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I'm going to do the alternating between health and healing for 3 and then 4 points next, then another single increase to hunger/thirst, then go back to finish up stamina, health and healing, in that order.
I prioritized Max mutations because those are just so awesome to have and so very useful, followed by stamina because it makes or breaks offense in battle, plus lets you sprint longer. So those are the two I considered as 'best', at least for my playstyle.
For the Mega Molars: I did consumeable stack size, then resource stack size, then continued back and forth between them. I didn't upgrade ammo stack size at all. You get them back when you use them and I've never needed more than the default stack size, as I generally only use the bow as an opening shot or two then switch to melee.
for gold molars i did resource stack size and a little bit into food stack size, and only one into arrow because i dont' use the bow much
Gold molars I play with another person so we did consumables and resources pretty evenly, we picked based on what we were going otu to do right then. Arrows we did put one point in for a slightly higher stack size.
Mega Milk Molars: Me and my friends start with Resources Stack size, then usually consumable, then Arrow stack, alternating between them and basically keeping them even the entire way. If Solo, Resource and Consumable first for sure.
Gold molars i would say alternate between resource/consumable stack size, both are way stronger than more arrows imo.
As a rule though its best to remember that the deeper you go along any molar upgrade path you pay more molars for the same (if not lesser) improvement, so even if 1 option is obviously better when everything is lvl 1, when the good option is costing 4 molars and the "bad" option is just 1 molar, the cheaper upgrade is probably going to give you a bigger benefit.
For the group buffs, I put priority on one consumabule, and then a bunch of the resources capacity. Arrows are low priority.
(Note: this is a solo playthrough for me.)
I'm pretty good at managing stamina, so that will be the last thing I touch.
Hunger/Thirst drain rate feels equivalent to leveling up Food/Water in Ark:SE or Resistance in Dark Souls. Those points are just better spent elsewhere.
I've gotten pretty good at parrying, and I enjoy running a health regen build, so the healing rate was a no brainer.
I’m a big perfect blocking person. So the idea is to not get hit in the first place (hence why health isn’t higher on my list). Stamina I don’t find as noticeable a change as most of the time I can’t finish a combo anyway and have to stop to block. Healing was higher than stamina and health because if I did screw up I wanted my beefy smoothies to be the best they could be.