Grounded

Grounded

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Dreadliane 2020 年 8 月 27 日 下午 1:31
Wolfs spiders FAR TOO EASY NOW but still fun to fight!
https://youtu.be/jfyixvuZiqY
https://youtu.be/DBuogKeDaVU
https://youtu.be/PtipnVeivOY
https://youtu.be/JigQyhgaTh0
https://youtu.be/4j9Cyr1_52c

Patch 0.2.0
Changes / Tuning
Combat

Buffed damage on the Spider Fang Dagger so it's on the higher end of tier 2 weapons.
Buffed damage on Spike Traps significantly.
Spiders learned a new set of attacks to choose from instead of just their basic bite.
Added a brief forced delay between block start events, preventing the player from perfect-blocking by mashing the block button.
Slightly reduced the bonus damage given by the Eyepatch.
Adjusting larva blade poison proc so it's consistent.
Reducing the stun ratings of two-handed weapons.
Slightly reducing amount of damage the mint mallet deals so it's in line with tier progression.
Tier 2 insects now have a cooldown after being stunned before they can be stunned again.
Perfect Blocking no longer reduces armor durability.

Some nice changes with the perfect block not reducing armor durability.

Nerfed mint mallet damage,nerfed eyepatch damage,nerfed stun value on 2 handed weapons.

Used to stun a wolf in 4 hits with mint mallet now takes 6.

Im sorry but wolfs and orb weavers are entirely too easy to kill now more than ever. Lets talk about the wolf. He now has 4 attacks in his arsenal. The jumping bite,the regular bite,the lunging bite,the quad bite. I don't think the spiders ai is good enough to determine the best time to use any of their attacks. They were more difficult to kill before when they only had 2 attacks to use. Now they have new attacks and the animation for the quad bite in particular takes way to long for the spider to complete. I spend most of my time behind the spider watching them attack air. We still only rarely need to perfect block as you can make them miss 90% of their attacks.

Imo they will need to revert the changes or take away the quad bite. Or change it to where if the spider misses you with that attack he doesn't continue to keep biting at nothing. The lunging bite is stupid easy to dodge without even trying. They lung past you and it's more free damage in their ♥♥♥.

I don't know what they will do next but imho spiders did not get harder like that claimed. They got easier. They are more interesting and I like that they have more attacks but simply due to their ai being basically basic af they don't pose much of a challenge or threat. I primarily make combat videos and now with how easy they are it's not really enjoyable anymore. I feel like I'm picking on them. Spiders only remotely have a chance to hit you if you stand directly in front of them and let them have a second to lock onto you but why would you ever give them that chance?

Not sure what direction the devs want to go. They still can't force us to use the perfect block mechanic as it's still not needed 90% of the time.

R.I.P semi formidable spiders. Lets see what changes next month.

spider fang dagger is OP and it might get a nerf because of that. Or an hp buff of all bugs.
最後修改者:Dreadliane; 2020 年 9 月 4 日 下午 8:29
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J.Hokum 2020 年 9 月 3 日 下午 4:29 
I think I'm in the house that says not every game needs to be Dark Souls. I like the package as a whole and maybe there will be a sequence of boss type/raid enemies in the future but personally I'm all about crafting and exploring. Combat isn't all that satisfying as it is now.
Hardest enemy doesn't = Apex in an incomplete game. Even though I know what you mean, I tend to be more technical in my thought and don't apply titles circumstantially because it causes future confusion if they ever do add Apex stuff, like a Tarantula or something bigger. If you could fight the Crow for example, THAT would be Apex (no way you're taking 2v1 of those without some exploit or crazy prep). Apex monsters don't sleep with other Apex monsters generally in the same den or near enough to force 2v1 situations less you wait. Sometimes the oak pair are so close you can't even leech one without taking in the other one. Wolfy is simply the hardest common mob in the game atm. Maybe it will become more Apex later - I'm hoping they will reduce their numbers and have them roam and hunt like they did before the first patch and generally have all things across the board be harder. Maybe even carry mobs of babies on their backs and abdomens.

