Grounded

Grounded

View Stats:
im sorry but blocking is too jank and combat feels...bad
damage is super high and all healing i have seen so far are a joke at best. blocking when it works is ok-ish but it likes to not count and making enemys having multi attacks that just carry through a perfect guard is cancer. the damage system in its self is a big joke as weapons that deal good damage on paper based on stats deal nothing remotly notable to foes and makes foes feel way too hp blaoted or just over all tanky. this is not a skill related problem this is a mechanic problem and currently i still cant enjoy the games combat or progression since its all just so unrefined and bland. i get if you want it to be a high skill based combat but this is a mess
< >
Showing 16-28 of 28 comments
Progje Oct 7, 2023 @ 5:11am 
The blocking is even glitched just like all the creatures that are glitched.
Can't shoot arrows while full stamina, hiting my left button over and over again, it's not shooting, all of a sudden it shoots, but then block the attack doesn't do it eighter, or it is a glitch that sustain for a while so the block after the glitched arrows not shooting is also glitched and on top of that the creatures are also glitch through rocks, walls etc etc, while they are in their attack mode. Same applies for stuck creatures under the ground or in a rock, when you pass them they see you and goes in attack mode and then they attack you and ur dead.
Mant that glitch through the windows and ur locked up where he was locked before. He can shoot you through the windows, you can't. Pet that is stuck everytime, bumps you off everything.... And the list goes on but the dev's removed the bug section that was full of these reports.
Sorry but it's recorded and on stream and even posted on steam as a clip. What the dev's did with it, only they know it. Very bad, other then that the game is fun, but the fun goes away if this happens and it happens a lot each time I play.
Can't help it, the proof is enough to see it, no even need words for it.
Last edited by Progje; Oct 8, 2023 @ 7:02am
Originally posted by King Tiger:
I suck at games, but can beat all the enemies on Whoa difficulty.. They're far from stiff. Sounds and animations are easily figured out after the first attempt. Even a brutal enemy like the Black Widow becomes easy once you hear the noises she makes when she attacks.
Even with two handed weapons. Heal using Smoothies and animation cancel.

Definitely a Git Gud: The Game moment.
i feel like this is just gatekeeping at this point lol
Maya-Neko Oct 8, 2023 @ 4:49am 
Originally posted by PoggerLich:
i feel like this is just gatekeeping at this point lol

We as a community can't gatekeep this topic, because it's the devs who need to make changes and they most likely won't do that anymore, especially since the amount of complaints is quite small given the age of the game and the amount of players.

So we as a community can only try to correct your mindset and give you tips on how to solve that problem. (and obviously we also can give our opinion about it, so that the devs doesn't just listen to minorities and get a bigger picture of what others experience as well. it's not like only destructive opinions are allowed here)

You can decide yourself, if you accept the help people are giving you or keep on discussing with us, how bugged and unbalanced the game is, but unless you're giving actual proof or at least some data of your statements, don't expect others to blindly join your hate train for something, we don't experience at all. And if you can't stand a discussion, then just post your complaint (even without any proper explanation or bug report, if that makes you feel better) and don't start to comment other peoples comments.
Last edited by Maya-Neko; Oct 8, 2023 @ 4:51am
Progje Oct 8, 2023 @ 7:06am 
Originally posted by Maya-Neko:
Originally posted by PoggerLich:
i feel like this is just gatekeeping at this point lol

We as a community can't gatekeep this topic, because it's the devs who need to make changes and they most likely won't do that anymore, especially since the amount of complaints is quite small given the age of the game and the amount of players.

So we as a community can only try to correct your mindset and give you tips on how to solve that problem. (and obviously we also can give our opinion about it, so that the devs doesn't just listen to minorities and get a bigger picture of what others experience as well. it's not like only destructive opinions are allowed here)

You can decide yourself, if you accept the help people are giving you or keep on discussing with us, how bugged and unbalanced the game is, but unless you're giving actual proof or at least some data of your statements, don't expect others to blindly join your hate train for something, we don't experience at all. And if you can't stand a discussion, then just post your complaint (even without any proper explanation or bug report, if that makes you feel better) and don't start to comment other peoples comments.
Small? How can you come up with that while they removed the bug section that was full of it. Slowly the general discussion is filling with the reports that were in the bug section they deleted without fixing it.

