Grounded

Grounded

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Make It and Break It Update
https://news.xbox.com/en-us/2023/11/01/grounded-update-playgrounds-make-it-break-it/

What do you think about it? Good or bad? I personal don't like it, i want a big DLC with complete new Areas, Enemys etc... not a tool for a minority off players who like to build for themself...
Última alteração por [*~MAJA~*] Mandragoron; 2 nov. 2023 às 9:39
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A mostrar 16-29 de 29 comentários
popmanbrad 8 nov. 2023 às 10:21 
if done correctly it'll be hella dope it could be like halo forge where you can make your own maps imagine if the tools were good enough you can just have people making hole new maps enemies items etc like forge
You can only use existing items, map items, creatures etc.. you CAN NOT create new items, enemy etc... Thats the big problem on the hole thing i would say.
Última alteração por [*~MAJA~*] Mandragoron; 8 nov. 2023 às 11:25
popmanbrad 9 nov. 2023 às 3:13 
Originalmente postado por *~MAJA~* Mandragoron:
You can only use existing items, map items, creatures etc.. you CAN NOT create new items, enemy etc... Thats the big problem on the hole thing i would say.
yeah but its a step in the right direction if they continue to work on it to allow what you can do in forge or fortnite where you can create custom maps items enemies etc then add a mod system like in skyrim etc it'll be dope
Char Rizznable 9 nov. 2023 às 10:22 
Id love a new map where its the inside of the house. Could do a whole host of new bugs, dangers, missions, items and so on
chloebabygirl26 9 nov. 2023 às 19:13 
I honestly love the game, sure the survival is where I've spent most of my time building my base and taking on enemies but, Playground doesn't really take away anything that the survival mode gives us. It's a new unique way of playing the game and it's also allowing my creative side to come out. Making dungeons and side quest for the game is actually quite fun. I actually think that you can make the game so much harder in the playground mode. I haven't figured out how to add mutations yet which help you out in survival and taking those off really add a challenge to the quest you make. Not only does it add a unique feel to the game but it gives you the ability to create your own worlds and quests for the community to play through. I don't think it takes away from survival at all since you can still make it a survival game not only that but make it as challenging as possible. If anything you can make this game the hardest game anyone has ever played just by messing around with the logic in playground. I was making a quest where it had lasers everywhere and several spiders it was hard to defeat them all after dying multiple times. I really think everyone should just give playground a chance and see what they have done because it truly is amazing. The devs have worked on something special here that has a unique way of playing the game. Survival is fun and I will play it since I have almost 200hrs in the game in total but I also love creating so I'm also going to be spending time making quests and maps in playground. If you haven't tried playground I'd really give it a chance and see what you could do in it.
KittyClaire 10 nov. 2023 às 16:22 
i have absolutely zero interest in the playgrounds thing and wish some of those things could get implemented into the survival mode, like the teleporters and stuff. On the flipside, i get that the game is essentially maxed out on memory for them since they're on old hardware by todays standards, so if we want any actual "substantial" updates, it feels like you just have to wait and pray for a Grounded 2. I feel like the game was popular enough to warrant it personally and I still play the heck out of it today.

Playgrounds only works because they're basically purging all the clutter and junk all over the backyard, so you can make your own junk without having to worry about proper landmarks or story junk
Joystick 11 nov. 2023 às 7:31 
Who the hell wants to search for codes on 'social media' or anywhere else for that matter? They need to make searching for playgrounds and downloading them MUCH easier.
carbonfibre 13 nov. 2023 às 16:12 
Originalmente postado por The Fox Fellow:
Originalmente postado por carbonfibre:
The game is finished, complete, 1.0. THIS is the future of the game. It's a small dev team thats left the keys to the kingdom. Without modders, Half Life would never have become Counter Strike or Team Fortress. Skyrim would never have got the amazing overhaul of Enderal. I'll be really interested to see what incredible creations become available with the tools provided.
They have stated previously that as long as they're allowed to continue working on the game they will continue working on the game so I suspect the future of this game will look more like seven days to die where they just continue polishing the game and adding more little things here or there to round out the world and maybe if they can gain enough time/optimization we might get bigger things like the shed.

or not, who knows at this point.

Bigger and better would be awesome. Lets hope the people in charge let these devs continue!
Simple Tora 13 nov. 2023 às 16:58 
I don't think people realize how much goes into making a game or even a dlc for that matter. Grounded had a conclusive end to it, the game is finished it does everything it set out to do and does it well (in my opinion) there was absolutely nothing that the devs needed to put into the game that wasn't QOL or balancing.

That being said, these new things they're giving us are completely new and freshly thought of, even if they WERE to do a dlc with new enemies/areas etc. that is going to take YEARS. They have to think of a completely new story that can tie in with the original, new enemies that are (to keep to their style) more or less accurate to the actual insects, new sounds, build a freshly new map, new weapons, armor, balance the enemies damage and hitboxes etc.