This is why I said really the only thing in the game atm that can be considered Apex is the Broodmother, and even then, she has some Orb Weavers sharing her frisbee (acting as adds or support) so she's more of a simple boss (Apex monsters are usually tougher than bosses in my experience, or sometimes there are Apex Variants of bosses in the game that are harder than their counterparts, like in MH4U).
最後修改者:Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; 2020 年 9 月 3 日 下午 4:47
D. Edwards 2020 年 9 月 3 日 下午 5:22 
Not sure about apex don't sleep with other apex? Because wolves are apex and they share the same dens,caves, or w/e together.

But right now the harder enemies are supposed to be the wolf spiders. Whether you want to call them apex or not, doesn't matter, the point is they're not supposed to be easy. Only way I can think of not making them easy in their current state is to have an auto lock on feature or allow them to cancel animations which results in a semi-lock on feature anyway.

This works well with progressiuon because it then means you'll need acorn or beetle armor to beat them since you won't be able to always block, due to their changes. RIght now the only real threat in the game are the spiders and they should be a lot harder than they currently are.
引用自 D. Edwards
Not sure about apex don't sleep with other apex? Because wolves are apex and they share the same dens,caves, or w/e together.
My response to you is about Apex creatures in videogames, since you brought that up here:

引用自 D. Edwards
Without perfect tracking the spiders are easy 1 v 1. I don't think you're meant to take on multiple apex mobs.
Not Apex creatures in real life (remember, wolves, as in the canine example you just brought up, are basically fodder in videogames despite being Apex in real life). Apex creatures in videogames, as in the type of creature that is similar to a Boss but exists in the overworld similar to Mobs, and can be more difficult sometimes, and are almost always by themselves (some do summon adds but most of the time they're relatively unique and solo). Essentially an overworld wandering boss mob. And the other context is your post quoted above implies you shouldn't be able to take on multiples, yet multiples sleep together so how is one to take them on if leashing doesn't always work? Basically the game contradicts the idea that Wolf Spiders shouldn't be taken on in groups, because it ... well ... groups them.

I don't disagree that Wolf Spiders should be hard though, I have always said that they could be improved, but not with perfect tracking. Maybe a few attacks track perfectly and have to be blocked, and it is sort of like that right now (not consistently) but there should be dodgeable attacks as well otherwise every fight you just stand still and block everything (which is how it was before) and boring. And 2 would be impossible in this circumstance on Whoa! outside of some extreme heal spam which, in terms of resources, isn't really worth it since all wolves drop that is unique are fangs, and you don't need many to make everything that uses them (outside of a certain smoothie, but I don't think their effects work yet). So this would create another balance issue, and it would force you to basically solo everything outside of fodder.

My only disagreement is with people who specifically say they are easier now, because it's simply not true, because of perfect blocking ease and how they had only 2 attacks before, 99% of the time only using 1 attack because they don't pounce on you from melee range. It was actually boring outside of what Dread was doing with the dodging and such prior to the patch (which was harder because both of their attacks did track better). But he's stated he doesn't like perfect blocking so he purposely made it harder for himself, and their change reduced the necessity for that which makes it easier for his playstyle, but made it somewhat more difficult for people like me, who perfect blocked everything (before I could beat Wolf Spiders 1v1 with my eyes closed just using sound queues and timing, and I'm not lying).

EDIT (for a recommendation):
I would recommend tracking on a couple attacks, like their original 2 attacks. The rest will lead you on, rather than track you - meaning they attempt to attack where you will be based on your movespeed trajectory, forcing you to switch strafe directions when their tells begin. This'll keep you on your toes a lot when soloing them AND make multiple enemies way harder because if they stagger their attacks, the second one will be leading on your movement after swapping to dodge the first, closing your dodge window and forcing you to block one of the attacks. Etc. Taking 3 on in that situation would be some serious swagger (you would seriously need to consider positioning, control their movement and distance to yourself a lot more and purposely try to get them to attack simultaneously rather than staggered, keep one of them on the outside behind the others, and so on - maybe even prep a fight area with traps prior to all this).
最後修改者:Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; 2020 年 9 月 3 日 下午 6:43
Dreadliane 2020 年 9 月 3 日 下午 8:00 
The devs told me that the wolfs are the royalty of the backyard. To me that meant the Kings of the backyard as in meant to be hardest bug. Thats clear. I asked does that mean any future bug coming will be lower than wolf tier? I haven't got an answer yet but this game is really simple. I don't think any future bug will be harder than wolfs. That's just my speculation but I have no way of knowing.

