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Wolf spiders tend to roam around at night and spend a majority of the day sleeping though occasionally they will randomly patrol. They will also investigate the area after they hear a noise. They can hear you running near them and/or swinging any tool/weapon near them for instance.
Not entirely true. This is how they are intended to behave, but simply killing them throws this pattern out the window as the time of their respawn kind of dictacts their cycles. Meaning if you opt to kill one at 6pm for instance and it takes x amount of days to respawn (I have noticed inconsistencies with this as well depending on which wolf we are discussing. oak wolves take the longest currently to respawn), then when it respawns in at 6pm those few days later it thinks it starts it's behavior cycle over with 6pm being the new time it opts to roam around for a few hours.
This also plays hand in hand with fix creature locations as when you use it you will instantly see them get up and roam even if its noon because their cycles are now at a reset and thus a different time.
The wolves in my world just kinda patrol whenever the hell they want at this point because I kill them on sight regardless of sleep or out and about so their respawn times are all over the clock and thus so are their cycles.
Interesting. Did not know that so thanks for the info. I actually avoid killing most things unless I need their drops at that time (or there is a lot of them) because nothing sucks more than taking a quest from BURGL to kill wolf spiders and then having to wait a few days to finish that quest because you killed them all.
I kill them on sight not because I need parts. Truth be told I have a full chest for everything in game just about. It's more about not wanting them surprising me at this point. Not to mention the perverse pleasure I get from killing bugs in general. But yeah, with them on all sorts of irregular unpredictable patterns from when I did have to farm them to fill said chests, it's best to just keep eradicating them to avoid unpleasant surprises.
Good information thank you!
Went on a wolf kill marathon last night after replying to this with all that info and was seeing some nutty stuff I hadn't prior. Some of them that used to take a day where taking upto 4 days, some that took 4 days like the oaks were taking a day, but there wasn't any consistency to it. Same wolf that came back in 1 day could take 4 the next. My best guess is they RNG'd it a tad to say "well 4 wolves are dead and the next spawn time is now, so let's dice roll which will pop". Even had one pop up a minute after I killed it which was a tad odd.
Only way I can conceive of to confirm what's now the new norm would be to make a spreadsheet listing the wolves and the kill times/respawn times and try to pinpoint if this is indeed what's happening or if it's something slightly different. Problem with that is I'm playing legitimately on solo and thus can't be everywhere in the blink of an eye to baby the data.
Years of QA and dev work within unreal surely makes me curious to deep dive stuff like this, but some sane part of my brain also says "you aren't getting paid for this so knock it off". I digress, killing a wolf will still mess up their patrol times. So the original post still holds merit in explaining in simple examples of just how regardless of an obvious change to exactly how it's happening currently.
My gosh that's a recipe for a heart attack. "Ok, area is clear." *Begins to work on whatever, a min later hear that sound from right behind you*
Truthfully, the only bug that even causes me to go around or run away when I encounter them are the stinkbugs because I don't walk around with a gas mask on me at all times. I've literally watched one stinkbug take out both oak spiders together 1v2 while they are patrolling together thanks to killing the wolves together in the oak and all the above about patrols going out of whack after a kill. Stinkbugs after they updated them to be fart machines are seriously no joke if you aren't rocking that gas mask. Sure you can cheese em but it's just easier to get their parts in the hedge when farming webs for ziplines.