Grounded

Grounded

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123 2023 年 9 月 12 日 下午 10:42
Game is too dark, but getting close to light is also annoying because it blurs the surrounding.
Game is too dark, but getting close to light is also annoying because it blurs the surrounding.

My solution is using Gamma, but it makes the game looks washed out.

I hate darkness in a game if it's not used in game mechanics. Should make it like Days Gone or Animal Crossing, they use bluish tint to indicate that it is night time, but we can still see surrounding so bright as day.

No matter how a game tries to be realistic.. it...is...still....a...game. We need to be able to see to enjoy a game.
最后由 123 编辑于; 2023 年 9 月 12 日 下午 10:43
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正在显示第 1 - 15 条,共 19 条留言
happygiggi 2023 年 9 月 13 日 上午 1:27 
Craft the miner helmet, light is projected in front so you see further than torch. And your hands are free.
123 2023 年 9 月 13 日 上午 2:44 
引用自 happygiggi
Craft the miner helmet, light is projected in front so you see further than torch. And your hands are free.

I usually use gamma setting to 60 to combat this, so I always forget to try miner helmet, I'll try it later when I run the game. thx

---

But this is like another problem with this game, everything fights for equipment slot, like tuft and badges, now this helm for lighting and helm for fighting/defense, also two handed weapon and torch, they always compete slot with each other. Why not add more slots for equipment or addons or whatever works.

To be able to see what's on screen is a game's basic necessity.

The next next update seems to be focusing on QoL, I hope they will address this. The game is too dark at night. Sometimes I hate day and night cycle in a game because of that. I actually hate using gamma because it makes the color kinda washed out, but the darkness is more intolerable.

最后由 123 编辑于; 2023 年 9 月 13 日 上午 5:06
Maya-Neko 2023 年 9 月 13 日 上午 8:19 
There's no need to wander around in darkness on the overworld though. Sleeping has pretty much no downside and on top of that also makes it so stuff respawn faster. As for things like ant hills i would say learning perfect blocks is definitely helpful and the ants in particular aren't that hard to predict.

But as others said, taking the miners helmet is also an option, if you still want to use 2 handed weapons or a shield. In general set bonuses aren't as necessary as someone might think, especially since shield+light is probably allowing you to perform better than with a set bonus, where you're getting lost in the dark constantly.

Though i definitely wouldn't mind having a complete miners set or having an optional Flashlight Gnat similar to the Handy Gnat, which you can activate to follow you around.
最后由 Maya-Neko 编辑于; 2023 年 9 月 13 日 上午 8:21
pcdeltalink 2023 年 9 月 13 日 下午 7:35 
Personally I hated the firefly helmet. The spotlight it put out felt too narrow and I couldn’t see anything outside of that spotlight. Didn’t bother with it further after a few minutes and just dealt with tweaked gamma settings.
123 2023 年 9 月 14 日 上午 12:04 
引用自 Maya-Neko
There's no need to wander around in darkness on the overworld though. Sleeping has pretty much no downside and on top of that also makes it so stuff respawn faster. As for things like ant hills i would say learning perfect blocks is definitely helpful and the ants in particular aren't that hard to predict.

But as others said, taking the miners helmet is also an option, if you still want to use 2 handed weapons or a shield. In general set bonuses aren't as necessary as someone might think, especially since shield+light is probably allowing you to perform better than with a set bonus, where you're getting lost in the dark constantly.

Though i definitely wouldn't mind having a complete miners set or having an optional Flashlight Gnat similar to the Handy Gnat, which you can activate to follow you around.

Yea I hardly skip sleeping when I'm doing stuffs at my base or just getting stuffs nearby, but when I go somewhere far and I'm not familiar yet with the area, I tend to not care about time coz I use gamma setting anyway so night is bearable.

引用自 pcdeltalink
Personally I hated the firefly helmet. The spotlight it put out felt too narrow and I couldn’t see anything outside of that spotlight. Didn’t bother with it further after a few minutes and just dealt with tweaked gamma settings.

