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Played hundreds of hours without killing any on melee, now that they jump I dont know if ranged is any viable
Ranged combat (for solo at least) hasn't been in a good place in this game ever since they implemented the whole "enemies run away and heal if they can't reach you" thing.
Ranged, to me, was always risky anyway in solo as you can't block with those weps. If a wolf spider closed distance and you couldn't switch fast enough (crossbow reload is sloooow) you were basically screwed.
I agree ranged combat needs a way to be viable but, tbh, I'm not sure how to make it viable or fun. I think the enemies running away and healing is dumb but I also think being able to completely trivialize the combat by just sitting 20 feet above target pelting it with arrows is also lacking in any excitement. Idk, just my thoughts
Oh and their jump is still not great. I had to actually work to get a wolf spider to jump after me this morning. Seems to still only work in certain spots. Heck, first spot I tried (pretty much a foot off the ground) he couldn't jump after me and walked away.
There was this mechanic, as you said: "enemies run away and fully heal if they cant reach you".
But I could still perfectly deal with everything as solo, included ant lions or whatever.
Now they added a new anti cheese mechanic. I am bad at parrying, and if I can beat dark souls / elden ring without syncyng my blocks, I expected the same here.
The bugs can now jump to reach you, which sounded bad, but ok, its fun. Had a battle next to oak tree with a wolf spider, and she jumped across my small walls, stairs, from branch to branch etc.
But now the "enemies heal and run away if they cant reach you" has to be removed. Because I was playing by her rules, jumpìng like mad with my crossbow, runing, going up here, she jumps and almost catches me, then I jump in another place...ok, fun! But she refilled hp like 3 times in a 5 minutes battle.
So this needs to be balanced, fixed or simply removed. Not the jump, but the hp refill.
"I agree ranged combat needs a way to be viable but, tbh, I'm not sure how to make it viable or fun. I think the enemies running away and healing is dumb but I also think being able to completely trivialize the combat by just sitting 20 feet above target pelting it with arrows is also lacking in any excitement. Idk, just my thoughts"
Yes, I think the same. But to cheese a wolf spider or a ant lion, it wasnt easy anyway, as if you cheesed them too much, they ran and healed.
Now they jump a lot, and the combat is not trivial even if you try to cheese. It is trivial if you try to play ranged with the 2 anti cheese mechanics, lol.
Their jump...experiment more with it, buddy. I seen a wolf spider do circus like jumps xD
https://steamcommunity.com/sharedfiles/filedetails/?id=2807052513
https://steamcommunity.com/sharedfiles/filedetails/?id=2807052519
Tested here, a wolf spider at ground level can reach any place you see, get at any branch, and super mario jump follow you.
This is next to oak tree, which as you know has many branches and leaves that allow you to traverse it without touching the ground. Wolf spiders wont patrol that high, but if you fight them, ofc they wont jump from the ground to 10m high, but can follow you and jump from lower place to higher, higher, and end up almost in the top, lol.
Fix: remove the auto heal on disengaged enemies or those that cant reach you, since now they can pretty much reach you in many more places. Makes sense to me
It was asked many many times to let our weapons on the spot we placed them after use.
Now our inventory is a mess everytime, i didn't cared for a while but seeing they changed the game and not the inventory is just a set back. BOOOO
poison arrows with a slowing effect would make range viable, kinda like the effects in The Forest
Let them change the inventory first, that is asked many times for years now.
They actually made it more cheesy now i found out. But what's the point of telling how i do it to the devs so they can actually screw up my game play instead of fixing something that is asked for years by many.