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And the fun exploration side of the game is painfully slowed down by stacking eight centipede feet next to thirteen hayseeds and dropping twenty one moth feelers to make room for five bark strips. The shuffling of inventory when you equip a different item makes it even worse.
I really wish they'd followed Valheim for fixed inventory management and base raids. Just my pet annoyances for an otherwise enjoyable (but grindy) game. The exploration in Grounded is better than Valheim. Although the first moments of sailing in Valheim were extraordinary.
You know it's pointless to enter a new area because if you find anything useful you can't bring it back with you anyway, so you run back home to deposit first.
Me and my girlfriend have made mini-bases all over wherever we feel is necessary just to ease the pain of having to run back to our main home, even though we eventually end up ferrying all of the stuff back anyway. I'm not sure if +10 more slots would be the definitive answer but it'd be a brilliant start, 30 slots with a stack of 10 (by default) is hugely irritating lol.
Well, it is what it is. Maybe a backpack and shield enhancement in a future expansion. I'm going to go gather some moth feelers and centipede feet... -not sure why at this point.
100% agree just make anything on your hotbar not stay in your bag. I mean I don't mind having multiple stash spots dotted around the map, but it sucks to be kinda forced to do that. Especially if you stop playing for a bit, how the heck am I supposed to remember what I stashed at base 3 over 5 months ago?
However doubling the values of stacks would be enough and much easyer to implement. But then it would influence the "economy" of the game and maybe influence ants' thieving habits?
Point is, there is no easy solution, but it's a fact that inventory management eats up a lot of time and needs some improvements.
What may help, is making certain trips just for common items, say, that you might need for building, or repairs or whatever, and then having trips that are only for new or specific items.
If you are venturing to a new area, there's no need to pick up "trash" along the way
Wait until you break some golden molars. You can upgrade the items stack, up to 25, it's huge and also affect the stacked item inside the storages building so it'll become very easy to gather a huge amount after.
actually they do it with the stuff in your hands so the base code is written, converting that bar to the same system is at best adding more values in some blueprint and taking away the links in the UI bar widget and change some values there. i'v modded in UE trust me it sounds hard but in UE its not really that hard. a seasoned coder/dev probably does that conversion in a day. heck may even be faster.
They are hoarding. Any thing of value doesnt take up space. Everything, literally everything else, is optional. Its a silly complaint.
Tame a pet if you want ten more slots.
If the devs were to cave to this, itd be a slippery slope.
After they get more bag space and bigger stacks, they will want to put stems and grass in the bag.
At some point you have to tell the Groomers no.
They're not hoarding. The amount of weeds, sap, grubs and quartz you need in this game is ridiculous.
Damaged armour - keep it in the armour slot rather than dumping it on the ground when there is no inventory space to put it in the backpack (often this goes unnoticed as well). Same for damaged weapons etc.
Hotbar and equipped item slots don't take up backpack slots.
The 'no free hands' thing while more realistic, can be annoying (i.e. when you have no slots to put your shield and 1-handed weapon away preventing you bringing out a 2-handed weapon).
When armor snaps and gets thrown on the ground, thats a step too far. Sometimes, depending on what is going on, you might not even notice it.
I play a 'custom' ruleset because I dont like dropping inventory. Its not fun, its not 'challenging', or adding depth. Its just annoying, and sometimes prohibitive. I lost a gas mask on the other side of the garbage pile and couldnt survive long enough to retrieve it.
Worse, i was on the anthill side, because i didnt rebind when i left. My only choice was to spawn at the kid case.
Now, every kid and his mum scream oH nO BuT It'S QoL
You know what it really is? Entitlement, and too many devs cave and pander to stupid ideas.
Games need to be different, different mechanics, different ways to tackle the same problem. If you don't like how it works, tough cookies.
Otherwise, you may as well just be playing CoD/Fifa, same trash just a different year on it. Not all of us want the same rubbish spun the same way over 100 titles over the decades