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The armor gives crappy stun on block bonuses by default, but it gets a great set bonus and level 6+ second bonus of block power. It's also heavy armor so it's the most protective armor in the game.
I already have T3 gear like the Black Ox Hammer and Crossbow, Termite Axe, Roly Poly Armor, Black Ox Armor, a few of the new 1.0 weapons like the Rusty Spear and a sword who's name I can't remember or pronounce that has Life Steal.
Hopefully that gives a clearer indication of where I am at in the game.
It's what i currently wear as my "endgame" set with the legs replaced by widow, and it's a brutal combination.
The poison nova proc on the mask does a ton of damage, and it's an aoe too. Helps kill everything that isn't a spider from ants straight to the mantis.
Also grants normal (relatively weak) poison to all your attacks, even arrows or staves.
Termite armor is classed as light armor but gets the damage resistance of medium armor (10%). The dust cloud proc from the sleek upgrade slows down bug attacks in a large aoe, which is not only good for defense but also lets you get in the 3rd hit of a combo more often , increasing your dps.
Sleek spider legs increase poison damage by 30% and decrease exhaustion time. Since the mask already does so much poison damage it's a pretty noticable increase.
Though if you're not sure about going completely without blocking strength you can swap in roly poly legs for them.
For me, I'm more interested in set and sleek bonuses. Armor is armor, it is what it is. For me personally, I feel bonuses play a bigger role than Defense and Resistance overall.
Just so you know where I am in progression, I've been through black anthill and the picnic table, but haven't done the sandbox or anything after it (yet). I got preoccupied with building zip line towers after I unlocked curved walls.
Edit: Thanks for that reply @blackphoenix, that sounds a lot like my "cup of tea" so to speak.
Btw, does the Termite Dust guard help with the Moth?
I do not know re: any changes. I didn't play Early access other than around 20-25 hours the week before release, so never killed her before.
I did follow the game for the entire early access period, and didn't notice her do anything that I hadn't read about already, so if they did change her, it's probably not something 'big and obvious'.
And broodmother wasn't changed. Basically still the same as she was in the Shroom & Doom update.
Won't be able to fight her till Wednesday when my wife and I's schedule line up.