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Started a new save and played 6hours with my wife. Did experience 1 wave of 15ish larva and multiple waves of 10-20 ants but the ants only attacked after provocation.
Twice a wolf spider showed up and I killed them. I can now say that it must be programmed for wolfs to come seek out your structures because at least in the demo the area we chose is not an area of wolf spawns or patrol path.
It's kill or be killed deal with it.
Look:
Spiders ARE killable. In the state they are now. Is it easy? NO. Can I personally pull it off? Orbs yes, Wolfs NO. I have a hard time reading their erratic telegraphiing and blocking them. I can do it, but not consistently. Last time I felt that it was DS's Smaugh&Ornstein. Took me 3 days, but I finally managed. Wolf Spiders should be the same. So it IS possible.
Do they have issues that need to be fixed? YES. Glitching through objects, getting stuck, strange behaviours etc. The HP reset is most probably a bug, but I rarely encounter it; as I face them on even ground. Even IF I decide to cheese a Spider, it is usually from a place where the Spider COULD get, but for some reason prefers to eat all my arrows.
The HP thing is something that needs to be fixed, an I saw no one saying that he doesn't want it because it would nerf them.
OPness of the Spiders and their buggyness are two totally sperate things. You can kill them, simple fact. If you can't, practice. Even after bugfixing they will be hell (if not nerfed), and you STILL need to dodge and block.
Just needs some leg work and watching the attack patterns. Ok, went through 10 smoothies to heal, but thats ok for such a fight.
The bombardier and stink beetles are actually tougher with their AeO attacks.
This is the part I'm talking about sorry if you dont understand. From my understanding the guy is saying the only way spiders can be killed is if your game is "bugged" and they are significantly nerfed.
The larva and spiders are seriously over spawning and take so much to kill! If I die to a spider I die more than 8 times just trying to get my pack back! Collecting your arrows between waves of mob attacks is a joke! because half the arrows they kick under logs and leaves where you cant collect them and you no sooner hit the ground n in comes 3-5 all attacking at once- no amount of armour can defend against that!
Starting area or any area doesn't seem to matter.... Ive bases all over the map and when I start to build its safe and peaceful, but the next day its surrounded with larva and spiders.
I know the game is EA and I understand ALL the stuff that comes with EA but they need to balance things out and fast.
There are next to no aphids and weevils are near impossible to find and ladybugs? Ive seen 3, killed 3 and haven't seen any since.
I get its a survival game but at the moment its more of a 'how many times can you die simulator'
I agree with nearly all your points. The spawn rates are off. Larva are too many and how one is supposed to kill an army of Ants with the tools we got is a bit beyond me.
The Spiders however are really not that OP.
The base thing... really. I still have to see one solid proof, that bases attract Spiders. Usually people talk either about Wolf Spiders, which roam. Or Orb Weavers. Which only close in if you actually build too close to their nests.
There are really valid points regarding balancing, spawn rates, progression curve and so on. But ALOT of the posts all over the forum are simple whine-posts, strongly exaggerated or plain wrong.
I am really sorry for your kids. But where was it ever said this game would be easy? To me, it seems pretty brutal and unforgiving. And alomst all of it gives me the feel of this being intended.
"Challenge" is a thing of definition. I DO feel challenged, in a quite comfortable and fun way. You don't. Okay. Now why again do we have to comfort the casual gamers and lower all and every challenge?
Granted, we didn't KNOW how the game would end up to be. And I guess the look fooled more than one person. Me included. Still, for my part, I am quite happy with how it turned out.
Don't get me wrong, I get your point. You can't enjoy it because it is too hard for you.
But if they nerf it now into the ground where you can enjoy it, alot of other peoples can't anymore because it's too easy.
Would probs be the absolute best solution. I am only arguing as I am so that IF an CM reads here, he sees that there are people which enjoy the difficulty. I saw a game get nerfed into auto-pilot mode once too often to not care anymore.
This SO MUCH. Either they need to speed up the swing-animations, so we can get into blocking ealier; while still having a cooldown as "attack speed" so it doesn't actually get faster. Or we need a fricken animation-cancel into blocking. It is SO often that I can't get an attack in because the bugs attack too fast one after each other...
Third idea: Make them get stunned for a brief time (0.5 sec or so) after a perfect block.
Only thing I would Nerf is them knowing where you are 100% of the time if you are in their territory. I think that is a bug.
Otherwise, buff em