I just tried the helmet and yea it isn't that useful. I also still prefer gamma setting.

===

In Ark Survival Evolved, it suffers the same thing, people also use gamma to combat the night darkness, later the devs added auto gamma when at night time and will return to normal when morning. Imo it should be implemented here if they can't do lighting properly in Grounded.

This is an example of lighting done right in a game, the night as you can see is also dark in this game, almost pitch black, look at around timestamp 11:20 but the lighting mechanic works to illuminate the surrounding. That ONE torch can illuminate quite a wide area, THAT is exactly what I need in Grounded, especially at base.
https://youtu.be/zaSw8ydz-_Q?t=680

Regarding darkness in cave I think Unreal Engine has something to do with it, so when we see inside the cave from outside it looks bright, but entering cave will darken it so even using gamma won't reveal surrounding, have to use proper lighting. I have no complain for the lighting using torch inside cave/underwater, maybe even the helmet will work fine in cave coz cave is made dark by the engine no gamma will brighten it to see the surrounding, only problem is when using two handed weapon.
最后由 123 编辑于; 2023 年 9 月 17 日 下午 8:38
123 2023 年 9 月 14 日 上午 12:15 
This is how night should look like in a game IF it doesn't have any game mechanics tied to it. It's ofc darker than day but it's still very bright and it looks bluish tinted. So we can still see perfectly and know that it is night time. It's just a game afterall, we need to be able to see to play the game unless it's part of the game mechanics.

https://www.youtube.com/watch?app=desktop&v=Vh8bWOibaXc

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Animal Crossing is also like that.
https://www.youtube.com/watch?v=Qh198Vu026k
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Valheim
https://www.youtube.com/watch?v=X_vhrD8TCZY
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Force of Nature 2
https://www.youtube.com/watch?v=ww_ghrj6yHY&list=PLgwIT3VOKLBA_h0FvO9QpyYGMkA-fLPWu&index=2
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Elden Ring
https://www.youtube.com/watch?v=r550aJlN1Yc
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The Witcher 3
https://www.youtube.com/watch?v=MV4I4lmQvSg
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Assassin's Creed Valhalla
https://www.youtube.com/watch?v=kjWM7huFDOs

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Zelda ToTK
https://www.youtube.com/watch?v=hmW2Ugfwd1I
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Sniper Elite 5
https://www.youtube.com/watch?v=24whF6xZSNM
最后由 123 编辑于; 2023 年 9 月 17 日 下午 5:55
blackphoenixx 2023 年 9 月 14 日 上午 3:36 
What's the point of having a day/night cycle if it has no impact on visibility? It's supposed to be something you either deal with or skip by sleeping.

引用自 Nintendo
Yea I hardly skip sleeping when I'm doing stuffs at my base or just getting stuffs nearby, but when I go somewhere far and I'm not familiar yet with the area, I tend to not care about time coz I use gamma setting anyway so night is bearable.
So because you can't be bothered to either sleep - just carry the mats for a lean-to on you, it's not hard - or put up a few torches Obsidian needs to ruin the game for everyone who enjoys immersion?
Aldreit 2023 年 9 月 14 日 上午 6:39 
引用自 Nintendo
I hate darkness in a game if it's not used in game mechanics. Should make it like Days Gone or Animal Crossing, they use bluish tint to indicate that it is night time, but we can still see surrounding so bright as day.

Darkness is used in a game mechanic here unfortunately. Wolfspiders are much more active during the night. Regardless, you're playing a survival game, not some casual braindead zombie game, or some game about being a good community member. Perhaps the game genre isn't for you?
123 2023 年 9 月 14 日 下午 6:21 
引用自 Aldreit

Darkness is used in a game mechanic here unfortunately. Wolfspiders are much more active during the night.
More active during the night doesn't mean darkness is used in any game mechanic, it's just using time. Used as a game mechanic is like when enemies also harder to see you in the dark, maybe less aggro range or smth, or enemies can easily lose sight when we move just a bit further away from it but I think most bugs can see in the dark so no, or if darkness is used in mutation for example.