I do not understand programming nor do I know what Obsidian is capable of for this game. I wouldn't understand if it's difficult to change/add to the current wolf ai to just make them smarter you know?

1 wolf at a time is really easy even for a Noob if they mash block button or at least try to get some perfect parries. The window to perfect parry is so generous its easy. I had to start fighting them 2+ at a time to create more challenge for myself. All this is just medium mode but the ai is the same no matter the difficulty so more hp doesn't make a difference imo. Durability decaying quicker and more mob hp are the only difference between medium and woah.

I hope the wolfs become more deadly. I loved hearing so many people think they were unkillable or get upset that they were ganked by a wolf on day one near what they considered to be the starter zone.

And just for the record guys I only trained for 1 night so far in 1v3 situations. They whoop my ass in a 1v3. 3 is the magic number for them. 2 at a time my windows to control/attack are numerous and long. In a 1v3 my windows to attack or control are sometimes few and far between and I might only get to swing once. I chose the rock there so they wouldnt patrol away. They only sometimes fall off from certain attacks they do. In a 1v3 its hard not to slip and miss a perfect block. The only real success I had was to isolate/assassinate 1 and then 1v2 the others.

It's barely patch 0.2.0 we have a long way to go fellas. I'm proud of Obsidian and I thank them for this game. I only care about 3rd person combat and if it's solid or not and it definitely is. Who knows what's coming or what can and will change.

I don't know what anyone means when they say this game doesn't need to be dark souls?
I'm not saying the game needs to be some super hardcore extremely difficult 1slip=die combat game. Just maybe tougher wolfs. They already do 99% of your hp with most attacks lol.
Kortak 2020 年 9 月 4 日 上午 9:05 
I disagree, they are harder now. And dont cheat and spawn them in... Play the normal game where they jump and chase you between the grass instead of some arena spawn in on a rock clear of obstacles
最後修改者:Kortak; 2020 年 9 月 4 日 上午 9:06
Dreadliane 2020 年 9 月 4 日 下午 3:23 
引用自 Kortak
I disagree, they are harder now. And dont cheat and spawn them in... Play the normal game where they jump and chase you between the grass instead of some arena spawn in on a rock clear of obstacles
Thanks for your feedback. They are harder for you but easier for me. Which is why i can fight 2+ at a time thanks to their long attack animations which is why 1vX is even easier than before.
Its fine to share your opinion bit don't for one second think you can tell me how to play the game. I spend all my time fighting wolf spider ai. How would obstacles make fighting a wolf any more difficult in any way? You make a statement based off one video.
You don't know that I've killed every wolf on the map and can tell you that obstacles only make fighting them easier not harder.

I spend all my time training on wolf spider ai. There is only 1 location in the game where you can reliably fight 2 at once and its dark in the oak tree plus i don't want the spiders to aggro onto torches. I wanted a video in the daylight in a spot the wolf's wouldn't wander away. And to fight 2-3 at a time with me being their only target.

So me spawning in multiple wolf's to fight and where has nothing to do with anything. They still behave the same. What you said doesn't make sense because the wolf's still jump and chase. Grass stalks would make hardly any difference. In fact it would make the fight easier because you can block their attacks with obstacles. Fighting them on the rocks makes it a nice flat arena setting where i could contain all 3 and force 1vX wolf fights.

I just hate when people say dumb stuff like that and try to downplay what I'm doing. You say wolf's are harder..I say they are easier and show a small sample of some practice runs vs multiple wolf spiders at the same time and you want to say fight them in the grass like it would make it harder or something... If i show you a 1v2 or 1v3 wolf spider fight in the grass and still kill them are you gonna stfu
Dreadliane 2020 年 9 月 4 日 下午 3:34 
https://youtu.be/DBuogKeDaVU that's what happens in a 1v1 with me and a wolf.