And I don't know if you ever watch proof but I have provided proof, it's in a clip on my channel from months ago and still the creatures do exact the same.
When in attack mode, something happens with the collider. They glitch through everything in and out of it. While not in attack mode, they are stuck. Then they notice you while you can't see them, and BOOM, ur dead.
PROOF ENOUGH BUT JUST LIKE THE DEVS, YOU DONT WANNA SEE IT (and believe it)
Last edited by Progje; Oct 8, 2023 @ 7:09am
pcdeltalink Oct 8, 2023 @ 8:34am 
Originally posted by Progje NL:
Small? How can you come up with that while they removed the bug section that was full of it. Slowly the general discussion is filling with the reports that were in the bug section they deleted without fixing it.

And I don't know if you ever watch proof but I have provided proof, it's in a clip on my channel from months ago and still the creatures do exact the same.
When in attack mode, something happens with the collider. They glitch through everything in and out of it. While not in attack mode, they are stuck. Then they notice you while you can't see them, and BOOM, ur dead.
PROOF ENOUGH BUT JUST LIKE THE DEVS, YOU DONT WANNA SEE IT (and believe it)

I have little sympathy for people complaining about bug report section being gone when there is a giant pinned thread with instructions on how to report bugs to Obsidian.

As for the proof you’re discussing where is this link? Your profile is private and I’m not going through your post history of 141 pages to find a vid that you didn’t bother to drop the link for in your last comment.
Progje Oct 8, 2023 @ 9:50am 
Originally posted by pcdeltalink:
Originally posted by Progje NL:
Small? How can you come up with that while they removed the bug section that was full of it. Slowly the general discussion is filling with the reports that were in the bug section they deleted without fixing it.

And I don't know if you ever watch proof but I have provided proof, it's in a clip on my channel from months ago and still the creatures do exact the same.
When in attack mode, something happens with the collider. They glitch through everything in and out of it. While not in attack mode, they are stuck. Then they notice you while you can't see them, and BOOM, ur dead.
PROOF ENOUGH BUT JUST LIKE THE DEVS, YOU DONT WANNA SEE IT (and believe it)

I have little sympathy for people complaining about bug report section being gone when there is a giant pinned thread with instructions on how to report bugs to Obsidian.

As for the proof you’re discussing where is this link? Your profile is private and I’m not going through your post history of 141 pages to find a vid that you didn’t bother to drop the link for in your last comment.

https://clips.twitch.tv/TawdryCrepuscularCoffeeGrammarKing-P4WWyG7drVYqsZIG
There ya go. I was waiting for someone to ask.
I placed this also in the bug section when that was there so the devs must have it. That you don't wanna search through it with a search function is your thing. Not mine. I did whatever I could.

People that placed things in the bug section and still not fixed, also place it on there site, nothing done.
When animals goes in their attack mode, also animations are played, colliders dissapear and they do their attach on you, they can filter things with tags in the engine.
It's free to download so you can also see how it works. Lucky for me I work with Unreal Engine so I know what can be the cause of this. When a character stay standing still, they still can play an animation BUT, the physics, collider is staying on his spot while the anim does it's things. This is also most probably the case here.
Do some research on that and you will see what I am talking about.
Creatures het stuck everywhere in this game. Stuck in rocks, glitch through walls, attack from under the ground, attack from behind a rock etc etc. It does not always happen with the same animal, probably the engine screws with the tag's, object name etc etc.
Because an object is called for example Black Ox Beetle (because it's a clone of the original mesh model) so it's name could be Black Ox Beetle (clone1) and because he has also a tag, you can do things like hide his collider for rocks only, ao he is gonna attack you THROUGH that rock, or he get's stuck in that rock while the collider is suddenly there again. Normally a collider pushes other things out of it but who knows they have did it othewise. We don't know but for sure there is something not right in there. And they don't make enough money to fix something by hire scripters that fix that for them.
Well, this is happening for a very long time already so I assume they can't fix it.
And So the list gpes on with glitches. Pet that is stuck, he bumps you off everything, could fix that by giving him a tag, or don't collide with stuff with that tag, the player for example that has the "player" tag in the engine.

