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even after learning the actual timings of its attacks like the speedy sidejump thing, theres so much other crap to deal with, and to make it worse its hp is insane and again its constantly running away or becoming essentially invisible with all the damn smokescreens
My biggest issue is it being able to chain the same 5-hit combo and since you can't perfect block each hit since it is so fast on phase 3... each hit you miss adds a health debuff so you just have to perfect block the first and hold for the rest and attempt to perfect the final but then it can just rechain and eventually stun you out of your block and hit tons of hits....
I discovered that you can do increased damage (outside of smoothies and meals) by any infested creature you make a wall mount for. Just make a infested weevil or gnat wall mount (has to be the wall mount) and you'll get a damage buff against it for 15 mins.
I crafted the infested broodmother wall mount and used it.... then realized it gave the EXACT same buff as the other infested wall mounts and it is increased damage against all infested creatures.
Hope that helps :|
All the other bosses were disappointing cakewalks tuned for people who barely understand the combat mechanics, the IBM is finally a fun fight even for more experienced players.
As for requiring multiple runs, so what? It takes less than 10 minutes to fight her once. We're not exactly talking hours of grinding here.
The other ones are not grindy eighter.
The entire experience is suppose to be challenging and fair.
When I first started the game orb weaver and wolf spiders were serious problems.
Hell, even a ladybug took a bit of getting use to.
Everything had a learning curve but it felt fair with the wolf spider for a very long part of the game feeling like something you mostly wanted to avoid. There were quirks and trial and errors, here it is just bs.
I have done insanely hard fights before, I have done the Queen Valkyrie in God of War and that was extremely challenging but ultimately fair.
With the current Infested Broodmother, you have a boss that is almost impossible to stun on Stage 2 and 3. You have a heal mechanic that the player CANNOT prevent and you have an infinite stacking negative buff where perfect blocking is not an option and just simple blocking and tanking is the go to.
Regular broodmother was hard but fair the first time going in blind and so was the Mantis and the Wasp. There were annoying mechanics but overall nothing over the top. (Expect Mantis use to keep throwing up pollen clouds that would tank your FPS lol)
I even first tried the Infested Broodmother.
My entire point is theENTIRE game caters more on the casual side of things.
This one boss is a massive spike from anything you experience in the ENTIRE game.
What makes more sense to you?
Having something so incredibly night and day from the entire rest of the game and then making it a massive chore for players.... or bringing it down a few pegs so it is still challenging but fits the tone of the game more?
The argument that it is end game content is just silly since it is so far off base.
I shouldn't go from almost never needing over 15 beefy smoothies on me for a boss to needing nearly 60. I think if you want challenging content like that, then you should seek it in games like Monster Hunter or Dauntless and not advocate on why something so vastly different in difficulty spike should be in a game where the learning curve was always a curve.
Let's be honnest, it's a survival game, 70% of the players will never see the upper yard because most of the peoples never finish survival.
But even the 30 % who will see the upper yard, certainly not all of them will do all the bosses, nor finish the game.
It's a endgame boss for peoples who stayd that long on the game.
So yes, i'm ok with a very hight difficult boss that will challenge me like none before and who needs me to spend many ressources on weapons upgrade and healing items. Because i dont have anything else to do at this point, and some challenge is appreciated.
Also, i dont think that comparing Grounded bosses with God of war is a good argument. Games are too much different.
The reason for comparison was to point out a challenging boss thats is incredibly hard but fair.
It boils down to skill and it was to show that a boss FAR more challenging than this is being called fair while this one is being called bs.
Here it is RNG because the player cannot prevent the infested broodmother from healing. She will throw up explosions all over and walk over them or jump back onto them and burst heal. She can chain that.
Nothing from me the player can prevent that. There is no destroying them all before she gets to them. There is no provoking her to come to you and attempt to avoid the healing.
I enjoy challenge.
I dont enjoy mechanics that require you to 1) face tank and 2) watch helplessly as they heal.
Yes? I read that.
Why are we just ignoring my complaints about it? Where did I say I want an overall easier fight because it was too challenging?
Did I not state I first attempted it?
