Grounded

Grounded

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Game is tedious
19 hours in and still no decent upgrades for weapons. 5% or 10% from grub shells? Give me a break. Provide a better upgrade path for weapons. Spiders constantly attack and kill and you have very little defense or offense. Drowned a dozen times trying to find pond lab. Upgrades in general are tedious and so is building homes on the fly. Overall I find this game downright annoying.
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31-40 / 40 のコメントを表示
J5TR の投稿を引用:
I wouldn't say tedious, it's easy to survive. It's just not a very good survival game. The ingredients are there but it's a huge chore to do anything other than collect random ♥♥♥♥ in this game.
Although it's easily playable as a solo player, I feel 'Grounded' was more designed to be co-op at the start. If you consider maybe a team of 4 splitting up and one gathering resources, one getting food, one getting water and the other exploring and fighting-- it makes a lot more sense.

In solo play, it's not hard to get enough water to drink daily. Just one dew catcher is enough. Once you get certain other items you'll have even more water at your disposal. Food can be gotten easily enough again, especially with the skills of some weapons and tools later on, but you never really are able to shake the feeling of nuisance surrounding it.

I think maybe the right way to go is to spend a few days in game gathering food, filling up storage and then forgetting about it for a length of time. If you just deal with the current or next day, you'll feel like you're always doing it, it's always getting in the way of the thing you actually want to get on with.

I finished the game recently and I was always waking up and having to go hunt before I got on with my real agenda. It wasn't much, but it irritated. Add to this the resource gathering and having to physically carry certain items which slows the game to a crawl and yes, the game can be irritating.

It should be noted that I loved playing the game, but as soon as I was finished with the story, I uninstalled it and didn't look back. Building is too much of a chore in story mode to want to "play around" with it and the later game enemies are pains to fight and are not enjoyable--- so I just moved on. That's unusual for me. With Fallout 4, you had to pry my cold, dead hands off the controller to get me to stop, same with Witcher 3 or Stardew or even Cyberpunk. But Grounded, I just wanted to be done.
最近の変更はGrundleGrumpが行いました; 2023年7月16日 2時59分
Honestly, if they had done more to not try to metagame everybody's strategies out of the game in the interest of being "balanced and challenging" or actually playtesting armor sets and perks for more than five minutes to see if they actually helped anybody at all, then the game would have felt more enjoyable overall. Near the end the enemies just keep piling more cheese on that you can't really counter, and you just have to just tank through it with enough buffs or become a parry god. (Which still gets debuffs piled on them even if they're playing perfectly? Also a lot of boss attacks still drain stamina no matter how good you block.) At some point there's more take then there is give and you're just slogging through somebody else's idea of fun instead of one you can make your own.

The verdict is that the game has a lot of promise at the start but the last third of the game in the upper yard runs out of steam with lots of ideas but no real application. Wasp drones that spam heals and never get close, the same spider but with more super special poison, the same mites with annoying dust shots, the same ants but with annoying dust shots, lots of tough enemies with no real payoff, limited spawns for resources whose recipes take a lot of materials...it's just a lot of elements with no oversight to how they work together. The most telling bit is that they ostensibly designed the game to be played with multiple people, but the only way they thought of how to make bosses work with that is by just making their life bar get gigantic if even one more person is in the fight, and creating the Super Duper to resolve how the game doesn't actually know how to organically distribute unique drops to multiple people.

Hell, they have an extensive damage type system but they ended up making a lot of weapons just do generic damage because they screwed up their tool system and instead of fixing the system so that only tools can be used for harvesting, just made a bunch of weapons worse and made perks for those damage types pointless.
最近の変更はweirdeeが行いました; 2023年7月16日 5時23分
JSTR 2023年7月16日 11時17分 
GrundleGrump の投稿を引用:
J5TR の投稿を引用:
I wouldn't say tedious, it's easy to survive. It's just not a very good survival game. The ingredients are there but it's a huge chore to do anything other than collect random ♥♥♥♥ in this game.
Although it's easily playable as a solo player, I feel 'Grounded' was more designed to be co-op at the start. If you consider maybe a team of 4 splitting up and one gathering resources, one getting food, one getting water and the other exploring and fighting-- it makes a lot more sense.

