Grounded

Grounded

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NG+ Scaling Issues & Thoughts
Infused enemies with Explosive Damage/Sour, Spicy, Fresh Mage/ Vemon deal far too much damage and are near impossible to fight with multiple of these procs especially when multiple procs go off at the same time.

Personally, infused procs should have internal cooldown limits to prevent multiple from going off at once or the damage should be substantially reduced. Something drastic needs to be tweaked however.

Additionally, Barbarian feels like it's in a horrible spot compared to the other weapon types. The buff to Stun Damage across the board was a good start, but the Barbarian enraged flat healing is negligible at best when in NG+ especially when the trade off for clubs is disabled Perfect Parry. Getting nearly one-shot by the above Infused procs is beyond brutal with no defensive options.

For Clubs, I'd highly recommend looking at reverting the disabled Perfect Parry downside/changing the flat healing while enraged to a % of max health/or give Barbarian's a 80% damage reduction bonus from 50% when blocking with 2-handed weapon and give enraged free Finale Block Surge. I feel like any one of these changes, let alone two of the three, would help substantially push clubs towards feeling unique but equal to the other weapon types.

Thanks for reading/your consideration devs.

Much love~
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Showing 1-3 of 3 comments
Sox May 9, 2024 @ 9:06pm 
the explosion damage/elemental damage actually made me quit the game today, we got into ng+2 and were constantly getting 2 shot, but the breaking point was when 2 ladybird larva where guarding my backpack, 1 had the sour element and the other one had the frost element, i died a good 5 times to them before my friend came to help me get my stuff back(mind you this was on mild so even with my full gear i tried fighintg them 5 times and instantly died everytime) and i just couldnt go on without raging

400+health +9 assassin mask and greaves, and chestplate of the mother demon and getting 2shot from the elemental attacks, they need to nerf there damage hardcore, or actually allow us to upgrade our armor so the defense isnt useless
Jack May 9, 2024 @ 11:55pm 
Originally posted by Codeman Fluff:
give Barbarian's a 80% damage reduction bonus from 50% when blocking with 2-handed weapon

What about a 10-20% reduction to damage taken while the buff is active? Kind of like swordsman but lower because it would affect anything attacking you instead of just the bug you're attacking

Or get rid of the healing and double the damage buff so it's better for a DPS build
Last edited by Jack; May 10, 2024 @ 2:32am
Sox May 10, 2024 @ 7:00am 
Originally posted by Jack:
Originally posted by Codeman Fluff:
give Barbarian's a 80% damage reduction bonus from 50% when blocking with 2-handed weapon

What about a 10-20% reduction to damage taken while the buff is active? Kind of like swordsman but lower because it would affect anything attacking you instead of just the bug you're attacking

Or get rid of the healing and double the damage buff so it's better for a DPS build
the damage reduction does play into the barb trop of too angry to die, maybe even throw in a crappy lifesteal at the master rank (like 2-5% of damage dealth) so the barb player can have some good survivablity
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Showing 1-3 of 3 comments
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Date Posted: May 9, 2024 @ 8:57pm
Posts: 3