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Een vertaalprobleem melden
There are boons and caveats to each weapon and some revolve around the passive they have.
Raw damage is a thing and any weapon can bring down a monster but you can go with efficiency and play against weaknesses of monsters.
And all that before you take into account the layer on top of that of salty/sour/spicy/minty.
It's very advantageous to take advantage of enemy weaknesses, in terms of how quickly you kill things. It's very dis-advantageous to fight an enemy that is resistant to the weapon you are using. That alone is enough to make carrying a few additional weapons around worth it.
One you can carry a shield and two you can bring a torch, which is pretty needed if you had to go underground.
Looking at wolf-spiders you will kill one in 4 blows 1-handed, while useing 3 with 2-handed (parks and propper weapon-category ofc). The seeming advantage of 2-handed vanishes with better gear.
I still use 2-handed for the big bosses though, might not be dumb with the bigger hp-pool.
You also get all the weapon-categories on 1-handed (chop, slash, bust and stab) and can add on every secondary-aspect (spicy, fresh, etc.) as you like.
T3-Axe, T3-Hammer and a T3-spear with a fire-ant-shield will get you everywhere fast and safe.
That said, some things die faster if you kill them a certain way. Like spiders hate spicy (and chopping, which my axe is anyway), so I've thoroughly enjoyed terrorizing them with it. Payback has been delivered you dang wolf spiders! You can match damage types to weaknesses to make your attacks more effective, or just go with pure raw power. Either way it's going to hurt your buggy enemies, sometimes it just hurts that little bit extra, which on critters with massive health might actually be worth caring about sometimes (or if you are on "Whoa!" difficulty, havent played that but I hear you basically need every advantage you can give yourself on that one).
Just as an example, using a Termite Axe against Antlions on Whoa difficulty, took 69 hits to kill it with just a Mighty Termite Axe while it only took 49 hits with a Salty Termite Axe.
Ant lions are resistant to chopping, but weak to Salty, so you can see it's a really significant difference between a weapon they are resistant to, compared to one they are both resistant and weak to. With a Salty Antlion Greatsword, which they are doubly weak against (slashing and salty), it only took 29 hits.
Very significant differences for weaknesses and resistances, it's not minor at all.
Here's the thread where this comparison came from, that has even more comparisons. My takeaway from that thread is that you're going to work twice as hard, or more, if you aren't leveraging weaknesses and avoiding resistances.
I always carry the Club of the Mother Demon also, though, for when I dont' have a weapon that they aren't at least partially resistant to. Seeing as with that, if you leave it as a Mighty weapon, nothing is 'resistant' to it.
(Worth mentioning that those 'hits' figures above involve single hits, no combos, and with 0 combat buffs of any kind from any source. Added this disclaimer so no one gets the notion that Whoa difficulty is outright ridiculous.)
The weapons that swing at the same speed as an axe (like the salt morning star) have other benefits like massive stun per hit.
The tools (mostly the axes) are passable as weapons but really the true weapons have many more perks. They can steal life, you can throw spears for massive damage. They swing faster so you gain more combo damage, they stun faster.
I mean you might not think its worth the hassle to carry them but the weapons are objectively quite a bit better than using a tool.