Grounded

Grounded

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Backpack inventory feels too small?
This is more than likely an intentional decision and I'm not understanding it, but I feel as if I spend 50% of my time inventory managing when I want to be carefully exploring new areas, another 10 slots in the pack would've been awesome. Am I alone in thinking this? Sick game by the way, thanks :luv:
Originally posted by Noxsa:
all they need to do is make the stuff you put in the tool bar, be out of your bagspace. half my bagspace is my toolbar, not cool bro.
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Showing 1-15 of 36 comments
Mr Majestic Jul 21, 2022 @ 4:22pm 
Spot on. Like you say, seems intentional. And +10 would be great.

And the fun exploration side of the game is painfully slowed down by stacking eight centipede feet next to thirteen hayseeds and dropping twenty one moth feelers to make room for five bark strips. The shuffling of inventory when you equip a different item makes it even worse.

I really wish they'd followed Valheim for fixed inventory management and base raids. Just my pet annoyances for an otherwise enjoyable (but grindy) game. The exploration in Grounded is better than Valheim. Although the first moments of sailing in Valheim were extraordinary.
Last edited by Mr Majestic; Jul 21, 2022 @ 4:24pm
Keks Offender Jul 21, 2022 @ 4:31pm 
Originally posted by Mr Majestic:
Spot on. Like you say, seems intentional. And +10 would be great.

And the fun exploration side of the game is painfully slowed down by stacking eight centipede feet next to thirteen hayseeds and dropping twenty one moth feelers to make room for five bark strips. The shuffling of inventory when you equip a different item makes it even worse.

I really wish they'd followed Valheim for fixed inventory management and base raids. Just my pet annoyances for an otherwise enjoyable (but grindy) game. The exploration in Grounded is better than Valheim. Although the first moments of sailing in Valheim were extraordinary.
Thank you. "the fun exploration side of the game is painfully slowed down by stacking eight centipede feet next to thirteen hayseeds and dropping twenty one moth feelers to make room for five bark strips." Exactly this.

You know it's pointless to enter a new area because if you find anything useful you can't bring it back with you anyway, so you run back home to deposit first.

Me and my girlfriend have made mini-bases all over wherever we feel is necessary just to ease the pain of having to run back to our main home, even though we eventually end up ferrying all of the stuff back anyway. I'm not sure if +10 more slots would be the definitive answer but it'd be a brilliant start, 30 slots with a stack of 10 (by default) is hugely irritating lol.
Mr Majestic Jul 21, 2022 @ 9:31pm 
Find some gold milk molars and you can boost the inventory stack limits, but it doesn't noticeably improve the experience. I haven't even looked at mods. Like you, I've built a series of small bases about the place and I occasionally do transport runs back to main base.

Well, it is what it is. Maybe a backpack and shield enhancement in a future expansion. I'm going to go gather some moth feelers and centipede feet... -not sure why at this point.
The author of this thread has indicated that this post answers the original topic.
Noxsa Jul 22, 2022 @ 3:38pm 
all they need to do is make the stuff you put in the tool bar, be out of your bagspace. half my bagspace is my toolbar, not cool bro.
PixelHoarder4Life Jul 22, 2022 @ 5:57pm 
Originally posted by Noxsa:
all they need to do is make the stuff you put in the tool bar, be out of your bagspace. half my bagspace is my toolbar, not cool bro.

100% agree just make anything on your hotbar not stay in your bag. I mean I don't mind having multiple stash spots dotted around the map, but it sucks to be kinda forced to do that. Especially if you stop playing for a bit, how the heck am I supposed to remember what I stashed at base 3 over 5 months ago?
Shifterplay Jul 22, 2022 @ 11:43pm 
Unfortunately "all they need to do" is not so easy to implement, besides, it works as a shortcut bar and it's fine as it is.
However doubling the values of stacks would be enough and much easyer to implement. But then it would influence the "economy" of the game and maybe influence ants' thieving habits?

Point is, there is no easy solution, but it's a fact that inventory management eats up a lot of time and needs some improvements.
6teaNEIN? Jul 23, 2022 @ 12:29pm 
I've never had a problem with inventory management, but, I'm not everybody.

What may help, is making certain trips just for common items, say, that you might need for building, or repairs or whatever, and then having trips that are only for new or specific items.

If you are venturing to a new area, there's no need to pick up "trash" along the way
happygiggi Jul 24, 2022 @ 10:53am 
You might feel this as you start, especially without a base for storing your stuffs.

