Grounded

Grounded

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goatgas Dec 9, 2022 @ 10:42pm
Can you turn gas back on in haze area?
I saw a post saying you could, but was under the impression you could not.
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Showing 1-15 of 18 comments
𝔇ave Dec 10, 2022 @ 1:13am 
you cannot
Accel Lex Dec 10, 2022 @ 1:19am 
Is it worth turning it off? I don't want to do anything world changing unless the pros outweigh the cons.
I like being able to craft bombs, even if I don't use them that often, and I'm worried turning it off would prevent me from gathering fungal bombs.
pcdeltalink Dec 10, 2022 @ 1:22am 
Originally posted by Accel Lex:
Is it worth turning it off? I don't want to do anything world changing unless the pros outweigh the cons.
I like being able to craft bombs, even if I don't use them that often, and I'm worried turning it off would prevent me from gathering fungal bombs.

As far as my understanding goes once it is turned off the patches of fungal "infection" spread to other parts of the yard. You can encounter infected creatures outside of the haze biome, and the infected wolf spider starts appearing in a few places.
Keel Dec 10, 2022 @ 1:48am 
There should be no reason you cant use a level 3 shovel to chip off the gum.

But no it doesn't work
Serpiko82 Dec 10, 2022 @ 2:40am 
Originally posted by Keel:
There should be no reason you cant use a level 3 shovel to chip off the gum.

But no it doesn't work
Is there even a level 3 shovel? Afaik lvl 2 black ant shovel is currently the cap.
Serpiko82 Dec 10, 2022 @ 2:52am 
Originally posted by Accel Lex:
Is it worth turning it off? I don't want to do anything world changing unless the pros outweigh the cons.
I like being able to craft bombs, even if I don't use them that often, and I'm worried turning it off would prevent me from gathering fungal bombs.
Pros:
-No more toxic area, easier access to haze lab
-Bur weeds start spawning, those are required for top tier buildings

Cons:
-Small infected areas appear, scattered all around the yard
-Infected wolf spiders appear in some of those areas, including under the oak tree. Unlike normal ones, they patrol 24/7 near their spawns. They're not that much tougher than their normal version, but they can deal MASSIVE damage. They drop the usual resources + fungal growth, but no particular extra recipes.
goatgas Dec 10, 2022 @ 8:39am 
That's what I thought. But I saw someone commenting it could be done. I remember plugging it before and didn't think of trying to unplug it at the time. But that was several updates ago. I also remember it being a real pain having infected running around. I hear you can get burr plants from a pot on the shed porch and upper yard? without shutting down gas. not sure if that is correct.
pcdeltalink Dec 10, 2022 @ 9:25am 
Originally posted by goatgas:
That's what I thought. But I saw someone commenting it could be done. I remember plugging it before and didn't think of trying to unplug it at the time. But that was several updates ago. I also remember it being a real pain having infected running around. I hear you can get burr plants from a pot on the shed porch and upper yard? without shutting down gas. not sure if that is correct.

There are some burr plants on the porch however I don't believe their initial drops respawn until you plug the haze.
goatgas Dec 19, 2022 @ 10:39am 
I just left the gas on.It wasn't really any harder to complete. Burrs from plant pot makes enough for me.
Originally posted by goatgas:
I just left the gas on.It wasn't really any harder to complete. Burrs from plant pot makes enough for me.

So they do respawn?
Eightball Dec 19, 2022 @ 4:43pm 
It really is a good suggestion to make to the developers; allow the player to remove the gum and turn the 'haze' back on.

Has anyone posted it to suggestions yet?
ulzgoroth Dec 19, 2022 @ 6:09pm 
Originally posted by Eightball:
It really is a good suggestion to make to the developers; allow the player to remove the gum and turn the 'haze' back on.

Has anyone posted it to suggestions yet?
Once you've turned the haze off, what good would turning it back on do? It wouldn't reverse any of the effects other than restoring the death cloud itself. Which I guess is slightly useful due to killing normal bugs?
Eightball Dec 19, 2022 @ 6:47pm 
But maybe it would reverse the effects caused by turning it off.

For example once you killed whatever roaming infected were present then when you turned the haze on again any 'new' infected would stay to the haze as before (so no more roamers outside the haze).

Although you bring up and interesting idea. Funneling bugs via walls and such into the 'clean' haze area and then turning on the haze again. Rinse, repeat.

Now that you mention it I could see it being exploited a bit.
Cockadoodledoo Dec 19, 2022 @ 7:43pm 
For the players spending alot of time building in those areas that gets affected once pesticide is turned off it would be good to be able restore said areas on demand. Especially since the game gives no warning that your base is going to get demolished by infected bugs.

Edit: Or... add a way to cure infection in affected areas and remove the infested bugs for good.
Last edited by Cockadoodledoo; Dec 19, 2022 @ 7:45pm
ulzgoroth Dec 20, 2022 @ 1:44am 
Originally posted by Eightball:
But maybe it would reverse the effects caused by turning it off.

For example once you killed whatever roaming infected were present then when you turned the haze on again any 'new' infected would stay to the haze as before (so no more roamers outside the haze).
But...why would it do that?
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Date Posted: Dec 9, 2022 @ 10:42pm
Posts: 18