Grounded

Grounded

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11clock Oct 11, 2022 @ 12:29pm
Should I disable durability in solo?
I was considering doing a custom game to disable certain things like durability and raids. I personally can’t stand grinding and durability seems like it just increases that. Also in solo I can’t have somebody guarding the base from raids while I’m off exploring.

The concern I have though is that usually games are balanced with such systems in mind and can be thrown off if you mess with them. Would I miss out on anything by disabling durability and raids?
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Showing 1-15 of 47 comments
Hoodzy Oct 11, 2022 @ 12:33pm 
You would disable achievements playing on a custom game but its tough to say what kind of other issues or glitches this would bring if any at all. You should play how you want to get most enjoyment.
halucid Oct 11, 2022 @ 12:39pm 
I didn't find I really needed to grind to maintain my equipment, especially once you can start using repair glue, on Whoa difficulty. If you don't reload and/or die a lot then maintaining your equipment can suck.

Your base won't be raided unless you're at it. It's also easy to build in various places where enemies can't reach it. The only thing you miss out on AFAIK is no achievements with custom difficulty.

At the end of the day though, playing the game however is most enjoyable for you is all that matters.
Last edited by halucid; Oct 11, 2022 @ 1:09pm
BigWezz Oct 11, 2022 @ 1:23pm 
I played with friends and we disabled durability, it was the best decision we made :piglaugh:
Jaggid Edje Oct 11, 2022 @ 1:32pm 
I left durability on, even though I'm not generally a fan of that mechanic.

It's not really a problem as you generally are swimming in the parts you need to repair most things, especially once they are upgraded to the point where all you need for repairs is repair glue.
On Whoa difficulty, items have lower maximum durability, so it would be most annoying if you play "Whoa". On Mild difficulty, items have a much higher maximum durability, so it would be hardly an issue at all on Mild.
Sketchazoid Oct 11, 2022 @ 4:01pm 
Everyone is going to have their own opinion here, their own perspective on it. So just keep that in mind. How one person enjoys playing may not be how you enjoy playing. I know some turn hunger/thirst off and I personally don't, but no shame on them for playing the game the way they want to play. They paid for it after all.

Putting unlocking achievements aside (I personally could give a rats a** about achievements), I have chosen to play a custom game with a few settings turned off.

First durability. I personally find it useless fluff or padding in a game. For me PERSONALLY I see no value in durability in most games. I've been playing with it off ever since it was an option added to the game prior to 1.0 that I forget durability is even a thing half the time, and I don't miss it at all. Now granted, it's far easier to repair your stuff now, and I probably would have enabled it for S&Gs, but it's had no bearing on the difficulty or survival aspect of the game. Only thing I am missing out is "Oh no my weapon is about to break for the 50th time and I'm not near base". Yawn..pass.

The other thing I disabled was food spoiling. This was merely for two reasons. 1) Food used to (not sure if it still does) spoil way too fast, and there wasn't a way to preserve it before hand. So people figured out if you left meat on a fire pit it wouldn't spoil. Until they nerfed that of course. 2) While they have added a fridge to the game you don't unlock it WAY down the line. So a good chunk of the game you still can't preserve your food. Again, it's not something I really miss. Other people might think it makes the game too easy or something. I disagree, but hey there is those opinions again am I right?

And lastly friendly fire. I play this game with my wife and honestly I think our marriage would be in shambles right now if friendly fire was enabled. I don't know about you guys but I actually like sleeping in a bed and not a couch.
11clock Oct 11, 2022 @ 4:13pm 
Originally posted by Sketchazoid:
Everyone is going to have their own opinion here, their own perspective on it. So just keep that in mind. How one person enjoys playing may not be how you enjoy playing. I know some turn hunger/thirst off and I personally don't, but no shame on them for playing the game the way they want to play. They paid for it after all.

Putting unlocking achievements aside (I personally could give a rats a** about achievements), I have chosen to play a custom game with a few settings turned off.

First durability. I personally find it useless fluff or padding in a game. For me PERSONALLY I see no value in durability in most games. I've been playing with it off ever since it was an option added to the game prior to 1.0 that I forget durability is even a thing half the time, and I don't miss it at all. Now granted, it's far easier to repair your stuff now, and I probably would have enabled it for S&Gs, but it's had no bearing on the difficulty or survival aspect of the game. Only thing I am missing out is "Oh no my weapon is about to break for the 50th time and I'm not near base". Yawn..pass.

The other thing I disabled was food spoiling. This was merely for two reasons. 1) Food used to (not sure if it still does) spoil way too fast, and there wasn't a way to preserve it before hand. So people figured out if you left meat on a fire pit it wouldn't spoil. Until they nerfed that of course. 2) While they have added a fridge to the game you don't unlock it WAY down the line. So a good chunk of the game you still can't preserve your food. Again, it's not something I really miss. Other people might think it makes the game too easy or something. I disagree, but hey there is those opinions again am I right?

And lastly friendly fire. I play this game with my wife and honestly I think our marriage would be in shambles right now if friendly fire was enabled. I don't know about you guys but I actually like sleeping in a bed and not a couch.

I was also wanting to turn on menu pausing. I don’t like feeling time pressured when I am just browsing menus and still trying to figure out the crafting system. Maybe off for future playthroughs, but when I am still learning the game I want to take my time with menus.
Jaggid Edje Oct 11, 2022 @ 4:14pm 
Originally posted by Sketchazoid:
And lastly friendly fire. I play this game with my wife and honestly I think our marriage would be in shambles right now if friendly fire was enabled.