Wait until you break some golden molars. You can upgrade the items stack, up to 25, it's huge and also affect the stacked item inside the storages building so it'll become very easy to gather a huge amount after.
Noxsa Jul 24, 2022 @ 12:16pm 
Originally posted by Shifterplay:
Unfortunately "all they need to do" is not so easy to implement, besides, it works as a shortcut bar and it's fine as it is.
However doubling the values of stacks would be enough and much easyer to implement. But then it would influence the "economy" of the game and maybe influence ants' thieving habits?

Point is, there is no easy solution, but it's a fact that inventory management eats up a lot of time and needs some improvements.

actually they do it with the stuff in your hands so the base code is written, converting that bar to the same system is at best adding more values in some blueprint and taking away the links in the UI bar widget and change some values there. i'v modded in UE trust me it sounds hard but in UE its not really that hard. a seasoned coder/dev probably does that conversion in a day. heck may even be faster.
Last edited by Noxsa; Jul 24, 2022 @ 12:17pm
Cuchilain Jul 25, 2022 @ 4:55pm 
Originally posted by Space Jesus:
I've never had a problem with inventory management, but, I'm not everybody.

What may help, is making certain trips just for common items, say, that you might need for building, or repairs or whatever, and then having trips that are only for new or specific items.

If you are venturing to a new area, there's no need to pick up "trash" along the way

They are hoarding. Any thing of value doesnt take up space. Everything, literally everything else, is optional. Its a silly complaint.
Tame a pet if you want ten more slots.

If the devs were to cave to this, itd be a slippery slope.
After they get more bag space and bigger stacks, they will want to put stems and grass in the bag.

At some point you have to tell the Groomers no.
Mr Majestic Jul 26, 2022 @ 2:11am 
Originally posted by Cuchilain:
They are hoarding.

They're not hoarding. The amount of weeds, sap, grubs and quartz you need in this game is ridiculous.
Curved Vacuum Jul 26, 2022 @ 7:29am 
Some QOL improvements would be:
Damaged armour - keep it in the armour slot rather than dumping it on the ground when there is no inventory space to put it in the backpack (often this goes unnoticed as well). Same for damaged weapons etc.
Hotbar and equipped item slots don't take up backpack slots.
The 'no free hands' thing while more realistic, can be annoying (i.e. when you have no slots to put your shield and 1-handed weapon away preventing you bringing out a 2-handed weapon).
Cuchilain Jul 26, 2022 @ 8:58am 
Originally posted by Violator:
Some QOL improvements would be:
Damaged armour - keep it in the armour slot rather than dumping it on the ground when there is no inventory space to put it in the backpack (often this goes unnoticed as well). Same for damaged weapons etc.
Hotbar and equipped item slots don't take up backpack slots.
The 'no free hands' thing while more realistic, can be annoying (i.e. when you have no slots to put your shield and 1-handed weapon away preventing you bringing out a 2-handed weapon).

When armor snaps and gets thrown on the ground, thats a step too far. Sometimes, depending on what is going on, you might not even notice it.
I play a 'custom' ruleset because I dont like dropping inventory. Its not fun, its not 'challenging', or adding depth. Its just annoying, and sometimes prohibitive. I lost a gas mask on the other side of the garbage pile and couldnt survive long enough to retrieve it.
Worse, i was on the anthill side, because i didnt rebind when i left. My only choice was to spawn at the kid case.
6teaNEIN? Jul 26, 2022 @ 9:30am 
Gone are the days of enjoying a game for what it is. There's no more learning a game, and adapting to how it works, and just playing it how it is.
Now, every kid and his mum scream oH nO BuT It'S QoL :steamfacepalm:
You know what it really is? Entitlement, and too many devs cave and pander to stupid ideas.
Games need to be different, different mechanics, different ways to tackle the same problem. If you don't like how it works, tough cookies.
Otherwise, you may as well just be playing CoD/Fifa, same trash just a different year on it. Not all of us want the same rubbish spun the same way over 100 titles over the decades
Keks Offender Jul 26, 2022 @ 12:11pm 
Originally posted by Space Jesus:
Gone are the days of enjoying a game for what it is. There's no more learning a game, and adapting to how it works, and just playing it how it is.
Now, every kid and his mum scream oH nO BuT It'S QoL :steamfacepalm:
You know what it really is? Entitlement, and too many devs cave and pander to stupid ideas.
Games need to be different, different mechanics, different ways to tackle the same problem. If you don't like how it works, tough cookies.
Otherwise, you may as well just be playing CoD/Fifa, same trash just a different year on it. Not all of us want the same rubbish spun the same way over 100 titles over the decades
lmao ok
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Date Posted: Jul 21, 2022 @ 2:37pm
Posts: 36