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However, you can be attacked by flying enemies (bees or mosquitoes) as well.
If your base is high up and the ground raids can't reach it, then you might not actually need to redesign it as long as you don't anger the flying factions (bees/mosquitos). The pathfinding really isn't great, even with improvements like the spiders sometimes broken jump. If a raid can't reach you and you don't defend, it counts as failing the defense but that doesnt actually matter much overall if they couldnt damage anything either. It doesn't necessarily hurt to redesign either though. My first/main base in my current game is on the ground near the first science station you encounter by the baseball. Nowadays the station is even included inside my palisade walls. Haven't really had any issue with the ground raids since i added those palisades, but i still tore down and redesigned my base from a 2 story grass/stem design to a 3 story mushroom design because my needs had changed over the course of the game to. I needed more room mostly, and more storage (and the storage I kept on the second floor for quick deposits from anywhere else inside the base). Redesigned it so most my crafting is floor 1, the storage and bed are floor 2, and floor 3 is mostly food stuff so ants can raid my stuff since im near the red anthill. It's ultimately up to you to decide whether the effort is actually worth it though. If raids arent giving you an issue and your base design still works for you then maybe not. But it may also be worth strengthening your base before you do something like anger mosquitos by accident by simply hanging out in their territory too much or something.
What I don't get is multi level and curved pieces being locked up.