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That said. Throwing the spear forces you to either craft a lot more or to pick it up again which can be a pain if you get two shot by everything. While you can just spam arrows and pick em up once the bug is dead. Inventory slots are super limited so using spear throws as main dmg source could be a pretty meh.
Special arrows (mint, spicey etc) are a heavy grind tho. I wouldnt advice to use many of them. You will need the elemental ressources for different stuff later.
Otherwise spears are superior in pretty much every way - they do far more damage, you can use them with a shield, you can block while using them and unlike elemental arrows they aren't one-shot items.
That goes double for tier 1. The sprig bow is only good for hunting aphids and gnats, for combat you'll do much better with a couple of pebblet spears.
It's not just early game though, with Javelineer throwing a fresh rusty spear can be used to one- or twoshot even many endgame enemies - notably ladybird larva and fire ant workers - so it's not like you need to carry more than 2 or 3 of them to get some great use.
If you're only using your crossbow to pull anyway replacing it and the arrows with 2-3 spears of the highest tier you can craft is pretty much all upside. A thrown spear does plenty of damage even to bugs that aren't weak to stabbing, so it's a great opener before wading into melee (or to kill mosquitos).
But if you're a dedicated ranged fighter carrying enough spears to not run out mid-combat is a problem - and unlike arrows you don't pick them up just by running over them. An upgraded tier 3 spear glitching under the ground or getting lost is also far more annoying to replace than a lost arrow.
That being said, it's my main weapon. Nothing comes close to how much a single point of damage does from what I seen (but I haven't seen much).
Aren't upgrade materials a finite resource? I wouldn't waste them on spears then since you are eventually going to lose your spear by not being able to find it.
There is one other advantage to bows though. And that's to aggro flying enemies from a distance without having to lose something important if you miss. Once aggroed, they will come to you to where you can then change to spear. I got early game bee stuff from the baseball using this method.
Yooooo, hit me with a [/spoiler] and explain to me what that unlock recipe is and how you get it. Cause that sounds REALLY cool! O.O
You unlock the ability to purchase the recipe for Sturdy whetstones and plating using renewable ingredients after you turn in the Burg.L chip from the Stump. It costs 1,500 raw science and the name of it is "Advanced Smithing: Sturdy Upgrade"
You unlock the ability to purchase the recipe for Supreme whetstones and plating after Killing Director Schmector
The supreme ones are pretty much at the end of the game and the Sturdy ones are pretty late in the game, but the brittle ones are so early there's no reason to be conservative at all with upgrades up to level 5 (imo). Especially when you also consider just how much brittle marble and quartzite you find throughout the game. There's a ton of it.
So to what I said earlier, for the most part still applies at-least in regards to upgrading with supreme unless you beat the game. So basically. . . don't upgrade past level 5 for spears for the most part (depending on progression).
I'll look up what the renewable recipe (ingredients) are myself then. Thank you for the info, I know where I am going next in my playthrough. cx
Thinking about doing it again in a new save because I want to get more cheevos (turned weapon degrading down 1 day before they did the last patch >.<).. literally makes me playing another game.
The only upgrade that REALLY counts is the one to level 6, for an element to take advantage of double weaknesses.
And that only takes 5 sturdy whetstones, you'll get quite a few more just doing the labs.
Until you can craft those from spider fangs you're better off getting more level 6 elemental weapons instead of upgrading them to level 7 (which takes twice the mats for a mere 5% increase in damage - don't bother, you probably won't even notice it) or going for mighty (double the cost in whetstones but only 5% more damage than elemental against non-resistant bugs).
The damage increase from an element a bug is weak against is the biggest damage bonus you can get for your whetstones by far, so your first goal should be to cover as many double weaknesses as you can manage with the stones you have.
Upgrading to level 7 and above can come later.
Did you do it in 1st person view? Because i found it much easier in 3rd person.
You can also use photo mode's freecam to look around for where to go without pressure.
Didn't expect some hard platforming after getting through most of the game.
I've been procrastinating on advancing the game because of everything I've heard here and on reddit about that platforming part in the Stump. I despise platforming games. I would rather play, literally, any other genre of game than a platformer.
They are not fun for me, I'm not very good at them, and they frustrate me to no end when a game from a different genre decides to put platforming as part of progression.
...Some games that do it at least make it 'relatively easy' platforming, but I've read a lot of complaints about the stump so I'm nervous, and downright dreading it.
The game has some platforming elements all throughout though, and it's all friendly and fun enough that I haven't minded. I'm hoping some of what I've read about the Stump is just exaggeration.