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Edit: I should also mention this game, while perfectly doable solo, is intended for a group.
Ash walls, while is the strongest walls, only take 1 ash to build a wall, so it's easy to build a little wall surrounding quickly, 100% refund on destruction.
And even in the middle of the event if a wall get destroyed you can pick back the ash and rebuild the wall on the spot.
And with guard dog mutation + sour weapon the final story quest is dead easy. Bugs don't even manage to break 1 wall lol.
I do have a sour weapon (tiger mosquito rapier) that's fairly well upgraded along with a salt morning star to get oodles of stuns. The difficulty isn't the combat itself, but the volume of combat needed that's so spread out. It could easily be my build, but why enable so many builds but then have an end game event that only certain builds can complete without resorting to weird speedrunning exploits?
I do have some ash and I've used it for a handful of wall sections, but it was only because I wanted to research materials. The game up to this point requires very little building and no mixr/defense events at all. So in my playthrough I've suddenly got to engage with these previously optional systems and both require huge (HUGE) amounts of grinding to build defenses. It is a real shift in gameplay from exploring to tedious grinding and I don't like it.
At least go for lvl 2 guard dog, it's a huge bonus already.
Tiger mosquito is weak damage wise btw.
That cocktail brewer defense battle is supposed to be the climax of the main story. Therefore it's intentionally hard, so that in order to beat it you're encouraged to exploit most of the options that the game offers for defense events.
You just aren't ready, apparently.
1) Complete as many MIX-R events as you can before that. Once you max out "guard dog" mutation, you'll deal +50% damage during defenses. That's a lot.
2) Sour rapier isn't enough. I suggest you to acquire and upgrade to max level the sour battleaxe. You'll find out that the magnitude of damage is MASSIVE. Plus, in defense events bugs ignore you until you attack them, so you can afford favouring 2h weapons damage over the protection of a shield.
3) Craft a supply of super gas arrows and/or bomb arrows. You can shoot them at bugs amassed around critical points, dealing collective damage.
4) Try placing among defenses some of the "mines", either explosive or EMP ones.
5) Make sure you can travel as quickly as possible among critical points.
6) SPAM defensive walls. They don't even need to be ash, mushroom may suffice, but build A LOT of structures. You want the bugs to waste as much time with them as possible.
The final defence is literally easier than wasp queen, mantis, or Infected broodmother boss fights. You just need to bake some mushroom bricks. It's not that hard to do that, just cut down toadstool mushrooms (the red and white ones) and grind em up, then bake the bricks. If you didn't complete the mixrs in the yard, go and do so, completing them gives you the guard dog mutation.