Don't get mad because they are hard for you.

They are easier in my opinion.

They are just more dynamic now.
D. Edwards 2020 年 9 月 4 日 下午 5:49 
引用自 Dreadliane
https://youtu.be/DBuogKeDaVU that's what happens in a 1v1 with me and a wolf.

Don't get mad because they are hard for you.

They are easier in my opinion.

They are just more dynamic now.

They're easier because their attack animations don't follow the player. If that were to be fixed, they'll be much harder than they currently are. I am 100% sure they'll address this issue, it's just a matter of when.
Dreadliane 2020 年 9 月 4 日 下午 6:32 
Yup you're correct. The primary issue is they dedicate to attacks before they are locked onto and certain attacks like the quad bite take a long time for them to complete. That last video i posted shows a wolf do that attack twice in a row and he's dead before its over. Honestly right now you could nonstop circle them and if you stay in their blind spot they will never start any attack. I love this game but wolfs are easy af to kill imo. I'm sure They will be tweaked and i hope they become respectable and challenging.
Dreadliane 2020 年 9 月 5 日 上午 3:25 
https://youtu.be/9uSqDDfYqg8 kept it short. 1v3 included
TheeMan 2020 年 10 月 7 日 下午 6:18 
Edited so even idiots will understand my points and so that trolls/jerks/unreasonable people will have less of a reason to reply again.
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I agree oh though it depends on how its looked at and what weapons and such you use and where your at but I feel all spiders in game are just right to a point, not too hard or too easy, maybe that is just me though, i do play on Whoa difficulty and sometimes i play with console commands if that says anything.

When you have like 5-500 or more of any kind of spider the game has on ya you be glad you can kill them faster, Even still though there is some work is needed for you to kill them all.

Its easy as pie to get more spiders on ya when your in the right areas where they are at.
more of them can be way harder at least some of the time and it would be very delusional to THINK any spider is never harder at least some of the time.

For the most part they seem just right for me without god mode to some point.
I'm happy i can kill any kind of the spiders the game has faster now even with 3-500 or more of any spiders on me.
Anything can happen with console commands.
I can spawn in like 5-500 of any spider at once with god mode on just for fun.
https://progameguides.com/grounded/grounded-cheats-console-commands/

They can be hard for some people but not others.

"All Unreasonable/Trolling replys will be ignored since they are not worth my time"
最後修改者:TheeMan; 2020 年 10 月 29 日 下午 4:00
pcdeltalink 2020 年 10 月 7 日 下午 10:12 
引用自 Dreadliane
Yup you're correct. The primary issue is they dedicate to attacks before they are locked onto and certain attacks like the quad bite take a long time for them to complete. That last video i posted shows a wolf do that attack twice in a row and he's dead before its over. Honestly right now you could nonstop circle them and if you stay in their blind spot they will never start any attack. I love this game but wolfs are easy af to kill imo. I'm sure They will be tweaked and i hope they become respectable and challenging.

Even if they did track you at this time I don’t think their attacks are that difficult to block. Made this vid on medium difficulty for demonstrating their blocks using lower tier equipment and I did fairly well blocking even without a lot of practice against wolf spiders.

https://m.youtube.com/watch?v=EiBspiqGm3s

Other nice thing is the 4 hit combo will immediately be interrupted if you manage to block any part of it.
Queltis 2020 年 10 月 7 日 下午 10:19 
引用自 Dreadliane
I don't know what anyone means when they say this game doesn't need to be dark souls?
I'm not saying the game needs to be some super hardcore extremely difficult 1slip=die combat game. Just maybe tougher wolfs. They already do 99% of your hp with most attacks lol.

If you admit that it can almost 1 hit you in combat then making them harder doesn't add any benefits for gameplay.
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張貼日期: 2020 年 8 月 27 日 下午 1:31
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