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I like being able to craft bombs, even if I don't use them that often, and I'm worried turning it off would prevent me from gathering fungal bombs.
As far as my understanding goes once it is turned off the patches of fungal "infection" spread to other parts of the yard. You can encounter infected creatures outside of the haze biome, and the infected wolf spider starts appearing in a few places.
But no it doesn't work
-No more toxic area, easier access to haze lab
-Bur weeds start spawning, those are required for top tier buildings
Cons:
-Small infected areas appear, scattered all around the yard
-Infected wolf spiders appear in some of those areas, including under the oak tree. Unlike normal ones, they patrol 24/7 near their spawns. They're not that much tougher than their normal version, but they can deal MASSIVE damage. They drop the usual resources + fungal growth, but no particular extra recipes.
There are some burr plants on the porch however I don't believe their initial drops respawn until you plug the haze.
So they do respawn?
Has anyone posted it to suggestions yet?
For example once you killed whatever roaming infected were present then when you turned the haze on again any 'new' infected would stay to the haze as before (so no more roamers outside the haze).
Although you bring up and interesting idea. Funneling bugs via walls and such into the 'clean' haze area and then turning on the haze again. Rinse, repeat.
Now that you mention it I could see it being exploited a bit.
Edit: Or... add a way to cure infection in affected areas and remove the infested bugs for good.