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Playgrounds only works because they're basically purging all the clutter and junk all over the backyard, so you can make your own junk without having to worry about proper landmarks or story junk
Bigger and better would be awesome. Lets hope the people in charge let these devs continue!
That being said, these new things they're giving us are completely new and freshly thought of, even if they WERE to do a dlc with new enemies/areas etc. that is going to take YEARS. They have to think of a completely new story that can tie in with the original, new enemies that are (to keep to their style) more or less accurate to the actual insects, new sounds, build a freshly new map, new weapons, armor, balance the enemies damage and hitboxes etc.
They have a LOT they would have to do before ever mentioning a dlc, people should be happy they're even still thinking about grounded as it's not a live service game. It's a completed game and completed games don't usually get more content added at all outside of QOL or small anniversary type deals.
The memory limitations have nothing to do with hardware, especially not their hardware. And I doubt they "are" on old hardware.
The memory limitations in most games come from handling the *state of items* and the *number of items* in the world. This includes the grass and all the other customizable objects and data in the backyard (boss dead y/n? door unlocked y/n? quest unlocked/finished y/n? Respawn of grass/creatures, despawn of items, position of creatures for scanner, etc...). This all has to be handled in memory - in our computers!
This is also the reason, why the basic map we can use for the playground cannot be customized too much, like creating new tunnels and so on. These are *limitations of the game engine*, and in order to change or improve this, they would need to change this game engine. And this is the one thing, you really want to avoid as it will affect everything in the game and you cannot really predict what might break due to that. How the engine handles everything is one of the most important aspects when developing a game and is a major decision. During game development things will still change, but the bigger the impact, the earlier in the lifecycle of the development it will be decided and probably never changed.
Memory limitation like this are common in more or less all open world/survival games. Some even just fake the state of the world and try to save on memory this way. As an example let's take the state of lootable containers:
- you can either make the loot static, so it is always the same and the container is empty/locked after looting (like grounded)
- have one time randomized loot (so loot is either calculated for every container during world creation or randomized when opening the container)
- randomized loot and respawning loot for containers
The last two are more common in bigger/randomized open worlds e.g. 7 Days to die. But you also have to handle the situation that not all items were looted/removed from the container. What happens with respawn?
This is just a very small and limited example, but depending on the how the engine handles all of this, it needs a lot or f***ing lot of memory to do this. Not even talking about memory leaks that can happen quite easily due to handling the states of thousands and thousands of objects.
With everything the team has learned while developing Grounded and with seeing how these new playground tools will (and they certainly will) create new memory issues in bigger maps (bigger = too many items), they will hopefully improve the engine or even create a better one for Grounded 2, that can handle way bigger and hopefully even multiple backyards. But we will have to wait and see. Maybe they will find a way to change the backyard even more or bring in some more custom playground base maps, that will need some work on their side, but we can hope for that.
This is true if you treat this like a DLC map with loading time, but as the story is finished it will not be done this way for sure. Any new backyard will be Grounded 2. They might release more simple ones for us to create a new backyard, as mentioned above.
Overall, I am sure these tools will bring a lot of new maps and I agree, there should be a better way to find and maybe vote on all the available creations. But this can be more easily added later.
I have no doubt there will be some awesome new content due to all the awesome creative people out there. I was able to create a small basketball challenge in like 2-3h:
- you click a button to get the ball and a 60s countdown (shown on a board and includes sound)
- you have to score 5 shots (score shown on a board as well) in that time
- this disables electic traps in a tunnel (status is shown with a light that changes color from red to green when you succeed), so you can proceed to the next room
Even if only 1 out of 10 people enjoy the playground mode so what? Let them enjoy the new mode. Maybe we get some cool maps or ideas out of it.
Im not huge into building myself, sure i would have preferred a small new area, or new weapons or whatever. Still im happy enough that we get updates and changes for the base game.
I am only here for either new creatures or a weather update.
This is true, you can literally build your own massive area. But unfortunately you cant really make new bugs.