Grounded

Grounded

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uni790 Nov 27, 2023 @ 8:27pm
damage types
When upgrading a piece of gear to the point of getting to the damage types, do they convert the whole weapon's damage to that type? Or is it just added to it on top of the normal damage?
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Showing 1-7 of 7 comments
Nefai Nov 27, 2023 @ 9:04pm 
It still shows the icon for the original damage type as well as a new icon for the element, so I assume it is still doing both. I am not entirely sure how the damage is split, though.

Like the Salty Rusty Spear. From level 1-5, am I adding Stabbing damage, and then from 6-9 am I adding Salty damage?

The default Rusty Spear damage is 46 Stabbing.
Level 5 adds 25% damage, so I assume that adds 11.5 to the Stabbing damage (46+46*.25=57.5)

Then level 6-9 adds 40% Salty damage, which adds another 18.4 Salty damage (46*.4)

Then my total damage is 76? 57.5 Stabbing + 18.4 Salty?
Last edited by Nefai; Nov 27, 2023 @ 9:14pm
happygiggi Nov 28, 2023 @ 5:59am 
It add the extra modifier.

Weapon become both the physical type and the elemental.

The whole damage become both elemental and physical.

Bugs take both the physical and elemental for the weakness/resistance, it stack.
uni790 Nov 28, 2023 @ 7:51pm 
Originally posted by happygiggi:
It add the extra modifier.

Weapon become both the physical type and the elemental.

The whole damage become both elemental and physical.

Bugs take both the physical and elemental for the weakness/resistance, it stack.


That seems weird, how would the trinkets factor in then? They just add a third?
happygiggi Nov 28, 2023 @ 8:06pm 
The trinkets add a small of extra elemental damage value over your strikes. (so quick weapon is better with)
Last edited by happygiggi; Nov 28, 2023 @ 8:07pm
uni790 Nov 29, 2023 @ 12:27pm 
So, giving my weapon an element is a waste unless I know exactly what I intend to fight in a given outing then, as it'll do more harm then good more often then not, seems like an odd way of doing things, lol.
happygiggi Nov 29, 2023 @ 4:39pm 
If you know what you're doing you're strong.

Imo as general rule:

Most spiders hate spicy.
"dirty" bugs and upper yard are weak to fresh.
"exotic" and water bugs are weak to salt.
everything robots, O.R.C and black widows are weak to sour.
weirdee Nov 29, 2023 @ 5:07pm 
A couple of additions to that is that "obviously" sizzling damage type bugs are weak to fresh damage, and that chunkier, armored insects are weak to busting (hammers), but generally you'd be taking more advantage of their fresh or salty weaknesses depending on the insect.

Also, a lot of bugs tend to not resist sour, so sour is a decent element to have as an all rounder weapon if you can't be bothered to do the elemental arsenal (although you're losing a bunch of efficiency this way), but this only really applies to the sour battleaxe, which is extremely strong to begin with since they buffed it in the last major patch (even after they nerfed it because they overshot a bit). The sour staff is kind of useless due to it having a tiny hitbox and a slow movement mode when most insects are specced to be faster than your running speed. It would have made way more sense if the electricity crackling off of it was actually a damaging field instead of just being fancy visuals.

You may end up making a sour hammer just to deal with a couple of things that you are forced to fight before getting the sour battleaxe, of course, but you'll end up ditching it immediately afterwards.

As an aside, the four elemental weapons (mint mace, salt morning star, spicy coaltana, and sour battleaxe) are probably some of the most devastating weapons in the game now that they've gotten passives on top of being hard hitting to begin with plus the tweaks to two handed weapon animations.
Last edited by weirdee; Nov 29, 2023 @ 5:19pm
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Date Posted: Nov 27, 2023 @ 8:27pm
Posts: 7