In solo play, it's not hard to get enough water to drink daily. Just one dew catcher is enough. Once you get certain other items you'll have even more water at your disposal. Food can be gotten easily enough again, especially with the skills of some weapons and tools later on, but you never really are able to shake the feeling of nuisance surrounding it.

I think maybe the right way to go is to spend a few days in game gathering food, filling up storage and then forgetting about it for a length of time. If you just deal with the current or next day, you'll feel like you're always doing it, it's always getting in the way of the thing you actually want to get on with.

I finished the game recently and I was always waking up and having to go hunt before I got on with my real agenda. It wasn't much, but it irritated. Add to this the resource gathering and having to physically carry certain items which slows the game to a crawl and yes, the game can be irritating.

It should be noted that I loved playing the game, but as soon as I was finished with the story, I uninstalled it and didn't look back. Building is too much of a chore in story mode to want to "play around" with it and the later game enemies are pains to fight and are not enjoyable--- so I just moved on. That's unusual for me. With Fallout 4, you had to pry my cold, dead hands off the controller to get me to stop, same with Witcher 3 or Stardew or even Cyberpunk. But Grounded, I just wanted to be done.
I've had the game since launch and hop on every now and then to check the new features but nothing's really changed from the beginning to now besides there being more enemies. The game is very unclear about what your goal is so you kind of just wander aimlessly collecting for the first few hours until you build a grass hut. Then that's pretty much where the game comes to a halt. You can't really farm any food in this game because it requires another tier item to harvest. Moving up item tiers in this game is why the game halts so abruptly. You can't do a thing in this game without upgrading your tools and the game doesn't tell you what you need or how to do it to begin with. You're able to skip certain things by cheesing the game, I was able to get full spider gear by sitting inside of the research huts and throwing rocks at spiders passing by. The combat is childishly easy and at the same time frustrating and annoying. I want to like this game but there's just not enough to do in the beginning, and I feel like once you've gotten past a certain point there's no reason to keep going beside aesthetics
最近の変更はJSTRが行いました; 2023年7月16日 11時20分
burg'l tells you what to do and where to go in the game. smh
GrundleGrump の投稿を引用:
Although it's easily playable as a solo player, I feel 'Grounded' was more designed to be co-op at the start.
Playing with 4 players does have benefits but also negatives. While the game gets faster with gathering material to build a base you also need more material to craft equipment for 4 players.

GrundleGrump の投稿を引用:
I think maybe the right way to go is to spend a few days in game gathering food, filling up storage and then forgetting about it for a length of time.
Honestly that sounds tedious. Gathering allot food in one day so you not need food for several days. I rather stand up, get a drop or two of water from my netcatcher, heck even from a random grass I come across while hunting the one meal I need to get going and then go on with my day. Which is why I can't sign this:

GrundleGrump の投稿を引用:
I finished the game recently and I was always waking up and having to go hunt before I got on with my real agenda. It wasn't much, but it irritated.
"having to go hunt before I got on with my real agenda" I find it good that the game doesn't force you to do one thing for a longer period of time, like hunting. I also like it that it is not that in depth with what/how much you need to eat.
Play Valheim where you can hoard food, but the game forces you to eat three different food items so you get the buffs and then they might need to eat more because they don't last as long as well.

