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If you do plan to take them on but are nervous, there are some places you can be safely out of their reach and still cheese them with a bow or spears (you will likely need a lot of spears or arrows if using the earliest available options). In the meantime, practice the block mechanic with things that dont hit so incredibly hard (mites are a good start). If you time the block just right you get a perfect block (youll see little sparks, you can negate the damage of the attack, it doesnt increase your block threshold, theres tons of reasons why this is great), which will change your approach to melee entirely if you get the hang of it. Yes, even the wolf spider can be perfect blocked. It does take practice though.
Also, you will find healing is incredibly important as well. If you are still near the start you likely only have bandages available so far, which slowly trickle heal mostly. You can use some food to help that early on though, i personally like gnat roasts. I generally keep bandages active so i always have a trickle heal going, and keep a few other more instant healing items on me for when i take more serious damage (but it can be hard to keep enough sap for a constant bandage for multiple people right at the start). Though there are a couple of granola bars in the very first science station, i think its only two though but they can heal a bit as well. When you get the chance to, make the smoothie station, that is where a lot of your healing and even some buffs will come from as you continue. Any three food items that dont already make an existing recipe make slop, which has no real bonus effect but it does instantly grant a decent chunk of health, especially later on when you can make it work even better to. The other smoothies also generally heal, but the known recipe ones do have special effects as well that can prove useful later (including one that increases your overall health for a duration).
Definitely a wolf spider, not an orb weaver? Those are not as vicious but are active all day and quite sufficiently aggressive.
(Or is the behavior different between solo and multiplayer, maybe?)
The only downside is that it doesn't work against Black Widows, whose stronger venom bypasses mithridatism entirely, but that won't be a problem until far later in the game.
Tip: in order to farm wolf spiders kills, there's two good points relatively near the starting point where you can find single ones sleeping inside their lairs. One is in a small cave under the Yoked Girth Head, another under a pile of dead leaves nearby, just south of the plank.
If you catch them while they are sleeping inside during the day (you can easily tell when they're asleep because they lay crouched and "snore" loudly), you can build walls and obstacles on the exit of their lairs, effectively trapping them inside. It's safe, because when they sleep you can do pretty much anything around them with impunity, as long as you don't touch or interact directly with them, waking them up. Then you can take your time killing them with arrows from safety.
Watch out for a third one patrolling around the plank though, that party pooper might decide to join...
They pretty much just forced us to abandon our base because even if we weren't hostile toward the spiders they would do flying leaps to get to us (we have a two story base) and ended up trashing all of our structures.
The AI in this game could probably chill abit. Especially when it comes to camping bases / bodies. I don't find that aspect to be very fun
oh, and this was on the "medium" difficulty lol.
Good news is at some point 50-70% of the way through they start to melt away with better gear. I farm them for materials now.
Did you kill any spiderlings outside one of their lairs? That might aggro them. If not, one of your friends probably aggroed them and isn't fessing up. They sleep in their lairs during the day.
"Creatures will properly lose aggro after incapacitating a player instead of immediately retargeting them on revive regardless of where they are."
I suspect that will fix what you ran into.
Sure, but it's rare. It wouldn't be happening 90% of the time unless there is some weird bug involved.
300 hours in.
Yeah, it does.
Remember that spawn point you blocked off?
Then you killed the Mutated/Wolf.
They don't always repop in the same spot, and if they're pathing is blocked to their bed, they rome. And sometimes they just pop out of their holding cell, for no apparent reason(other then glitching out).
So how you've progressed the world, or built in it, and if you're sleeping or working at night, saves/reloads, location... can all change the outcome of seeing roaming Wolf's about.
No matter what though, the bugs cannot 'hear'.
They work on LOS.
So keep that, and you won't be bothered - until you're ready.