow at first. Then mid game is a pretty good spot as it feels like it's a fair balance of what easy to kill and what's a bit harder. But then late game has the worse spike. The Upper Yard has bugs with health bars and damage that make the Broodmother look easy.
The upper yard essentially makes it so that if you don't have every attack and have maxed gear then you're likely going to die often. There are just too many insects that resist too many things up there, and make it so you have to make multiple sets of weapons or just be better and never get hit once and hope you don't get tag teamed by something else as you fight
Different strokes for different folks, hard for some, not so hard for others--and it's an open world (sort of) so if you're stumbling into areas that are too hard then you're just not ready for them probably, need to back off and improve gear/food to try again. The game is beatable without max upgrade of everything--if it's still too hard then just move the difficulty down a notch. Nothing wrong with going Mild until you get comfortable with the game, then kick it back up if you want to. Progression seems odd because this isn't a truly linear game, it's more open and you have more options for what you want to do. Although you are directed to do certain things for the main story arc, you're not restricted to it.
Let bugs fight each other (Stinkbugs will fight Bombardier Beetles under the rocks near the red ant hill.) Loot their bodies. Also you can get parts for T2 weapons from the dead bugs in the Haze area :)
Your crazy weak at the start, but once you get ladybug armor and learn the axe is the best all around weapon it gets much easier.
Tho I do miss my inventory full of t1 throwing hammers to hunt ladybugs.
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Опубліковано: 10 листоп. 2022 о 5:25
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