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Cheese vs cheese.
Who wins?
Not the game enjoyment.
and then you jump up again
rinse and repeat
i've never had one heal on me after running away
If they can't reach you to attack you, they de-aggro and after a short time, they rapidly heal back up. It would be far too easy to just cheese every encounter with bows otherwise. Love it or hate it, this mechanic has been present since the very first day the game released in EA and I don't think it's going anywhere.
Because of that, bows are basically just for pulling and for getting some free hits in while the bugs close on you, although with the right mutations, you can kite them around and succeed at actual, pure ranged combat. It's also possible to keep jumping up onto something and back down on the ground as you rain hell on them to keep them at range and still do damage.
It's also pretty easy to use ranged in MP, because the bugs can only be aggro'd on one person and the other one to three people can easily use bows until the bug switches targets. Basically in that way, whoever has aggro needs to be ready to function as a tank and use perfect blocks to hold aggro while everyone else does damage.
Mostly though, you want to learn their attack and tell animations, learn how to perfect block and manage stamina, and fight them with (hopefully upgraded) melee weapons.
The time to de-aggro is in seconds and they completely heal.
That is not a good game mechanic and really flattens ranged combat into an after thought.
The game cheesing vs having better AI is not a cool trade.
lol, what's your suggestion to improve them then? You're cheesing the AI. You know what they say - Fight fir... I mean, Fight Cheese with Cheese.
And that's before you factor in things like the Bee armor or new Sharpshooter mutation to make it even easier.
Or even better learn to perfect block already, that's what combat is based around. Not every weapon is good against every bug and bows are not good against spiders (they're even resistant against piercing damage now if you needed another hint).
If you're hoping for a fix to give you danger-free bug kills from range chances are you'll be sorely disappointed.
Being upset that you can't cheese the APLHA predator is just silly.
You want to kill the alphas with ranged cheese then you have to work for it. Just use the jumping from safe to unsafe method.
OR accept ranged COMBAT is mostly a support class in Grounded and use it while playing with friends.
My point is exactly an objective one. The game uses a cheese mechanic.
Don't get your feelings hurt over something that isn't in your control.
Exactly, better AI and combat mechanics would go much further to a better game experience vs well let's have the bug run away and heal within 10 seconds because we are all out of ideas on making bug combat challenging.
They made it so that they have piercing resist now, I'm assuming because too many ppl were just killing them from afar. Which is not really what the developers had in mind. The nasty insects are meant to be a challenge, feared and avoided until your ready to fight them. With the exception of wolf, orb weaver, spiderlings and maybe larva most everything on ground level is semi slow and you can kite. I still take out bombardiers with range because of the nasty acid tho.
If your having trouble with jumping on and off an object because they are gaining too much space between you and healing. Then try pulling the wolfs to the rocks lining the pond. I'm not sure if this is intended but the spiders wont walk on the stones.
You can shoot them to aggro, run over to the stones where they de-aggro and casually walk away as you shoot them in the back. Run back and forth as needed, their regen wont be fast enough for the dmg you are doing either. So eventually you'll kill them. Just make sure to pack enough arrows, again this is if your killing them early on. Later you can equip the marksman hat, crit and sharpshooter mutations and use spicy arrows to do massive dmg.
They also did make the ai better against bow players. When speaking of the orb weavers, they now use a ranged web ability to try and root you from afar. The running away and healing is meant to stop ppl from cheesing. Otherwise you could just sit on a rock all game and shoot things to death. The bug challenge you speak of does exist, when you go face to face with them. Spiders don't retreat when you engage. I think only larva run away at low health now. I suppose if you want combat to be more challenging then ask the developers to allow insects to climb then you would have to juggle sniping and melee fighting. If the mechanic your speaking of is happening because your running away from a fight to heal then coming back to a full health spider, then I would suggest making smoothies so you can drink mid fight and not have to worry about spiders running off to heal.
If the devs have an issue with players using ranged combat properly, then do something besides putting in an even worse cheesier mechanic.
I mean.. it would be lol if it didn't ruin that aspect of the game.
I think you missed their point bud. You won't be able to cheese anything if they can climb up to you. Learn to kite.
On that note: This isn't a matter of running out of ideas to make combat more challenging. Agents use a 2D Nav Mesh to navigate. It isn't as simple as "make them climb stuff" and the anti-cheese serves the exact purpose you're complaining about. To force you into a more challenging combat experience. Opposed to allowing you to cheese everything with a bow.
Use a Crossbow with Bee armor, take Sharpshooter, and kite.