引用自 Aldreit

Regardless, you're playing a survival game, not some casual braindead zombie game, or some game about being a good community member.
Stereotyping much ? You're missing the point here. The fact that even those two games are so much different but using the same style for portraying night should already be so obvious what I'm talking about.

引用自 Aldreit

Perhaps the game genre isn't for you?
I always laugh seeing this phrase on Steam forum, it's so overused when someone pointing out something and someone is defending it 🤣. If I buy a game then the game is of course for me lol, coz I bought it, so it's mine and for me to play.

=========

引用自 blackphoenixx
What's the point of having a day/night cycle if it has no impact on visibility?
I'm not against the pitch black nighttime, it's just that if we have darkness we should also have decent light source to deal with it like you said. But If I use torch I can't use two handed weapon, if I use firefly helm, I lose some stats.

引用自 blackphoenixx
It's supposed to be something you either deal with or skip by sleeping.
Do you always sleep the moment it gets dark in real life ? 🤣.

引用自 blackphoenixx
So because you can't be bothered to either sleep - just carry the mats for a lean-to on you, it's not hard - or put up a few torches Obsidian needs to ruin the game for everyone who enjoys immersion?
Like I said, the game's light source isn't illuminating the surrounding enough. And I mention some possible scenarios in many games for solutions including AN OPTION like in Ark using Auto Gamma that is only active at night, for people that want to use it, doesn't mean to ruin anyone's game, you're overreacting here.

Anyway, I'm actually referring to my base that is too dark even after I use like 7 light sources in 10x10 base, I have no problem running around in the dark coz I use gamma and torch when in cave, because cave is different story, no amount of gamma will reveal the surrounding, only brighter silhouettes.
最后由 123 编辑于; 2023 年 9 月 14 日 下午 6:44
Shockwave 2023 年 9 月 15 日 下午 7:51 
引用自 Nintendo
This is how night should look like in a game. It's ofc darker than day but it's still very bright and it looks bluish tinted. So we can still see perfectly. It's just a game afterall, we need to be able to see to play the game.

https://www.youtube.com/watch?app=desktop&v=Vh8bWOibaXc

===
Animal Crossing is also like that.
https://www.youtube.com/watch?v=Qh198Vu026k

No, it's a survival game, night should be dark. You can't see at night... why should night look like day? Why should you be able to see perfectly? It should be harder to see creatures near you at night, easier to get lost, etc. It definitely should NOT look like what you posted.

if you don't like the dark sleep....
123 2023 年 9 月 15 日 下午 8:38 
引用自 Shockwave

No, it's a survival game, night should be dark. You can't see at night... why should night look like day? Why should you be able to see perfectly? It should be harder to see creatures near you at night, easier to get lost, etc. It definitely should NOT look like what you posted.

if you don't like the dark sleep....
There you say it, a survival....GAME. The word survival is overrated.

No matter how hard a game tries to be realistic, it....is.....still.....a.....GAME.
To be able to play, we still need to see, yes even at night.
And that doesn't look like day, it's still far darker than day by a lot.

- Can't see at night ? we have torch, firefly helmet, gamma setting etc. 😂
- Easy to get lost you say, we have markers that stay there in the game world as directions. 😂
- Harder to see creatures ? Their eyes are glowing lol. 🤣I don't even need to see a body to shoot lol, just near where the eyes are.
It's so funny using the the word survival to defend the dark night neglecting other aspects of the game that aren't remotely close to support that claim. The word survival here is just a genre at best, you're taking the true meaning of the word very seriously.

Do you see darkness as a game's difficulty ? 🤣
Do you always sleep the moment it gets dark irl ?🤣
If you like the dark so much, then play with your eyes closed 🤣

I don't mind having a pitch black darkness IF and ONLY IF they have proper lighting OR IF it is used in game mechanics, ELSE just use a different style to portray night. That is my point.