GrundleGrump の投稿を引用:
It should be noted that I loved playing the game, but as soon as I was finished with the story, I uninstalled it and didn't look back. Building is too much of a chore in story mode to want to "play around" with it and the later game enemies are pains to fight and are not enjoyable--- so I just moved on. That's unusual for me. With Fallout 4, you had to pry my cold, dead hands off the controller to get me to stop, same with Witcher 3 or Stardew or even Cyberpunk. But Grounded, I just wanted to be done.
The way I play is I always get hung up on building stuff and I always think "I wanted to continue the story but now I am fiddling with my base again..." I found building in Grounded not to be a chore, but of course your mileage may vary greatly from mine.
I also found the late game enemies not really a challenge, the Wasps you can pull single often times... the healing ones take a couple Saltarrows to the face and they done. Without their healers the other ones are not that much stronger then Bees or Tiger Mosquitoes... at least for me. Same goes with the Termites and Fire Ants. The only one somewhat harder is the Black Widow but then again it is "just" a Spider. Her attack patterns are very similar to the other spiders with one or so new move.

But yeah Fallout 4's building was bad for me. I think one major reason was all the clutter they did not allow you to clean up was a part of it. That and the fact that most stuff you could build where big pieces that where meant to be used one way only.

weirdee の投稿を引用:
Near the end the enemies just keep piling more cheese on that you can't really counter, and you just have to just tank through it with enough buffs or become a parry god.
It is not that hard to parry. And I don't agree on later games piling on just more cheese. There are allot other games that do it similarly yet only when Grounded does it it is a problem?

weirdee の投稿を引用:
Wasp drones that spam heals and never get close, the same spider but with more super special poison, the same mites with annoying dust shots, the same ants but with annoying dust shots, lots of tough enemies with no real payoff, limited spawns for resources whose recipes take a lot of materials...it's just a lot of elements with no oversight to how they work together. The most telling bit is that they ostensibly designed the game to be played with multiple people, but the only way they thought of how to make bosses work with that is by just making their life bar get gigantic if even one more person is in the fight, and creating the Super Duper to resolve how the game doesn't actually know how to organically distribute unique drops to multiple people.
It feels like this is a "you" problem, as I didn't find the Wasps or Dust Mites a issue. I didn't find any of the upper yard enemies a issue, save maybe the Black Widow which is challenging not a problem.
As for Boss HP Bars "just getting bigger" with more players... there are allot other games that do just that as well, but in Grounded it is a big issue?

J5TR の投稿を引用:
I've had the game since launch and hop on every now and then to check the new features but nothing's really changed from the beginning to now besides there being more enemies. The game is very unclear about what your goal is so you kind of just wander aimlessly collecting for the first few hours until you build a grass hut. Then that's pretty much where the game comes to a halt. You can't really farm any food in this game because it requires another tier item to harvest. Moving up item tiers in this game is why the game halts so abruptly. You can't do a thing in this game without upgrading your tools and the game doesn't tell you what you need or how to do it to begin with. You're able to skip certain things by cheesing the game, I was able to get full spider gear by sitting inside of the research huts and throwing rocks at spiders passing by.
I disagree. The game gives you quests to do, and those point you into the right direction. If you additionally keep identifying things you find in those research huts and not just use them to try and cheese enemies, you would gain more recipes.

J5TR の投稿を引用:
The combat is childishly easy and at the same time frustrating and annoying. I want to like this game but there's just not enough to do in the beginning, and I feel like once you've gotten past a certain point there's no reason to keep going beside aesthetics
This is the only thing I agree with you, the combat is easy, once you get accustomed to it.
I want to draw a comparison between this game and something like Monster Hunter, where yeah, they have roar attacks that work the same way, but they don't inflict status effects that last 30 seconds, and there are ways to gear that mitigate this effect, or other modes of counterplay. Bosses being able to *spam* an unblockable attack or having attacks that require dodging (or flat out can't be dodged but you just kinda have to take it), in a game where you can't actually dodge roll, but you just have to clumsily run out of the way (trying to break out of an animation lock that the devs put in that prevents you from directional running after any action for a second or two, while the boss can just randomly initiate said attack two seconds after their previous attack without any real pattern) or behind something and hope that you picked the correct direction or that the boss gets caught on something (which half the time they won't and instead just kinda slide past object geometry like magic) is....not counterplay. It's just a healing item sink. Putting up with that isn't a virtue that makes you the most coolest and no skill issue gamer, that's just....playing a badly designed fight and defending it to others.

