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Laporkan kesalahan penerjemahan
I wouldn't get my hopes up for much in the way of mod support for this game. There doesn't seem to be any ♥♥♥♥♥♥♥♥ support for it or anything that would make it a simple process. A few will no doubt be made, but you'll be very limited in which can be used together and modders will be very limited in what they can create.
But it requires captcha to even join, and seems to advise running a pirated version of Grounded because the mods work on that one :S
I'm still trying to dig up more, or if anyone else is modding the game
Nexus mods already has about 8 or 9 new mods for the game. They are pretty much all just 'cheat' type mods so far. What I mean by that is that they just make the game easier.
The mods available so far do things like increase stack size, increase hauling limit, increase chest and basket storage capacity, etc.
There is one that slows down time so that a "day" in grounded lasts more real time...which I thought was cool. There's another one that lets you go backwards... "Up" zip lines, which I also thought was pretty cool.
But so far, no truly interesting mods, just game tweaks.
Personally, I'm looking forward to seeing if anyone does any mods that make the game harder. It's always the ones that make it 'easier' that show up first, pretty much in any game though. Which I don't get.
Making a game easier just means you will finish it faster....which means you get 'less' for the money you spent on it. I don't get why so many people seem to think that is a good thing.
If they aren't working for you, you're doing something incorrectly, such as not installing them to the correct location, or using multiple different mods which adjust the same game file (which is why most of the modders tell you in the description which game file is being altered).
Run -> Fatal error
Compass mod says to unzip to %LocalAppData%\Maine\Saved\Paks
It also says it has a requirement of a core controller, to the same place
I unzip them there
But they don't seem to affect the game in any way :/
So tell me, which mods worked for you?
Looking at Nexus Mods, since there is no Steam Workshop for it, there doesn't really seem to be any substantial mods, and many of them haven't been updated in over a year. I imagine because there isn't a lot of mod tools and the game was constantly going through a lot of development changes that modding would have been rather frustrating just for a patch/update to completely break it a week/month later.
Now that the game is in 1.0+ perhaps modding will pickup some, but I'd also wager that without any reasonable modding tools those mods will be rather small.
Just give it time, assuming the game remains popular. I've played other Unreal Engine games where the process for modding it is identical to Grounded that had a very active and robust modding community.
Another game with a very, very similar process for modding (though it is not Unreal Engine) is No Man's sky, which did eventually get a decent toolset even for modders (provided not by the developers, but by the modding community itself). No Man's Sky has a zillion mods, and a very, very active modding community.
Popularity and longevity of the game is what matters, not so much how 'difficult' it is to mod. If the game is popular enough and has legs, it will get decent modding tools and a lot of mods. If it isn't, then it won't.
I have been following the modding community for Grounded, and the discord server, because I am a modder for some games that I play (including aforementioned No Man's Sky). So I may make mods for it. But not until I play it through to completion once without them. Which is why the popularity and 'legs' matters. If I play it once and move on to other games, I won't mod it at all and that is true for many other modders.