(A game title that is more true to the word survival is Scum, inventory is limited to left hand right hand, left pocket, right pocket, small inventory size with bag, waist, and shoulder carry, and whatever is on the ground , there is no map you rely on landmarks and memory, you travel slow and limited by stamina, eating is based on nutrition like fat protein and carbs, the character can get fat/thin, etc. js)

最后由 123 编辑于; 2023 年 9 月 15 日 下午 10:52
Shockwave 2023 年 9 月 16 日 上午 11:47 
You are a bit unhinged. Dark is a factor. Dark is a challenge in a game. No you can't ses creatures eyes until they light up, A wolf spider in a cave can go unnoticed until it activates and eyes go red, etc.

You can lose your friends in the dark in MP, etc. Your dismissal of dark as a challenge, even if a smaller one is not based in reality.

Darkness can be part of the difficulty.
I don't sleep the moment it gest dark.. but do YOU have magic vision or do you need a light?
I like some semblance of realism. You do not need to see perfectly to have fun. You have light options you should try using them.

You could make this argument about any aspect of any game "well If I were a real solider with training I'd never miss so I use an aimbot"..... That's what your argument sounds like.

Wait you think fat thin in a game is a "good" mechanic (ridiculous one in every game I've seen it in) but darkness is not? Wow.
Maya-Neko 2023 年 9 月 16 日 下午 5:15 
引用自 Nintendo
Do you see darkness as a game's difficulty ? 🤣
Do you always sleep the moment it gets dark irl ?🤣
If you like the dark so much, then play with your eyes closed 🤣

I don't mind having a pitch black darkness IF and ONLY IF they have proper lighting OR IF it is used in game mechanics, ELSE just use a different style to portray night. That is my point.

Good news: It IS used as a game mechanic, that allows you to experience the best part about games in general: You can make a decision

- Do you want to avoid darkness and return to your base, before it gets dark?
- Do you want to squeeze an additional hour out of the day by not returning to the base, but taking tent materials with you?
- do you ignore the darkness and take a torch, making it necessary to learn perfect blocks?
- or do you take the miners helmet for a littlebit less light, but more flexiblity in weapons use?
- Do you use the darkness to not go on an adventure, but rather use to gather T1 ressources or continue building your base (obviously more a thing in MP, when not everybody wants to sleep)

Obviously not everybody needs to like this totally valid approach to it, but just because you don't like it doesn't mean, that this mechanic is automatically bad for everyone.

And it's good to see, that some games doesn't babysit you all the time by even giving you a night light, just because they assume, that you're scared of the dark. Too many games resort to giving out way more QoL and making many decisions meaningless (like if i could see in the night, then the game already answered the question, if i should take a torch with me)
123 2023 年 9 月 16 日 下午 8:55 
引用自 Shockwave
You are a bit unhinged.
No, you are, to the max.

引用自 Shockwave
Dark is a factor. Dark is a challenge in a game. No you can't ses creatures eyes until they light up, A wolf spider in a cave can go unnoticed until it activates and eyes go red, etc.
Dark in Grounded is just something that doesn't have any effect/game mechanics tied to it. It is NOT, I repeat NOT a challenge at all unless in a cave, because cave is a different story, gamma etc cannot light up the surrounding because gamma will only brighten sihouettes, it has to be countered ONLY with a light source.

引用自 Shockwave
You can lose your friends in the dark in MP, etc. Your dismissal of dark as a challenge, even if a smaller one is not based in reality.
No lol, you're not tethered, you have nametag, even distance, you're nitpicking and don't even have any point to back it up.

引用自 Shockwave
Darkness can be part of the difficulty.
Yea, for YOU. Got it.

引用自 Shockwave
I don't sleep the moment it gest dark.. but do YOU have magic vision or do you need a light?
Why do I need a magic vision, there is light everywhere I go.

引用自 Shockwave
I like some semblance of realism. You do not need to see perfectly to have fun. You have light options you should try using them.
Talking about realism in a game where you're being small, fighting bugs using their body parts, and a lot of things that don't have any semblance of realism. Hmm....

I need to see perfectly to not get annoyed. I use gamma I said that over and over.

