Grounded

Grounded

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Shazbot! Mar 3, 2024 @ 8:15am
super mixr defense
What is with the big mixr defense event at the cocktail brewing? This whole game has been surviving bugs, exploring mysteries and set piece environments, a few boss events/arenas and now ive got a triple base defense event that I have to do? I gotta grind/bake so many mushrooms bricks for multilayer walls, setup traps out the yinyang, and I get about 25% into the brew before one of the mixrs breaks. So I spend the event murdering bugs the entire time, until a blackox beetle and a lady bird show up, both with boss HP (purple bars and about triple the normal health). Mechanically not a big deal but a slog. While I grind through their enormous HP bars bugs at another mixr break through. I thought going through the moldorc base would reduce the spawn based on a line from Wendell but no. Despite a dead director bot there's just as many bugs.
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Showing 1-7 of 7 comments
Simple Tora Mar 3, 2024 @ 8:23am 
There are mixers/super mixers spread all throughout the world that help you practice for this very moment. If you skipped them you can do it just fine but that's your own fault. Doing them also gives you a mutation that gives you more damage and you take less during defense events such as this one.

Edit: I should also mention this game, while perfectly doable solo, is intended for a group.
Last edited by Simple Tora; Mar 3, 2024 @ 8:24am
happygiggi Mar 3, 2024 @ 10:55am 
Don't forget you can recycle walls to recover afte an event is done.

Ash walls, while is the strongest walls, only take 1 ash to build a wall, so it's easy to build a little wall surrounding quickly, 100% refund on destruction.
And even in the middle of the event if a wall get destroyed you can pick back the ash and rebuild the wall on the spot.

And with guard dog mutation + sour weapon the final story quest is dead easy. Bugs don't even manage to break 1 wall lol.
Serpiko82 Mar 4, 2024 @ 5:39am 
You could also consider building ziplines connecting the sensitive points, to quickly travel from one another when needed.
Shazbot! Mar 5, 2024 @ 9:39am 
The mixers around the yard reward raw science, a resource you're already drowning in by exploring, analyzing items, doing burgl tasks/achievements and turning in chips. I only have signs as plans to purchase and the super duper as the only remaining raw science sinks. I don't care about signs and I've got all the items I need, so why would I do the mixrs around the map?

I do have a sour weapon (tiger mosquito rapier) that's fairly well upgraded along with a salt morning star to get oodles of stuns. The difficulty isn't the combat itself, but the volume of combat needed that's so spread out. It could easily be my build, but why enable so many builds but then have an end game event that only certain builds can complete without resorting to weird speedrunning exploits?

I do have some ash and I've used it for a handful of wall sections, but it was only because I wanted to research materials. The game up to this point requires very little building and no mixr/defense events at all. So in my playthrough I've suddenly got to engage with these previously optional systems and both require huge (HUGE) amounts of grinding to build defenses. It is a real shift in gameplay from exploring to tedious grinding and I don't like it.
happygiggi Mar 5, 2024 @ 9:48am 
You've been lazy to do early the mix.r. So chaining all of them will feel like grind. If you're that OP you won't need walls at all for the mix.R.

At least go for lvl 2 guard dog, it's a huge bonus already.

Tiger mosquito is weak damage wise btw.
Last edited by happygiggi; Mar 5, 2024 @ 9:53am
Serpiko82 Mar 5, 2024 @ 10:40pm 
As others said.

That cocktail brewer defense battle is supposed to be the climax of the main story. Therefore it's intentionally hard, so that in order to beat it you're encouraged to exploit most of the options that the game offers for defense events.

You just aren't ready, apparently.

1) Complete as many MIX-R events as you can before that. Once you max out "guard dog" mutation, you'll deal +50% damage during defenses. That's a lot.

2) Sour rapier isn't enough. I suggest you to acquire and upgrade to max level the sour battleaxe. You'll find out that the magnitude of damage is MASSIVE. Plus, in defense events bugs ignore you until you attack them, so you can afford favouring 2h weapons damage over the protection of a shield.

3) Craft a supply of super gas arrows and/or bomb arrows. You can shoot them at bugs amassed around critical points, dealing collective damage.

4) Try placing among defenses some of the "mines", either explosive or EMP ones.

5) Make sure you can travel as quickly as possible among critical points.

6) SPAM defensive walls. They don't even need to be ash, mushroom may suffice, but build A LOT of structures. You want the bugs to waste as much time with them as possible.
Last edited by Serpiko82; Mar 5, 2024 @ 10:43pm
^9[DSS]Dahaka Mar 6, 2024 @ 11:23am 
Sour weapon + guard dog mutation = profit?
The final defence is literally easier than wasp queen, mantis, or Infected broodmother boss fights. You just need to bake some mushroom bricks. It's not that hard to do that, just cut down toadstool mushrooms (the red and white ones) and grind em up, then bake the bricks. If you didn't complete the mixrs in the yard, go and do so, completing them gives you the guard dog mutation.
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Date Posted: Mar 3, 2024 @ 8:15am
Posts: 7