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and they are fixing it. even after 1.0 the game is getting consistent patches.
I don't really call it spaghetti code as spaghetti code implies that adding things or changing things WILL break the game.
As for why you wouldn't be given numbers, thats pretty much in tune with every game these days. Seeing numbers tends to push people into one direction instead of pushing the average user to figure things out. (Seriously, I forgot the article that went into numbers about this but it really is a good read with supporting studies - if I find it I'll edit it in this post)
What is so sloppy that is currently so broken that it impedes people's progress besides the minor complaints that affect some about crashing which even some of the absolute most heavily praised as 'optimized' games had such issues like Doom Eternal. (which crashes can be just about anything even outside of the game).
Make no mistake I'm not saying there is not bugs but I just think the thread is very off base. This isn't a bunch of jank held together with duct tape like Fallout New Vegas was at launch.
Oh i'm sure they are withholding numbers to control how people play, but that practice is very deceptive. As a player that invests my time, I want gear and perks that work so that I can accomplish what I need to in the game. If it does not work then I DON'T WANT IT. Don't try to force me to pick your useless gear and perks for the sake of variety. It's either useful or not and trying to deceive us will not help. Most of the time I think the mechanics literally don't work and is broken.
Actual stats would be a huge quality of life increase.
Its not very deceptive..... studies show that if average players can visually see numbers they will attempt to min-max even when they wouldn't do so otherwise and this pushes players into constantly just seeing that 4 is better than 2 and not trying to understand why someone would pick 2 since it has different effects.
As for what works and what doesn't, can you explain more? You are just kind of saying this game is broken without really going into WHAT is broken?
And I am sorry that your experience seems to be VASTLY different from masses that play this as an insanely low amount of users seem to have the complaints you are having even from just the sample size of users who use forums.
That I agree with though.
I think it would be nice if things were a bit more black and white with descriptions but I personally don't think seeing numbers is that important - I wouldn't mind if it is data mined out so we can see them on our own but numbers do really push people to attempt to min-max instead of trying other things.
What's broken? that is easy. A lot of my building structures will randomly disappear and I have to reload into the game to get it back. I recently lost my defense badge permanently. I actually lost all the contents of my backpack but everything could be replaced except the badge. I have experienced sound issues, getting stuck, scab indicators being frozen, arrows stuck inside of walls etc. even after the recent patches. All of this happened recently. Just today i'm testing out my corporate kick back mutation and it refused to proc. I am playing around with new builds in the first place because they decided to nerf my poison build for no reason other than to push me into something else. They nerfed my tick sword for NO REASON, 15% loss on damage for what? it wasn't even OP, now it's even lower than the tow nail sword it doesn't make sense. Is it because it was reliable or because I was having fun? Now i have to find something else. Then in time they will nerf that. Their design philosophy seems to be that if a particular build becomes too useful they'll nerf it, but they can't even do that right because they end up breaking the game. Look at natural explorer, they tease you by increasing the speed but they turn it off on combat, now it's not even turning back on. Just leave it on for god sake stop punishing the player in a non pvp game.
Combat is hamstrung like a mofo. Devs cheese hard to enforce a gameplay style that is really quite uninteresting..
Most of that seems to have rarely happened or not happened at all if we are going off of the official forum, this forum, or the positive/negative reviews so it seems like you are oddly one special case where so many things are plaguing you all at once. I had maybe one sound issue, one time where I lost everything in my backpack (seems to be multiplayer dsync issue related - common in A LOT of games like this), and a few other bugs but certainly not enough for me to bring it up as an arguing point of how broken the code is since the game seems to almost never have any actual issues and is working as intended 98% of the time it feels like.
Some of your complaints are pretty much things you can expect in most games even ones dating back in the 'golden age' of gaming.
I will level with you and agree that the poison and tick sword nerfs were questionable but the poison went both ways and the venom didn't change from at least the patch notes as I can tell - despite certain weapon actually having venom instead of poison like they intended it.
Natural explorer, I was waiting for this to be brought up, yes - like most games in the last 20 years when changes happen something tends to get a messed up unintentionally.
All I am saying is you seem to be heavily over reacting and I can't really expand on that further without it sounding like an insult which wouldn't be my intent.
I also want numbers. I have to search online for longer than I should have to, in order to find the one website or page that holds any relevant information about core mechanics and mutations that is up to date to this current patch, among plentiful of posts that are outdated and convey false informations. Enough said.
Otherwise though, it's been a pretty good experience. I've come to describing it as "'Honey I Shrunk the Kids' Valheim" when describing it to friends. I have gotten a bunch of relatively minor issues, like i keep getting the sound problems (seems that if you reload while in an altered audio state like underwater or wearing the gas mask, you get stuck with audio sounding like you are still in that audio state. As in you will continue to sound like you are underwater or wearing a mask apparently, until your next updated reload it seems) and I've had all sorts of fun with the slip-slidy collision issues, even survived my first black widow encounter thanks entirely to a bug because i fell in a hole for science, found myself in death's den, aaaaand the black widow was apparently stuck on a pebble or something because nothing was there blocking it but it let me take potshots at it until it died despite this being a den where i really have nowhere to hide. Overall though, nothing game breaking, mostly just annoying and occasionally even helpful (though even the helpful issues like critters getting stuck on nothing, should probably get fixed).
Well, that is not what I am saying.
I am saying that minor bugs have been a thing in gaming since the beginning and do get more common with more complex games.
I am also saying that the amount of people who only use the forum is a very small fraction of the playerbase and of that small fraction very few people have hard pressing issues that would warrant a topic calling the game spaghetti code.
And if we are being real you can pretty much write an essay on ANY game listing every bug you've encountered also. Hell, I can count just as many bugs in the most heavily praised 'optimized' game Doom Eternal from its launch to now. I am just simply saying if it is not a constant issue that is repeatedly coming up why is it warranted to be, from the sounds of it, game ruining - meaning you absolutely can't progress or you are actually losing large amounts of time repeatedly or implying that the game is barely working as intended.
I am all for listing bugs and problems with the game, but I'd like a realistic stance on it rather than acting like the sky is falling and your entire life is ruined because you encountered a certain bug once and almost never again.
I mean, if things were more like that Natural Explorer perk right now that everyone is experiencing or just something that a SIZABLE amount of people are experiencing.... then I'd argue there is a compelling argument about the code being wonky but realistically in my 200+ hours since the game launched I had insanely minor things happen that I have experienced in hundreds and hundreds of other games. I'm not saying it is an excuse for them to exist, but again I just rather we have a realistic stance on this.
Grounded is on the unreal engine, not unity.