And the dev's already have that proof, so posting it here (as you said) doesn't make sense is it xD
Still I post it. That you want to SEE proof, doesn't matter, you can't fix it anyway.
Come on man. Do some research if someone say's something like this.
And I reacted on someone's post, not reporting a bug because it's useless.
But there is the link once again in case you missed it above.
https://clips.twitch.tv/TawdryCrepuscularCoffeeGrammarKing-P4WWyG7drVYqsZIG
Last edited by Progje; Oct 8, 2023 @ 10:03am
pcdeltalink Oct 8, 2023 @ 10:44am 
Originally posted by Progje NL:
That you don't wanna search through it with a search function is your thing. Not mine. I did whatever I could.

141 pages of posts and I don't even know the title of the thread it was originally in or the title of the video? (Since you didn't mention either of those things) The hell are you on that says I could even remotely search that and actually find it when I don't even know what I'm looking for?

As for the video itself that's quite an interesting bug. Never seen an enemy flat out warp anywhere, much less outside of the arena. It's too bad you were facing away when he vanished as that would have been cool to see the moment it happened. Was it fine after reloading? Was it reproducible?

Originally posted by Progje NL:
Come on man. Do some research if someone say's something like this.

340ish hours in this game and I've never seen anything remotely like this. Why would I think it was common enough that I would even find anything to research? And besides, the burden of proof is on the person saying there is a problem (which you provided, so thank you) not on me to go find it myself.

What did Obsidian say to you? The very rare time I had to report something to them they were very quick in responding to my initial email and they had the bug at least added to the issue tracker within a few hours. So my overall impression of their responsiveness to bugs is very positive.
Progje Oct 8, 2023 @ 11:31am 
Originally posted by pcdeltalink:
Originally posted by Progje NL:
That you don't wanna search through it with a search function is your thing. Not mine. I did whatever I could.

141 pages of posts and I don't even know the title of the thread it was originally in or the title of the video? (Since you didn't mention either of those things) The hell are you on that says I could even remotely search that and actually find it when I don't even know what I'm looking for?

As for the video itself that's quite an interesting bug. Never seen an enemy flat out warp anywhere, much less outside of the arena. It's too bad you were facing away when he vanished as that would have been cool to see the moment it happened. Was it fine after reloading? Was it reproducible?

Originally posted by Progje NL:
Come on man. Do some research if someone say's something like this.

340ish hours in this game and I've never seen anything remotely like this. Why would I think it was common enough that I would even find anything to research? And besides, the burden of proof is on the person saying there is a problem (which you provided, so thank you) not on me to go find it myself.

What did Obsidian say to you? The very rare time I had to report something to them they were very quick in responding to my initial email and they had the bug at least added to the issue tracker within a few hours. So my overall impression of their responsiveness to bugs is very positive.

If the bug section is removed it is also removed from my history, I can't help that unless I took screenshots of it. But that's also not hard proof.

Yes it happened again few months ago, I stream almost every day and it happens all the time. 1500+ hours in game I have and I do not always stream it, happens also off streaming. Not really reproducible as far as I know because this happens because of what I explained how colliders work and tags etc etc. But it happens with every creature. Except the ones that don't attack, but still they got stuck under the terrain like the weavils, ladybug that is stuck under the ground attacking you from under it and suddenly pops up behind you, or you see the grass is moving while he is under the terrain. All those things.

I didn't got anything back from Obsidian. Maybe they didn't took my report serious enough which happens more often with other games.

And that's why I waited with posting my proof once again till someone wants to see it.
Now you saw it and daily I have this problem if I play the game. You see this back with most creatures. Stuck under the terrain, stuck in rocks, etc etc.
No need for me to report that all. But yea, I have this constantly.

I have say this sooooo many times that I am a bit tired of it but my stream is not lying about it.

But yes it was fine after reloading, but it happens randomly, also with black ox beetles but they are easy to kill, but not if you don't expect them to attack from under the terrain.

I do understand that you don't do research on it, but me saying this for a long long time means I didn't hide it. I say this more often.

So yea, understand me also that it is really frustrating over and over again not even to mention all the other things like MP disconnect and such. Most of the time I play alone so I don't worrie too much about that.

