Grounded

Grounded

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IchigoMait Dec 12, 2022 @ 12:35pm
1.1 Equipment bugs
Taken from here https://www.reddit.com/r/GroundedGame/comments/ydqaas/spreadsheet_exact_stats_for_all_armor_pieces/
Grounded 1.1: Armor Stats (datamined)
https://docs.google.com/spreadsheets/d/1lmj3POKC7BTCWguMtB8cKKCbEDm8OMlLHmz6lwYPlzA/edit#gid=214470783

Aphid Slippers:

Piece Effect: Increases movement speed by 20%. Additionally, attacking a non-aggressive enemy reduces movement speed by 20% for 20 seconds, removed upon exiting combat. This has a combined effect of reducing movement speed by 4% (1.2 * 0.8 = .96) while fighting with Aphid Slippers equipped.

[This interaction is most likely a bug/oversight and the movement penalty in combat should be .84 and not .8 as .84 * 1.2 is 1, negating the movement boost appropriately. This interaction is also why Natural Explorer is currently bugged and causes players to move so slowly in combat.]

Sleek Effect: Reduces the amount of stamina drained while sprinting by 10%.

Fin Flops and Fin Flops+:

Piece Effect: Increases swimming speed by 30%.

Sleek Effect: Reduces the amount of stamina drained while sprinting by 10%.

[These two items have the exact same stats across the board. Same buffs too. The Fin Flops+ are most likely bugged.]

Bee Set:

Piece Effect: Bow attacks have a 200% chance to do an additional 3 stun per attack.

[This is most likely bugged and should be 100% and not 200%. Patch 1.04 changed this from 100% to 200% in error. The 3 stun should have been increased to 6 to match the patch notes stating that the Bee Armor piece bonus had the stun doubled. This was thoroughly tested in game by seeing how many arrows it takes to stun various enemies with known stun thresholds and it never procs twice for 6 stun a shot. It is always just 3.]

Sleek Effect: Bow attacks have a 50% chance to slow enemy movement speed by 20% for 5 seconds.

Set Bonus: Bow attacks have a 25% chance to create a pollen explosion that does 5 stun in a 700 range radius.

Assassin Set:

Piece Effect: Critical attacks have a 30% chance to apply a bleed doing 15 damage a second for 10 seconds.

Sleek Effect: Critical attacks have a 30% chance to do an additional 25 stun.

Set Bonus: Critical charged attacks increase critical chance by 2.5% for 10 seconds.

[The Mantis set bonus is most likely bugged and only works off charged critical hits. It has the AttackChargeType set to "EStatusEffectAttackChargeType::Charged" instead of "EStatusEffectAttackChargeType::Default" like normal attacks. The only other instances I can find of "EStatusEffectAttackChargeType::Charged" being used is for the Black Ox armor bonuses and the Prod Smacker's special charged attack, and both of those are confirmed to work off only charged attacks based on developer posts and patch notes.]

Wizard Hat:

Piece Effect: Bow and staff attacks have a 50% chance to apply a buff that increases the perfect parry window by 30ms for 10 seconds.

[Despite the in-game tooltip implying otherwise, this increased parry window doesn't only work with staves. The buff can also be proced with both bows and staves, not just staves. This is most likely a bug caused by not adding Stats.Attacks.Staff as the DamageSourceTags.]

Sleek Effect: Perfect blocks with any weapon applies a buff that increases staff attack damage by 40% for 10 seconds.

[There doesn't seem to be a specific weapon type tag for blocking so this working with any weapon is most likely not a bug and just a workaround . The damage increase appropriately only works for staves.]
Last edited by IchigoMait; Dec 12, 2022 @ 12:37pm
Date Posted: Dec 12, 2022 @ 12:35pm
Posts: 0