Did I not point out insanely harder fights in other games being more fair?
Not surw I understand why we are ignoring what my complaint is.
The only way to address the first is making the fight easier, which i don't agree with.
It's winnable, it's supposed to be hard, so as far as i'm concerned it's working as intended.
Farming the ingredients for beefy smoothies isn't exactly an issue now that you can plant muscle sprouts.
The second is a non-issue because the fights don't take long, drops are guaranteed and you can dupe more Moldy Hoagies than you have time to use them just from doing the daily quests. It would be a waste of a boss fight if you only have to do it once and then never bother again (which you can already do if you'd rather farm RS for duping).
No?
Did you miss my repeated mention that there is absolutely no way to prevent the boss from healing? There is literally nothing the player can do to prevent that.
Did you miss my other major complaint where perfect blocking has to be largely ignored if you want to avoid the negative debuffs?
Yes, I did complain that the amount of healing items needed is INSANELY excessive and that the spike is also INSANELY over the top.
Why are are the two most complained about things I keep bringing up getting ignored?
I am not saying make the fight easier, I am saying make it more fair and ACTUALLY more skill focused instead of things like encouraging face tanking with blocking instead of perfect blocking.
As for the whole fight doesn't take long, each time I go in there its like a 6 to 10 minute fight, that isn't really fun for a boss that is designed to be literally farmed and NO WHERE did I even remotely imply that the resources you get from her should be enough to make it so you only have to do it ONCE. To build everything though, you are look at about 10 times since the armor, weapons, and trophies require 10 fangs, 15 venom, 35 chunks and from 2 fights with stealing involved, I got 3 fangs, 4 venom, 10 chunks. That is a very painful grind.
And yeah, I absolutely have a problem that because even the patch notes that you brought up is going on about testing my SKILLS to the limit, meaning that it should still be LARGELY a curve from everything I've learned up until that final point and not a massive spike in difficulty, where I have to ditch some of the things I was taught throughout the game.
Again, I don't know why we keep ignoring that I am REPEATEDLY saying I am fine with challenge, I am NOT FINE with bs mechanics. At this point we are just defending a poor design and saying because it is hard and doable that it should remain unchanged. I am saying keep it hard, figure out a way to BALANCE it and make it fair.
Make it do A LOT more damage to the player and shield damage. (I wouldn't be opposed if they even gave it a mechanic that will slap a shield out of the players hand like infected gnats do)
Keep it fast moving and slow down the combos to where a player can perfect block MOST hits.
This will heavily punish the player for not perfect blocking and either force them into a perfect blocking build making the fight a lot longer due to lack of damage output, or a build that favors shield strength like taking the new shield strength charm so the player won't get stunned out of blocking but still has to manage perfect blocking or they'll still get stunned and take on a lot of negative heal debuffs.
Replace the heal from bombs to heal from big glowing egg sack. If it isn't destroyed by the player (make it bleed like popping an egg while its cooking) then the spider gets a sizable heal. Make it rain MORE bombs in its attack since it can't heal from them anymore and so the player has to actually be a lot more alert so they don't get stunned by an explosion.
Cap health debuff to 50. This will make it fair for anyone who lacks skill for perfect blocking.
This rewards actual skill and still makes it doable for people who can't raise to the challenge by making the fight MUCH longer and costing a lot more healing from lack of skill.
She's the ultimate challenge and OPTIONAL, designed to make you lose hope and determination, the stacking debuffs, bombs everywhere, healing, the double revive, and her ultimate combo speed you can't perfect block, very terrifying.
Only her fastest 5 combo can't be perfect blocked, other combo speed is fine, she doesn't outheal your damage and her temporary heal debuff is way more impactfull than the permanent stacking ones.
Your suggestions is just reverting the infected broodmother into broodmother.
How?
By all means enlighten me.
And honestly we are getting to a point where I feel like the people who are enjoying the challenge.... aren't even doing the game on Whoa! and if that is what is happening then the entire argument advocating for her not to be 'better' tuned, is kind of non-existent.
I want the boss to stay hard.
I don't want bs mechanics.