And to mention, I already played the game till the end so its not about that I can't end it, it's just frustration. then this happens, 5 minutes later another creature does do the same thing, then 10 minutes later again another creature, etc etc.
Last edited by Progje; Oct 8, 2023 @ 11:41am
Byron1c Feb 29, 2024 @ 2:07am 
Yet another ♥♥♥♥ game that has barely been fixed since it was in Early Access. The OP is right - the combat is still janky and sucks arse. It is literally no better than when it first came out.

Story is dull/boring/simple. It does very little to progress any aspect of the game. Items still dont work properly (dandelion tuft is my latest bug bear). Playing solo is awful still, and is barely playable now (ie better, but still ♥♥♥♥♥♥♥ bad). The whole game is based around coop, and not playing on your own. All the weapons feel and have nearly identical damage, effects, etc. so far. Same with armour. Blocking is mostly useless, even when you time it right. No lock on makes it even more janky. Enemies moving through objects we have to move around is just pathetic and means you are better fighting EVERYTHING in the open and without anything around you. Resources are such a grind to collect, and the "fast" items suck and dont help much, and make you die much faster, so getting around is painful and frustrating. No compass is just stupid. The lack of any custom map markers is another stupid oversight. I did not even get the slightest clue there was a "perfect timing" mechanic until today, its so poorly explained or hinted at. Controller controls are terrible. They are workable, but the menus and pop ups are painful and annoying especially when in combat. Everything bigger is a damage sponge, and not fun to fight.

Ive given up reporting any problems to software devs now. They dont care, rarely even pay attention, especially once the game has made most of the money its going to make. Then its a dead project, and the steaming pile they made is all you get. Rarely do they ever acknowledge, let alone fix any of them.
Maya-Neko Feb 29, 2024 @ 5:50am 
Originally posted by Byron1c:
Yet another ♥♥♥♥ game that has barely been fixed since it was in Early Access. The OP is right - the combat is still janky and sucks arse. It is literally no better than when it first came out.

If something "doesn't get fixed", that's usually a hint towards it being intended in the first place and most people being ok with it.

Originally posted by Byron1c:
Ive given up reporting any problems to software devs now. They dont care, rarely even pay attention, especially once the game has made most of the money its going to make. Then its a dead project, and the steaming pile they made is all you get. Rarely do they ever acknowledge, let alone fix any of them.

Most of the time stuff only gets fixed, if most people have problems and not just a few. Just because you've reported something doesn't mean, that action needs to be taken. If that's the standard you hold yourself as a game dev, then you'll never finish any game, especially since you're constantly switching features and genres for one another, because somewhere there's always someone who complains about anything.

And obviously, it is not dead, just because the devs decide to not be your personal slave.
Last edited by Maya-Neko; Feb 29, 2024 @ 5:50am
Simple Tora Feb 29, 2024 @ 8:03am 
damage is too high - Unless you're on WOAH mode you can eat multiple attacks without caring before having to heal

healing is too low - Firstly if you need to heal excessively, you are doing something wrong or still learning which is fine. Second, if your healing is too low then you're probably making basic smoothies/bandages that don't give you much healing if you want more healing that bad use ladybug sleek armor or find a trinket that gives more

Multi hit carrying over through block - What enemy is doing this? If that's happening you aren't perfect blocking and you're probably normal blocking and your guard is being broke cause i've never had that happen to me

damage system - Peep creatures, use their weaknesses instead of things they're resistant too and again, unless you're on WOAH mode it really isn't THAT big of a deal.

The game does have a slight learning curve in learning attack patterns and perfect blocking but they also give you a shield for those who don't really want to learn and you can still do just fine only blocking.

If you are on WOAH early game is a bit rough, yes, you have to play smarter and you need to learn to perfect block early on or you will die fast. If you're on anything lower it's 100% skill problem and that's on you not the game
Padgey Feb 29, 2024 @ 10:13am 
People saying the combat is janky go play Smalland and test out that games terrible combat then come back here and complain about grounded
Ccrack Feb 29, 2024 @ 1:41pm 
Originally posted by Byron1c:
No lock on makes it even more janky.
huh? what?
lock on? just point at the creature. what the ♥♥♥♥ are you talking about lock on?
no wonder you're having problems figuring out how to time blocks if you cant even point towards the creature attacking you without the game hand holding you the entire time
< >
Showing 16-28 of 28 comments
Per page: 1530 50

Date Posted: Sep 30, 2023 @ 5:23pm
Posts: 28