Grounded

Grounded

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SUBJ3KT17 Jun 30, 2022 @ 3:34pm
Bow Combat
Just curious if there's a full draw mechanic that affects damage or if you can just spam click?

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Showing 1-7 of 7 comments
AvMAN Jun 30, 2022 @ 6:34pm 
Not sure what you mean by "Full Draw"
You can't really spam it as it uses up stamina. You only get a few shots and then have to wait for your stamina to regenerate.

The damage is based on the arrow type you use, the location you hit the target, and the critical chance.

Not much difference than the melee weapons. Each swing uses stamina and again, the weapon type being used vs the location you hit them.

Each enemy has a weak spot and a weapon/arrow type that they are vulnerable to.
Last edited by AvMAN; Jun 30, 2022 @ 6:37pm
SUBJ3KT17 Jun 30, 2022 @ 7:09pm 
Often archery in games has a mechanic where you have to hold the attack button to fully draw the string back before releasing the arrow. Failure to do so can result in lower power behind the shot, which translates into less velocity, damage, and travel distance.

I haven't seen anything in Grounded that suggests this mechanic exists, allowing you to spam click shots (as long as you have stamina), but I thought I'd ask just to be sure.
GroovyHobo Jun 30, 2022 @ 7:14pm 
The crossbow has slow reload so you can't spam that. Bows are not spammable neither.
Pyras Jun 30, 2022 @ 7:18pm 
So far I havent noticed any differences in damage dealt from fully charging bow shots.
AvMAN Jun 30, 2022 @ 7:20pm 
I understand you now.
So, you do not have to hold the attack button down to fully draw back the bow. But just spamming the button does not really work either.

The bow goes through a complete animation for a full draw before it fires. So spamming the button only allows you to shoot as fast as the animation takes, and then it fires. This results in a shot that is not accurate, unless you are not moving, and the target is more or less stationary.

Most of the enemy are fast, or always on the move. Also once you land a hit, they will start moving.

It works much better to hold the attack button, then let the animation play through to full draw, then adjust aim as needed and release. This has no effect on damage though. Just allows you more time to aim.

The arrows do have a drop to their trajectory and you have to compensate.

Like my previous post, the damage comes from the arrow type, target hit location, and weak points. Then the RNG based on the critical hit chance.

Hope this helps.
Last edited by AvMAN; Jun 30, 2022 @ 7:22pm
SUBJ3KT17 Jun 30, 2022 @ 7:54pm 
It does help. I hadn't considered that your shots could miss the mark while waiting for the animation to play out, regardless of any other effects a full draw mechanic would have had. So it's still better to hold your shots briefly before releasing in order to ensure your shot is properly lined up.

Thanks for the responses.
Last edited by SUBJ3KT17; Jul 1, 2022 @ 12:45am
FFS_Fenix Jun 30, 2022 @ 10:04pm 
just remember later arrows have sooner dropping points compared to the tier 1 version.
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Date Posted: Jun 30, 2022 @ 3:34pm
Posts: 7