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Fordítási probléma jelentése
Grass should take MONTHS to respawn...
Its a game. Its fine.
If you know anything about biology, physics, etc. you would understand that the entire premise of the game is nonsense. Ergo: it's best you don't think too hard about stuff outside of the actual gameplay.
So you're telling me a plausible science device that can plausibly shrink someone down is not more believable than rusty nails magically respawning out of nowhere?
If scientists can figure out the math they can shrink someone down, it's plausible. Respawning nails is not.
k
There are a few different approaches one could take to shrink someone, but ALL of them have issues. We'd freeze and die, we'd overheat and die, we wouldn't be able to see at all, we would not be able to get sufficient oxygen...and would die....those are all possible outcomes, depending on the exact science behind the shrinkage. Google it if you want lengthy explanations, I'm sure somewhere on the internet the science behind it is explained.
You might want to consider that option.
weeds don't respawn in the game. My immersion is broken.
Oh you're one of those people because the game has shrink rays I therefore cannot complain about a rusty nail respawning.
There is plausible science fiction such as shrink rays and then there is rusty nails respawning which doesn't make sense at all even in any plausible science fiction scenario.
Considering rocks no longer respawn because they're ROCKS I don't know why nails respawn.
Not to mention shrink rays are explained in the game's lore and it's established the scienstist is a genius meanwhile there is nothing about regenerating nails in the lore.
So you can't go and tell me rusty nails respawning is fine just because there is shrink rays.
or the clay that respawns? gum that returns to the exact same spot after a few days?
there's a lot of things nonsensical about the game, rust coming back is just another one.
We also have a extraordinary amount of bugs without the prey to support them, orb weavers living on the ground instead of in orb webs, which is what they get their name from entirely. non-colony bugs coordinating in an intelligent manner to assault your base after you make them mad
it's a game, sometimes realism takes a side seat for gameplay reasons. there's a lot of non-realism in this game, and not just the shrink ray aspect.
Yah, that was actually my point in my responses. I'm not really one of 'those people' as OP said. More accurately, I just am flabbergasted that with all of the other things in the game that also "don't make sense" it's the rusty nails respawning where he draws the line.
That's just weird.
2. I expect non renewable resources not renewing.
Just put some rusty can somewhere that respawns some occasional flakes every couple of days.
it was probably the last thing they looked at that they started to ask the question why.
I'm still a little put off that there is magic in this game. Even though someone is going to reference the DnD game on the picnic table to me. It still doesn't make sense since a lot of the lore is science based. So I just take it as a easter egg than having anything to do with the lore.
you could put some self imposed limits on yourself. such as not upgrading weapons and armor. Only fighting with tier 1 gear. if you die once you have to start over completely. Or just don't build any of the ASL terminal stuff. Or dandelion tufts cannot be used and you have to parkour everything.