LOL, thank you so much for the laugh this evening. :)

Originally posted by 11clock:
I was also wanting to turn on menu pausing.us.

Yah, same here. It's annoying to not be able to pause the game when you are playing it single player. That's the only custom option I'm using in my game, and I don't think I would want to live without it.
Last edited by Jaggid Edje; Oct 11, 2022 @ 4:16pm
My brother and I disabled durability and we haven't looked back, because we spend so much ♥♥♥♥♥♥♥ time farming up new mats for our gear that we were basically wearing out our tools trying to replace our gear, and then we'd have to replace the tools, and by that time the gear was looking to need replacing soon, etc etc etc etc...

Raids on the other hand, I would just say 'build smarter'. We built on top of the baseball and literally nothing can do anything more than break our stairs, which are basically optional anyway because of the stick leaning against it. (I will note, however, that on medium difficulty bases don't care about supports. We do use scaffolding on top of the thing though, so I have no idea how that might affect you.)

I'm not sure what the game uses to determine where raids happen, but at this point I STRONGLY suspect it targets wherever your currently saved Respawn is, is because we have that one main base on top of the baseball but we do have smaller ones scattered around all over the place, usually just a couple of walls (if that), a marker, a lean-to, and a spit, maybe a chest or a workbench and no more. But we only bind to those locales when we're doing a boss or lab run of some kind, and so far every raid we've had targeted the main base while we were bound there.
Sketchazoid Oct 11, 2022 @ 4:42pm 
Originally posted by 11clock:
I was also wanting to turn on menu pausing. I don’t like feeling time pressured when I am just browsing menus and still trying to figure out the crafting system. Maybe off for future playthroughs, but when I am still learning the game I want to take my time with menus.

I can't turn that on or my wife and I would be pausing the game for each other constantly. Reminds me of when we tried played Diablo split-screen on Xbox long time ago. Everytime she went into her inventory it paused the game for both of us and her inventory took up the entire screen.

I cannot f*cking express how God darn aggravating that was.
Last edited by Sketchazoid; Oct 11, 2022 @ 4:42pm
Bede-x Oct 11, 2022 @ 4:49pm 
I would absolutely turn it off. Way too much grinding otherwise. I'm playing a custom game on mild with durability off, food can't spoil, no faction retaliation and spawn with backpack on death. That's the perfect mix for me and the game is super fun that way.

If you enjoy managing survival bars, instead of progressing faster through the story, you could keep it on, but everyone will probably feel differently about it. It's a quite hard game though, balanced around co-op.
Last edited by Bede-x; Oct 11, 2022 @ 4:50pm
Jynn Oct 11, 2022 @ 5:12pm 
for my solo game i turned off Durability, turned on menu pausing and turned off faction raids on my base. I put 300 hours into Early Access at default settings, this time around i just wanted to enjoy the game without all the grinding and babysitting my bases
Last edited by Jynn; Oct 11, 2022 @ 5:13pm
Sketchazoid Oct 11, 2022 @ 5:38pm 
Originally posted by Jynn:
for my solo game i turned off Durability, turned on menu pausing and turned off faction raids on my base. I put 300 hours into Early Access at default settings, this time around i just wanted to enjoy the game without all the grinding and babysitting my bases
Honestly, I don't fault you on disabling the raid stuff. I have it enabled, and it's really not a big deal, but I'm more disappointed by just out un-fleshed out the whole tower defense mechanic was implemented. I could write quite a bit about this, but I'll spare you chaps the novel.
11clock Oct 11, 2022 @ 5:49pm 
I decided to turn on menu pause and disable equipment durability, but leave the rest of the settings. I was under the assumption that the game lacked means of defending your base, but if you have turrets and stuff then Dig or Die has prepared me VERY well for base defense.

(For context, in Dig or Die you get swarmed by all recent enemies that you have pissed off every 10 minutes. Having a strong base was absolutely essential there.)
Last edited by 11clock; Oct 11, 2022 @ 5:52pm
Jaggid Edje Oct 11, 2022 @ 6:04pm 
Yes, the game has turrets, and also pallisade walls and gates. THat's the main reason I didn't disable the raids. Disabling them makes pointless a portion of the upgraded construction things you can buy.

That's also why I didn't disable durability and hunger/thirst though, as doing that invalidates some of the gear bonuses you can get.

I just don't like disabling things that have that kind of effect (invalidating things you can work toward getting in the game), at least not on my first playthrough.
Sketchazoid Oct 11, 2022 @ 6:07pm 
Originally posted by 11clock:
I decided to turn on menu pause and disable equipment durability, but leave the rest of the settings. I was under the assumption that the game lacked means of defending your base, but if you have turrets and stuff then Dig or Die has prepared me VERY well for base defense.

(For context, in Dig or Die you get swarmed by all recent enemies that you have pissed off every 10 minutes. Having a strong base was absolutely essential there.)
Yeah, not to be the bearer of bad news, but base defense in Grounded is very bare bones. The best defense is just build up high and putt up palisade/mushroom walls. Spike traps are only going to help against small creatures, and pebblet turret is....sigh..it is what it is. I have nothing nice to say about it.

Some people, such as myself, really wanted some solid tower defense content. Others were really opposed to it. Seems they attempted to appease both crowds but failed in doing so.

Not trying to be a Debby Downer here, I love the game and they have done far more good than wrong, but man was I disappointed in the base defense stuff.
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Date Posted: Oct 11, 2022 @ 12:29pm
Posts: 47