Grounded

Grounded

Lihat Statistik:
Mods?
Do we know if there are noble souls modding this game to make is even better then it already is? If some modders are hard at work I hop taming mounts is high on the list flying around on a bee and melting ants with the bombardier beetle would be cool as hell. one massive quality of life change would be to allow the relocation of the grass plank/ weed stem pallet while using the glider. would make building high much much easier so you can yolo off a tower with a empty pallet and fill it taking back up an elevator. with no need to plat form your way down a massive elevator/tower slowly. this game is a lot of fun and really hop this game can have a modding space like space engineers, ark survival, valheim, minecraft, and rust. all these game live so long because there is always something new to play with.
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Princess 3 Okt 2022 @ 7:29pm 
You can send planks and stems down a zipline.
Enorats 3 Okt 2022 @ 8:22pm 
This game isn't terribly mod friendly. A small handful have been made in the past (such as ones that do simple things like increasing maximum carry limits), but they function by literally replacing game files. Any mod that modifies the same file as another mod is entirely incompatible, and any update to the game seems to essentially break every mod in existence. None of them work at the moment.

I wouldn't get my hopes up for much in the way of mod support for this game. There doesn't seem to be any ♥♥♥♥♥♥♥♥ support for it or anything that would make it a simple process. A few will no doubt be made, but you'll be very limited in which can be used together and modders will be very limited in what they can create.
Bigfootmech 11 Okt 2022 @ 7:21am 
I tried digging around, the best I could find was a "modding discord" server through reddit.

But it requires captcha to even join, and seems to advise running a pirated version of Grounded because the mods work on that one :S

I'm still trying to dig up more, or if anyone else is modding the game
Jaggid Edje 11 Okt 2022 @ 7:30am 
It does not require a pirated version of Grounded to use mods.

Nexus mods already has about 8 or 9 new mods for the game. They are pretty much all just 'cheat' type mods so far. What I mean by that is that they just make the game easier.

The mods available so far do things like increase stack size, increase hauling limit, increase chest and basket storage capacity, etc.
There is one that slows down time so that a "day" in grounded lasts more real time...which I thought was cool. There's another one that lets you go backwards... "Up" zip lines, which I also thought was pretty cool.

But so far, no truly interesting mods, just game tweaks.

Personally, I'm looking forward to seeing if anyone does any mods that make the game harder. It's always the ones that make it 'easier' that show up first, pretty much in any game though. Which I don't get.
Making a game easier just means you will finish it faster....which means you get 'less' for the money you spent on it. I don't get why so many people seem to think that is a good thing.
Bigfootmech 11 Okt 2022 @ 7:57am 
Wait, which mods actually work? I tried 2, and neither did :S
Jaggid Edje 11 Okt 2022 @ 8:07am 
Diposting pertama kali oleh Bigfootmech:
Wait, which mods actually work? I tried 2, and neither did :S
All of the mods which have been posted on at Nexus Mods for the game which have been added or updated since the game was released work.

If they aren't working for you, you're doing something incorrectly, such as not installing them to the correct location, or using multiple different mods which adjust the same game file (which is why most of the modders tell you in the description which game file is being altered).
Bigfootmech 11 Okt 2022 @ 8:24am 
EG: The No Intro mod updated for version 0.12.* says to pull the "No Intro" folder in to the Grounded\Maine\Content\Paks\ folder.
Run -> Fatal error

Compass mod says to unzip to %LocalAppData%\Maine\Saved\Paks
It also says it has a requirement of a core controller, to the same place
I unzip them there
But they don't seem to affect the game in any way :/

So tell me, which mods worked for you?
Jaggid Edje 11 Okt 2022 @ 8:34am 
BOTH of those mods are from before the game release. I said, any updated or added "since the game was released", meaning actual full release, not early access availability. So only mods from September 27, 2022 or later work.
Bigfootmech 11 Okt 2022 @ 8:45am 
Ah, that helps. Thank you
Sketchazoid 11 Okt 2022 @ 9:13am 
Quoted directly from the comment section on a Nexus Mod for Grounded:

For anyone wondering why this and many other mods arent updated for new versions. Devs made changes how internal files are handled and there currently isnt any asset editor (modding tool) to use.

Looking at Nexus Mods, since there is no Steam Workshop for it, there doesn't really seem to be any substantial mods, and many of them haven't been updated in over a year. I imagine because there isn't a lot of mod tools and the game was constantly going through a lot of development changes that modding would have been rather frustrating just for a patch/update to completely break it a week/month later.

Now that the game is in 1.0+ perhaps modding will pickup some, but I'd also wager that without any reasonable modding tools those mods will be rather small.
Terakhir diedit oleh Sketchazoid; 11 Okt 2022 @ 9:13am
Jaggid Edje 11 Okt 2022 @ 9:22am 
Diposting pertama kali oleh Sketchazoid:
Now that the game is in 1.0+ perhaps modding will pickup some, but I'd also wager that without any reasonable modding tools those mods will be rather small.

Just give it time, assuming the game remains popular. I've played other Unreal Engine games where the process for modding it is identical to Grounded that had a very active and robust modding community.

Another game with a very, very similar process for modding (though it is not Unreal Engine) is No Man's sky, which did eventually get a decent toolset even for modders (provided not by the developers, but by the modding community itself). No Man's Sky has a zillion mods, and a very, very active modding community.

Popularity and longevity of the game is what matters, not so much how 'difficult' it is to mod. If the game is popular enough and has legs, it will get decent modding tools and a lot of mods. If it isn't, then it won't.

I have been following the modding community for Grounded, and the discord server, because I am a modder for some games that I play (including aforementioned No Man's Sky). So I may make mods for it. But not until I play it through to completion once without them. Which is why the popularity and 'legs' matters. If I play it once and move on to other games, I won't mod it at all and that is true for many other modders.
Terakhir diedit oleh Jaggid Edje; 11 Okt 2022 @ 9:24am
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