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回報翻譯問題
This is why I said really the only thing in the game atm that can be considered Apex is the Broodmother, and even then, she has some Orb Weavers sharing her frisbee (acting as adds or support) so she's more of a simple boss (Apex monsters are usually tougher than bosses in my experience, or sometimes there are Apex Variants of bosses in the game that are harder than their counterparts, like in MH4U).
But right now the harder enemies are supposed to be the wolf spiders. Whether you want to call them apex or not, doesn't matter, the point is they're not supposed to be easy. Only way I can think of not making them easy in their current state is to have an auto lock on feature or allow them to cancel animations which results in a semi-lock on feature anyway.
This works well with progressiuon because it then means you'll need acorn or beetle armor to beat them since you won't be able to always block, due to their changes. RIght now the only real threat in the game are the spiders and they should be a lot harder than they currently are.
Not Apex creatures in real life (remember, wolves, as in the canine example you just brought up, are basically fodder in videogames despite being Apex in real life). Apex creatures in videogames, as in the type of creature that is similar to a Boss but exists in the overworld similar to Mobs, and can be more difficult sometimes, and are almost always by themselves (some do summon adds but most of the time they're relatively unique and solo). Essentially an overworld wandering boss mob. And the other context is your post quoted above implies you shouldn't be able to take on multiples, yet multiples sleep together so how is one to take them on if leashing doesn't always work? Basically the game contradicts the idea that Wolf Spiders shouldn't be taken on in groups, because it ... well ... groups them.
I don't disagree that Wolf Spiders should be hard though, I have always said that they could be improved, but not with perfect tracking. Maybe a few attacks track perfectly and have to be blocked, and it is sort of like that right now (not consistently) but there should be dodgeable attacks as well otherwise every fight you just stand still and block everything (which is how it was before) and boring. And 2 would be impossible in this circumstance on Whoa! outside of some extreme heal spam which, in terms of resources, isn't really worth it since all wolves drop that is unique are fangs, and you don't need many to make everything that uses them (outside of a certain smoothie, but I don't think their effects work yet). So this would create another balance issue, and it would force you to basically solo everything outside of fodder.
My only disagreement is with people who specifically say they are easier now, because it's simply not true, because of perfect blocking ease and how they had only 2 attacks before, 99% of the time only using 1 attack because they don't pounce on you from melee range. It was actually boring outside of what Dread was doing with the dodging and such prior to the patch (which was harder because both of their attacks did track better). But he's stated he doesn't like perfect blocking so he purposely made it harder for himself, and their change reduced the necessity for that which makes it easier for his playstyle, but made it somewhat more difficult for people like me, who perfect blocked everything (before I could beat Wolf Spiders 1v1 with my eyes closed just using sound queues and timing, and I'm not lying).
EDIT (for a recommendation):
I would recommend tracking on a couple attacks, like their original 2 attacks. The rest will lead you on, rather than track you - meaning they attempt to attack where you will be based on your movespeed trajectory, forcing you to switch strafe directions when their tells begin. This'll keep you on your toes a lot when soloing them AND make multiple enemies way harder because if they stagger their attacks, the second one will be leading on your movement after swapping to dodge the first, closing your dodge window and forcing you to block one of the attacks. Etc. Taking 3 on in that situation would be some serious swagger (you would seriously need to consider positioning, control their movement and distance to yourself a lot more and purposely try to get them to attack simultaneously rather than staggered, keep one of them on the outside behind the others, and so on - maybe even prep a fight area with traps prior to all this).
I do not understand programming nor do I know what Obsidian is capable of for this game. I wouldn't understand if it's difficult to change/add to the current wolf ai to just make them smarter you know?
1 wolf at a time is really easy even for a Noob if they mash block button or at least try to get some perfect parries. The window to perfect parry is so generous its easy. I had to start fighting them 2+ at a time to create more challenge for myself. All this is just medium mode but the ai is the same no matter the difficulty so more hp doesn't make a difference imo. Durability decaying quicker and more mob hp are the only difference between medium and woah.