They have a LOT they would have to do before ever mentioning a dlc, people should be happy they're even still thinking about grounded as it's not a live service game. It's a completed game and completed games don't usually get more content added at all outside of QOL or small anniversary type deals.
Icewolf 13 nov. 2023 às 17:47 
There seems to a big misconception about the memory limitations, so let me try to explain this a bit more for non (game) developers. (I do not have any insight into the grounded code, so this is just from more than 20 years of personal experience of software development, including game development).


Originalmente postado por KittyClaire:
... On the flipside, i get that the game is essentially maxed out on memory for them since they're on old hardware by todays standards, ...
The memory limitations have nothing to do with hardware, especially not their hardware. And I doubt they "are" on old hardware.

The memory limitations in most games come from handling the *state of items* and the *number of items* in the world. This includes the grass and all the other customizable objects and data in the backyard (boss dead y/n? door unlocked y/n? quest unlocked/finished y/n? Respawn of grass/creatures, despawn of items, position of creatures for scanner, etc...). This all has to be handled in memory - in our computers!

This is also the reason, why the basic map we can use for the playground cannot be customized too much, like creating new tunnels and so on. These are *limitations of the game engine*, and in order to change or improve this, they would need to change this game engine. And this is the one thing, you really want to avoid as it will affect everything in the game and you cannot really predict what might break due to that. How the engine handles everything is one of the most important aspects when developing a game and is a major decision. During game development things will still change, but the bigger the impact, the earlier in the lifecycle of the development it will be decided and probably never changed.

Memory limitation like this are common in more or less all open world/survival games. Some even just fake the state of the world and try to save on memory this way. As an example let's take the state of lootable containers:
- you can either make the loot static, so it is always the same and the container is empty/locked after looting (like grounded)
- have one time randomized loot (so loot is either calculated for every container during world creation or randomized when opening the container)
- randomized loot and respawning loot for containers

The last two are more common in bigger/randomized open worlds e.g. 7 Days to die. But you also have to handle the situation that not all items were looted/removed from the container. What happens with respawn?

This is just a very small and limited example, but depending on the how the engine handles all of this, it needs a lot or f***ing lot of memory to do this. Not even talking about memory leaks that can happen quite easily due to handling the states of thousands and thousands of objects.

With everything the team has learned while developing Grounded and with seeing how these new playground tools will (and they certainly will) create new memory issues in bigger maps (bigger = too many items), they will hopefully improve the engine or even create a better one for Grounded 2, that can handle way bigger and hopefully even multiple backyards. But we will have to wait and see. Maybe they will find a way to change the backyard even more or bring in some more custom playground base maps, that will need some work on their side, but we can hope for that.

Originalmente postado por GoldenOuroboros:
One way around this would be to totally unload the map and load in another, so you'd have to move to another area completely.
This is true if you treat this like a DLC map with loading time, but as the story is finished it will not be done this way for sure. Any new backyard will be Grounded 2. They might release more simple ones for us to create a new backyard, as mentioned above.

Overall, I am sure these tools will bring a lot of new maps and I agree, there should be a better way to find and maybe vote on all the available creations. But this can be more easily added later.

I have no doubt there will be some awesome new content due to all the awesome creative people out there. I was able to create a small basketball challenge in like 2-3h:
- you click a button to get the ball and a 60s countdown (shown on a board and includes sound)
- you have to score 5 shots (score shown on a board as well) in that time
- this disables electic traps in a tunnel (status is shown with a light that changes color from red to green when you succeed), so you can proceed to the next room
synth89 13 nov. 2023 às 20:29 
Why always so negative sigh...
Even if only 1 out of 10 people enjoy the playground mode so what? Let them enjoy the new mode. Maybe we get some cool maps or ideas out of it.
Im not huge into building myself, sure i would have preferred a small new area, or new weapons or whatever. Still im happy enough that we get updates and changes for the base game.
Aname Goeshere 13 nov. 2023 às 23:34 
Devs added and updated stuff even though they didn't have to, boohoo. Even when I bought the game on sale, they still added stuff! Waaah.
MA-SIMON 14 nov. 2023 às 8:00 
Eh, memorylimit-schmemorylimit. They could have added Zones, dungeons, a new map whatever. This update does not interest me.

I am only here for either new creatures or a weather update.
Levodrago 14 nov. 2023 às 11:57 
Originalmente postado por Angel:
Originalmente postado por Cally Emeraldaz:
they cant do any HUGE area additions to the game currently sadly,

They kinda did with the playground new map.

This is true, you can literally build your own massive area. But unfortunately you cant really make new bugs.
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Postado a: 2 nov. 2023 às 9:37
Comentários: 29