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Broodmother takes 25% more damage from Spicy, but she also takes 25% less damage from Chopping.
She takes 25% extra damage from Slashing.
So non-spicy slashing wins, I'd say. Unless the Slashing is Salty or Fresh, since she takes 50% less damage from those, lol.
Pretty much, use the wiki til you memorize everything. Look in the right hand sidebar and there are little green sections with white text that you can expand. Open the one called Weaknesses and Resistances to see the damage increase or reduction for each damage type. And paper rock scissors that @#$%.
https://grounded.fandom.com/wiki/Hedge_Broodmother
Eventually, you just know without thinking about it.
e.g. Fighting Termites? I want Stabbing Salty.
P.S. Open the section called "Inflicts" to see what type of damage they do, if you want to counter it with mutations and armor.
Also of note is that in the current meta, the devs sorta made a boneheaded move where shields reduce your weapon damage, so if you choose to use one for any reason, you will have to practice hitting the shield hotkey to toggle it on and off between attacking and defending if you don't want your damage to suffer. It's an odd choice given that there was already such a divide between the raw power of the extremely reckless two handed weapons and the more balanced movement of 1 handed weapons that enforced this to begin with, but for some reason they saw fit to push this further.
You should d aim both weakness when you plan to fight a boss as the massive health pool justify the use.
Like Mythlly I generally have moved to using a shield on stuff where I'm having trouble getting the blocking down otherwise but I'll practice the perfect blocking even more.
So, my personal suggestion is:
AS SOON AS YOU CAN, RUN TO THE TERMITE KING, IGNORE HIM, PICK UP THE CHIP AND RUN BACK TO BURG.L
I literally use nothing but the SPICY STUFF, even against spicy resisting creatures.
And if if you wear a mixed armour set, that add poison/venom and bleeding to the burning demage... you become a monster.
I beat with no poroblem every boss with that staff only... beside the Infected mommy.
and you can't animation cancel into block like other weapons so you must stop casting early for defending.
Mage hat is OP tho, increased parry window + 40% damage buff after a perfect block, it's NUT.