I hope the wolfs become more deadly. I loved hearing so many people think they were unkillable or get upset that they were ganked by a wolf on day one near what they considered to be the starter zone.
And just for the record guys I only trained for 1 night so far in 1v3 situations. They whoop my ass in a 1v3. 3 is the magic number for them. 2 at a time my windows to control/attack are numerous and long. In a 1v3 my windows to attack or control are sometimes few and far between and I might only get to swing once. I chose the rock there so they wouldnt patrol away. They only sometimes fall off from certain attacks they do. In a 1v3 its hard not to slip and miss a perfect block. The only real success I had was to isolate/assassinate 1 and then 1v2 the others.
It's barely patch 0.2.0 we have a long way to go fellas. I'm proud of Obsidian and I thank them for this game. I only care about 3rd person combat and if it's solid or not and it definitely is. Who knows what's coming or what can and will change.
I don't know what anyone means when they say this game doesn't need to be dark souls?
I'm not saying the game needs to be some super hardcore extremely difficult 1slip=die combat game. Just maybe tougher wolfs. They already do 99% of your hp with most attacks lol.
Its fine to share your opinion bit don't for one second think you can tell me how to play the game. I spend all my time fighting wolf spider ai. How would obstacles make fighting a wolf any more difficult in any way? You make a statement based off one video.
You don't know that I've killed every wolf on the map and can tell you that obstacles only make fighting them easier not harder.
I spend all my time training on wolf spider ai. There is only 1 location in the game where you can reliably fight 2 at once and its dark in the oak tree plus i don't want the spiders to aggro onto torches. I wanted a video in the daylight in a spot the wolf's wouldn't wander away. And to fight 2-3 at a time with me being their only target.
So me spawning in multiple wolf's to fight and where has nothing to do with anything. They still behave the same. What you said doesn't make sense because the wolf's still jump and chase. Grass stalks would make hardly any difference. In fact it would make the fight easier because you can block their attacks with obstacles. Fighting them on the rocks makes it a nice flat arena setting where i could contain all 3 and force 1vX wolf fights.
I just hate when people say dumb stuff like that and try to downplay what I'm doing. You say wolf's are harder..I say they are easier and show a small sample of some practice runs vs multiple wolf spiders at the same time and you want to say fight them in the grass like it would make it harder or something... If i show you a 1v2 or 1v3 wolf spider fight in the grass and still kill them are you gonna stfu
Don't get mad because they are hard for you.
They are easier in my opinion.
They are just more dynamic now.
They're easier because their attack animations don't follow the player. If that were to be fixed, they'll be much harder than they currently are. I am 100% sure they'll address this issue, it's just a matter of when.
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I agree oh though it depends on how its looked at and what weapons and such you use and where your at but I feel all spiders in game are just right to a point, not too hard or too easy, maybe that is just me though, i do play on Whoa difficulty and sometimes i play with console commands if that says anything.
When you have like 5-500 or more of any kind of spider the game has on ya you be glad you can kill them faster, Even still though there is some work is needed for you to kill them all.
Its easy as pie to get more spiders on ya when your in the right areas where they are at.
more of them can be way harder at least some of the time and it would be very delusional to THINK any spider is never harder at least some of the time.
For the most part they seem just right for me without god mode to some point.
I'm happy i can kill any kind of the spiders the game has faster now even with 3-500 or more of any spiders on me.
Anything can happen with console commands.
I can spawn in like 5-500 of any spider at once with god mode on just for fun.
https://progameguides.com/grounded/grounded-cheats-console-commands/
They can be hard for some people but not others.
"All Unreasonable/Trolling replys will be ignored since they are not worth my time"
Even if they did track you at this time I don’t think their attacks are that difficult to block. Made this vid on medium difficulty for demonstrating their blocks using lower tier equipment and I did fairly well blocking even without a lot of practice against wolf spiders.
https://m.youtube.com/watch?v=EiBspiqGm3s
Other nice thing is the 4 hit combo will immediately be interrupted if you manage to block any part of it.
If you admit that it can almost 1 hit you in combat then making them harder doesn't add any benefits for gameplay.