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Hot bar slots, on the other hand, can be locked or assigned to a category. With inventory open, along the bottom it lists "Hotpouch". If you select a slot in the hotpouch there are new options, along the bottom to "assign slot" and "Unassign slot".
So you can choose to assign a specific slot to a specific item, and optionally you can assign them to categories like "light sources", "consumeable", "Any melee weapon", etc.
They start out with category assignments by default, which is why stuff is slotting into the hotbar automatically, but once you manually drag an item out of a slot it becomes unassigned, which is why some slots that isn't happening for anymore.
Thanks!
1) What is the benefit of assigning a category? Is that just for stuff like torches? i.e. if your torch runs out another one automatically slots in? Or bandages maybe? Ammo doesn't seem like something you'd have in a hot slot.
2) Is just clicking and dragging items in/out of slots the same thing as using "assign slot" or is that different somehow?
I can see a benefit for "any healing items" as well, so that if whatever your main healing item runs out then at least some other healing item auto-slots into it during combat, but I don't personally use that.
When you click and drag an item to move into a slot, the game takes that as a slot assignment for that specific item. You can tell it's done that when a yellow pin icon shows above the item in the hotbar. So it's the same as using "assign slot" and selecting a specific item.
The reason I said "usually" is because if you click and drag an item into a slot that already has a category assignment, if the item is the correct category it sometimes doesn't pin that specific item and just leaves it with the category assignment. usually it over-writes the category assignment though, and pins the specific item.
Yeah, I think I'm the same. It seems like the category thing is a lot of strangeness for something that's not really that useful.
If I put a torch into a slot and it runs out, and I have other torches, then it should just slot in without me needing to set a "category". (I think it actually does do this, so that's good). I dont' see why it doesn't do simply that and leave it at that.
Maybe if you want to assign a slot like "food" and when you eat a food, any other food slots in? I don't know, that's cool, I guess, it just seems like such an edge case thing, I don't see why there is an entire feature about it.
I wish they would have done like a lot of other games (terraria, stardew, many others) and just made the top row of the inventory synonymous with the hotbar and have it be locked, then the rest of the inventory can do whatever it wants.
Thanks for answering the questions. Just started a couple days ago and some of the finer details like this are kinda baffling so far.
I'm having a LOT of fun with this game, more than I have with any game in quite a while.
Inventory constantly re-arranging itself drives me crazy though; I'm pretty OCD about wanting specific things in specific places. I won't say it still doesn't bother me, but I've gotten used to it enough that I stop constantly rearranging it BACK to what I want every few minutes. LOL