Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your base won't be raided unless you're at it. It's also easy to build in various places where enemies can't reach it. The only thing you miss out on AFAIK is no achievements with custom difficulty.
At the end of the day though, playing the game however is most enjoyable for you is all that matters.
It's not really a problem as you generally are swimming in the parts you need to repair most things, especially once they are upgraded to the point where all you need for repairs is repair glue.
On Whoa difficulty, items have lower maximum durability, so it would be most annoying if you play "Whoa". On Mild difficulty, items have a much higher maximum durability, so it would be hardly an issue at all on Mild.
Putting unlocking achievements aside (I personally could give a rats a** about achievements), I have chosen to play a custom game with a few settings turned off.
First durability. I personally find it useless fluff or padding in a game. For me PERSONALLY I see no value in durability in most games. I've been playing with it off ever since it was an option added to the game prior to 1.0 that I forget durability is even a thing half the time, and I don't miss it at all. Now granted, it's far easier to repair your stuff now, and I probably would have enabled it for S&Gs, but it's had no bearing on the difficulty or survival aspect of the game. Only thing I am missing out is "Oh no my weapon is about to break for the 50th time and I'm not near base". Yawn..pass.
The other thing I disabled was food spoiling. This was merely for two reasons. 1) Food used to (not sure if it still does) spoil way too fast, and there wasn't a way to preserve it before hand. So people figured out if you left meat on a fire pit it wouldn't spoil. Until they nerfed that of course. 2) While they have added a fridge to the game you don't unlock it WAY down the line. So a good chunk of the game you still can't preserve your food. Again, it's not something I really miss. Other people might think it makes the game too easy or something. I disagree, but hey there is those opinions again am I right?
And lastly friendly fire. I play this game with my wife and honestly I think our marriage would be in shambles right now if friendly fire was enabled. I don't know about you guys but I actually like sleeping in a bed and not a couch.
I was also wanting to turn on menu pausing. I don’t like feeling time pressured when I am just browsing menus and still trying to figure out the crafting system. Maybe off for future playthroughs, but when I am still learning the game I want to take my time with menus.
LOL, thank you so much for the laugh this evening. :)
Yah, same here. It's annoying to not be able to pause the game when you are playing it single player. That's the only custom option I'm using in my game, and I don't think I would want to live without it.
Raids on the other hand, I would just say 'build smarter'. We built on top of the baseball and literally nothing can do anything more than break our stairs, which are basically optional anyway because of the stick leaning against it. (I will note, however, that on medium difficulty bases don't care about supports. We do use scaffolding on top of the thing though, so I have no idea how that might affect you.)
I'm not sure what the game uses to determine where raids happen, but at this point I STRONGLY suspect it targets wherever your currently saved Respawn is, is because we have that one main base on top of the baseball but we do have smaller ones scattered around all over the place, usually just a couple of walls (if that), a marker, a lean-to, and a spit, maybe a chest or a workbench and no more. But we only bind to those locales when we're doing a boss or lab run of some kind, and so far every raid we've had targeted the main base while we were bound there.
I can't turn that on or my wife and I would be pausing the game for each other constantly. Reminds me of when we tried played Diablo split-screen on Xbox long time ago. Everytime she went into her inventory it paused the game for both of us and her inventory took up the entire screen.
I cannot f*cking express how God darn aggravating that was.
If you enjoy managing survival bars, instead of progressing faster through the story, you could keep it on, but everyone will probably feel differently about it. It's a quite hard game though, balanced around co-op.
(For context, in Dig or Die you get swarmed by all recent enemies that you have pissed off every 10 minutes. Having a strong base was absolutely essential there.)
That's also why I didn't disable durability and hunger/thirst though, as doing that invalidates some of the gear bonuses you can get.
I just don't like disabling things that have that kind of effect (invalidating things you can work toward getting in the game), at least not on my first playthrough.
Some people, such as myself, really wanted some solid tower defense content. Others were really opposed to it. Seems they attempted to appease both crowds but failed in doing so.
Not trying to be a Debby Downer here, I love the game and they have done far more good than wrong, but man was I disappointed in the base defense stuff.