Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The majority of people don't have a problem with spiders so that means there are no problems with spiders. Spiders are easy to kill because they have a lot of blind spots when they attack and with the best weapon rn in the game (not gonna spoil because i don't know if u have it) is very easy to kill, atleast 1 vs 1.
People is giving you things to do to beat them, but you just want a nerf to make the game easier for you in hard difficulty. Last advice, if you don't want to get beated so often, lower the difficulty, is not that complicated.
Hope you get the spiders with time, hugs
With Mint + Ladbybug Orbs are pretty easy, and wolves should be deffinitely harder than them.
In Grounded, battles feel UNEARNED and victories are hollow because everything can be defeated with the same three glitches.
One described here was running in circles around them. Applied to one early or mid level creature, perhaps this would be legitimate. But here it is applied to everything enabling you to kill the hardest enemies with only the beginning gear. Figure it out on an ant or two and you have broken combat for the remainder of the game. Try to use any other melee strategy and you will die. This isnt a mechanic, its a defect.
The second occurs when an enemy loses pathing while aggro'd. There is a bombadier beetle near the middle of the map that always spawns on a rock that is a great example. The game is programmed to make enemies run when they cant attack the player to prevent cheesing but deaggro isnt triggered until they escape. If escape is blocked they simply get locked into place and wait patiently for you to needle them to death with basic arrows. Another example is kiting spiders and beetles onto the rocks near the Koi pond or getting a wolf spider stuck in his tunnels. Again, obviously a defect.
The third is the magical safety branch/rock/leaf/bump/whatever. The glitchy spots arent always obvious, but there are many of them. Step onto them and you become Zeus almighty, immune to all damage and free to expire mere mortals at your whim! Problem is, enemies will try to escape when they see your terrifying godliness. No worries though, step off the magical perch and you are dumb food again and the enemies will return! Zeus!->dumb food.->Zeus!->dumb food.->Zeus!->dumb food.->Zeus!->dumb food.->Zeus!->dumb food.->Zeus!->dumb food.->repeat until utterly bored.
As an added cherry on top, most enemies are the worst kind of bullet sponge. This effectively ensures you will have no recourse but to glitch the fights if you want to win.
Enemy AI needs an overhaul.
This
... the man plays hard mode... then says nope not going to practice lol.. stop playing hard mode until you get better if you want to do ironman runs yet can't do them lol. .. what kind of mentality is this man..
For me the wolf spider will be the absolute last thing to care about. First a full big base with alot of loot and ressources to build and rebuild my gear alot as welll as traps. Then going for best armor, best weapon, best perks, gas/venom arrows, smoothies and bandages.
Only at that point I would actually go to hunt one and only when I really need it's parts.
I like the idea that it's like the alien roaming around, just something to avoid. A danger so that you just can't run around on don't waste a thought about danger.
https://progameguides.com/grounded/grounded-cheats-console-commands/