引用自 Shockwave
You could make this argument about any aspect of any game "well If I were a real solider with training I'd never miss so I use an aimbot"..... That's what your argument sounds like.
Weird analogy so whatevs.

引用自 Shockwave
Wait you think fat thin in a game is a "good" mechanic (ridiculous one in every game I've seen it in) but darkness is not? Wow.
That's you saying it, not me. I'm just mentioning what that game has.

===

Like I said, I'm not against darkness in a game but it has to have decent lighting as counter, you're just too focused on one part of my examples and do not see the whole points.

Game like days gone and animal crossing among many others are the examples of the night depiction THAT I PERSONALLY LIKE, it's just personal preference, it's AN ABSOLUTE, so you cannot and won't be able to convince me otherwise.

While for Grounded, the easiest solution is to have what ARK SURVIVAL EVOLVED has, which is AUTO GAMMA, or add better light source.

Let's just agree to disagree before you throw in more insults and I have to report you.
最后由 123 编辑于; 2023 年 9 月 16 日 下午 10:28
123 2023 年 9 月 16 日 下午 9:35 
引用自 Maya-Neko

Good news: It IS used as a game mechanic, that allows you to experience the best part about games in general: You can make a decision
Best is subjective, lets leave it at that. For me darkness isn't used in any game mechanic, it's just dark because it is night is what it is.

引用自 Maya-Neko

- Do you want to avoid darkness and return to your base, before it gets dark?
I mostly only go back when my inventory is full. I use gamma so I don't need to deal with darkness. I just hate the washed out gfx because of it. I can also use different preset from my monitor to make it brighter without using gamma but it's straining the eyes.

引用自 Maya-Neko

- Do you want to squeeze an additional hour out of the day by not returning to the base, but taking tent materials with you?
No inventory slots is more important to me, so I use gamma to combat darkness. 1h is 2 minutes realtime, it starts to get dark at 18:00 or 19:00 ? 24h x 2 minutes minus sleeping time is around 24-30 minutes realtime of playing before it gets dark. I don't want to make a lean to every 30 minutes lol. I do have outposts for skipping time when I feel like it.

引用自 Maya-Neko

- do you ignore the darkness and take a torch, making it necessary to learn perfect blocks?
I do use torch in cave. No amount of gamma will light up the surrounding. The graphic style changes to silhouettes in cave if there is no light source.

引用自 Maya-Neko

- or do you take the miners helmet for a littlebit less light, but more flexiblity in weapons use?
That's taking inventory slot so no.

引用自 Maya-Neko

- Do you use the darkness to not go on an adventure, but rather use to gather T1 ressources or continue building your base (obviously more a thing in MP, when not everybody wants to sleep)
gamma ftw.

引用自 Maya-Neko

Obviously not everybody needs to like this totally valid approach to it, but just because you don't like it doesn't mean, that this mechanic is automatically bad for everyone.
This is MY THREAD, ofc I say about things that I LIKE. duh. It's just that apparently most ppl that's active here take the word survival and night/darkness too seriously to the point they like to not be able to see in their game. Nothing wrong with that, we're just...different. Using gamma is also valid approach, lots of other people also use gamma setting, it skips things that I call boring stuffs and tediums that you apparently love.

引用自 Maya-Neko

And it's good to see, that some games doesn't babysit you all the time by even giving you a night light, just because they assume, that you're scared of the dark. Too many games resort to giving out way more QoL and making many decisions meaningless (like if i could see in the night, then the game already answered the question, if i should take a torch with me)
That's just art/graphic style, devs can implement however they want. We have gamma anyway, I'm just voicing out for the opposite for more options/better lighting.

Hmm...calling light/brighter night is for babies, or scared of the dark is so exaggerating . At best you just have more tolerance to annoyances/tediums, that's all, sry, not impressed at all feeling superior over that.
最后由 123 编辑于; 2023 年 9 月 16 日 下午 10:25
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发帖日期: 2023 年 9 月 12 日 下午 10:42
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