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翻訳の問題を報告
In solo play, it's not hard to get enough water to drink daily. Just one dew catcher is enough. Once you get certain other items you'll have even more water at your disposal. Food can be gotten easily enough again, especially with the skills of some weapons and tools later on, but you never really are able to shake the feeling of nuisance surrounding it.
I think maybe the right way to go is to spend a few days in game gathering food, filling up storage and then forgetting about it for a length of time. If you just deal with the current or next day, you'll feel like you're always doing it, it's always getting in the way of the thing you actually want to get on with.
I finished the game recently and I was always waking up and having to go hunt before I got on with my real agenda. It wasn't much, but it irritated. Add to this the resource gathering and having to physically carry certain items which slows the game to a crawl and yes, the game can be irritating.
It should be noted that I loved playing the game, but as soon as I was finished with the story, I uninstalled it and didn't look back. Building is too much of a chore in story mode to want to "play around" with it and the later game enemies are pains to fight and are not enjoyable--- so I just moved on. That's unusual for me. With Fallout 4, you had to pry my cold, dead hands off the controller to get me to stop, same with Witcher 3 or Stardew or even Cyberpunk. But Grounded, I just wanted to be done.
The verdict is that the game has a lot of promise at the start but the last third of the game in the upper yard runs out of steam with lots of ideas but no real application. Wasp drones that spam heals and never get close, the same spider but with more super special poison, the same mites with annoying dust shots, the same ants but with annoying dust shots, lots of tough enemies with no real payoff, limited spawns for resources whose recipes take a lot of materials...it's just a lot of elements with no oversight to how they work together. The most telling bit is that they ostensibly designed the game to be played with multiple people, but the only way they thought of how to make bosses work with that is by just making their life bar get gigantic if even one more person is in the fight, and creating the Super Duper to resolve how the game doesn't actually know how to organically distribute unique drops to multiple people.
Hell, they have an extensive damage type system but they ended up making a lot of weapons just do generic damage because they screwed up their tool system and instead of fixing the system so that only tools can be used for harvesting, just made a bunch of weapons worse and made perks for those damage types pointless.
Honestly that sounds tedious. Gathering allot food in one day so you not need food for several days. I rather stand up, get a drop or two of water from my netcatcher, heck even from a random grass I come across while hunting the one meal I need to get going and then go on with my day. Which is why I can't sign this:
"having to go hunt before I got on with my real agenda" I find it good that the game doesn't force you to do one thing for a longer period of time, like hunting. I also like it that it is not that in depth with what/how much you need to eat.
Play Valheim where you can hoard food, but the game forces you to eat three different food items so you get the buffs and then they might need to eat more because they don't last as long as well.
The way I play is I always get hung up on building stuff and I always think "I wanted to continue the story but now I am fiddling with my base again..." I found building in Grounded not to be a chore, but of course your mileage may vary greatly from mine.
I also found the late game enemies not really a challenge, the Wasps you can pull single often times... the healing ones take a couple Saltarrows to the face and they done. Without their healers the other ones are not that much stronger then Bees or Tiger Mosquitoes... at least for me. Same goes with the Termites and Fire Ants. The only one somewhat harder is the Black Widow but then again it is "just" a Spider. Her attack patterns are very similar to the other spiders with one or so new move.
But yeah Fallout 4's building was bad for me. I think one major reason was all the clutter they did not allow you to clean up was a part of it. That and the fact that most stuff you could build where big pieces that where meant to be used one way only.
It is not that hard to parry. And I don't agree on later games piling on just more cheese. There are allot other games that do it similarly yet only when Grounded does it it is a problem?
It feels like this is a "you" problem, as I didn't find the Wasps or Dust Mites a issue. I didn't find any of the upper yard enemies a issue, save maybe the Black Widow which is challenging not a problem.
As for Boss HP Bars "just getting bigger" with more players... there are allot other games that do just that as well, but in Grounded it is a big issue?
I disagree. The game gives you quests to do, and those point you into the right direction. If you additionally keep identifying things you find in those research huts and not just use them to try and cheese enemies, you would gain more recipes.
This is the only thing I agree with you, the combat is easy, once you get accustomed to it.
In Monster Hunter, the most heinous, ♥♥♥♥♥♥♥♥, sweatiest fights.....you can still counterplay every attack perfectly if you know what their patterns are and where they're attacking.
Well if your opinion is that Survival games are boring then don't play them. Unless of course you did forget to list some you actually liked.
I for one like the story of Grounded. The music when you enter a Lab and explore it is really atmospheric, but of course everyone has a right to their own opinion. Just because I like it does not mean your wrong to dislike it.
DayZ is a total different game, btw.
This. There's plenty of food and you have to eat like 2 times a da. I feel like those guys are just not meant for this kind of games that require to think. You just need to research every items you found and listen to burgl to know what you have to do. And this is explained in the tutorial. It is so simple and yet some dudes can't even figure out what to do next. I understand now why AAA games are taking us by the hand that much, it all make sense now.
Even on Whoa difficulty where food and drink depletion are sped up I still only need to eat something as simple as a gnat or weevil roast maybe twice a day and drink maybe 2 or 3 times a day depending on what I was doing. It was only a real problem for a couple days starting out and that was it. The only time this would be different is if I was doing a very heavy amount of combat or something that day.