In Monster Hunter, the most heinous, ♥♥♥♥♥♥♥♥, sweatiest fights.....you can still counterplay every attack perfectly if you know what their patterns are and where they're attacking.
最近の変更はweirdeeが行いました; 2023年7月16日 13時57分
JSTR 2023年7月16日 14時24分 
Food was never an issue, there's an entire field of mushrooms under the house. Water is also easy to come by in the green grass. Everything in this game was incredibly easy to the point it was just flat out boring. The only reason people bought this game was because of the spiders but once that wears off it quickly just becomes another repetitive survival game with no real goal like the forest and rust. Trust me on the boring survival game thing, I play a lot of boring old DayZ and still find more ♥♥♥♥ to do there than on grounded.
最近の変更はJSTRが行いました; 2023年7月16日 14時25分
weirdee の投稿を引用:
I want to draw a comparison between this game and something like Monster Hunter, where yeah, they have roar attacks that work the same way, but they don't inflict status effects that last 30 seconds, and there are ways to gear that mitigate this effect, or other modes of counterplay.
Yeah you got a point there. I didn't encounter anything, but the Black Widow that was like that though. And she has a Poison and a Venon. The Poison you can counter with the Mutation, but the Venom stays.

J5TR の投稿を引用:
The only reason people bought this game was because of the spiders but once that wears off it quickly just becomes another repetitive survival game with no real goal like the forest and rust.
Well if your opinion is that Survival games are boring then don't play them. Unless of course you did forget to list some you actually liked.
I for one like the story of Grounded. The music when you enter a Lab and explore it is really atmospheric, but of course everyone has a right to their own opinion. Just because I like it does not mean your wrong to dislike it.
DayZ is a total different game, btw.
J5TR の投稿を引用:
Food was never an issue, there's an entire field of mushrooms under the house. Water is also easy to come by in the green grass. Everything in this game was incredibly easy to the point it was just flat out boring. The only reason people bought this game was because of the spiders but once that wears off it quickly just becomes another repetitive survival game with no real goal like the forest and rust. Trust me on the boring survival game thing, I play a lot of boring old DayZ and still find more ♥♥♥♥ to do there than on grounded.

This. There's plenty of food and you have to eat like 2 times a da. I feel like those guys are just not meant for this kind of games that require to think. You just need to research every items you found and listen to burgl to know what you have to do. And this is explained in the tutorial. It is so simple and yet some dudes can't even figure out what to do next. I understand now why AAA games are taking us by the hand that much, it all make sense now.
最近の変更はLambertが行いました; 2023年7月17日 8時26分
Lambert の投稿を引用:
J5TR の投稿を引用:
Food was never an issue, there's an entire field of mushrooms under the house. Water is also easy to come by in the green grass. Everything in this game was incredibly easy to the point it was just flat out boring. The only reason people bought this game was because of the spiders but once that wears off it quickly just becomes another repetitive survival game with no real goal like the forest and rust. Trust me on the boring survival game thing, I play a lot of boring old DayZ and still find more ♥♥♥♥ to do there than on grounded.

This. There's plenty of food and you have to eat like 2 times a da. I feel like those guys are just not meant for this kind of games that require to think. You just need to research every items you found and listen to burgl to know what you have to do. And this is explained in the tutorial. It is so simple and yet some dudes can't even figure out what to do next. I understand now why AAA games are taking us by the hand that much, it all make sense now.

Even on Whoa difficulty where food and drink depletion are sped up I still only need to eat something as simple as a gnat or weevil roast maybe twice a day and drink maybe 2 or 3 times a day depending on what I was doing. It was only a real problem for a couple days starting out and that was it. The only time this would be different is if I was doing a very heavy amount of combat or something that day.
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投稿日: 2023年7月5日 15時04分
投稿数: 40