Grounded
Spider too strong. Die at once. You cannot kill spiders.
Spider too strong. Die at once. You cannot kill spiders.
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กำลังแสดง 31-45 จาก 127 ความเห็น
โพสต์ดั้งเดิมโดย Elijah Hall:
They seriously need to tweak the spiders, and all those other bugs that basically one shot you. Hitting a spider in it's head, or around the eye will cause major damage to it. Yet in this game it doesn't, or at least not at the moment, and it might never.

But introducing such a dangerous species in early game is just annoying. Subnautica played it smart by putting leviathans on specific spawn points. And while they bugged out and often spawned and/or roamed to the safe zone or any other zone it's not suppose be in, it wasn't as big of a deal as this game seems to be. In fact, I finished Subnautica (60+ hours) without getting killed by a leviathan or getting a close look at one, because I knew where they were and I could easily avoid them.

In Grounded you can't really avoid them, from what I've seen they will eventually get to you, no matter where you are. Especially the wolf spider.

So, if any dev see this. Just make spiders either late end game, or just don't make them appear where they're not suppose to. I get that many spider species are hunters and will go out of their way to hunt, but as they're hard to kill, I really think they need a revamp. Some people struggle even with armor and good weapons, and one of the ways to get good armor is to kill spiders.

What difficulty are you playing on?
See, if they change the Spiders, it would actually, in my opinion, kill them. They are supposed to be a constant threat. It would kill the feel if you confine their appearance to certain areas. Btw, that's how Orb Weavers work. They (at least in all of my 4 games) stick to their territory. You see a Wolf one? You are supposed to hide or run.
You can easily avoid them. See the grass shaking? Duck and hide. Check what it is. If need be, run. In my last game, if have only once been killed by a Wolf Spider, because I actively engaged it. I dodged alot of the others, even the ones already homnig in on me. Just run, take high ground, hide.
If you struggle to kill them, there's three options:
Avoid them. You don't NEED spider armor. Or anything from a spider anyway, as far as I can tell.
Lower your difficulty. I don't knwo how much impact that has.
Practice. They are all killable. Orb Weavers more easily. It's just a matter of practice. Like with alot of other games.
If you just nerf them into the ground, all challenge would be gone. And some of us like that challenge. We have as much the right to be heard as you.
But simply confining them to certain areas and make them easier would more or less kill the game for me as of now.
โพสต์ดั้งเดิมโดย Xplodonator:
โพสต์ดั้งเดิมโดย Elijah Hall:
They seriously need to tweak the spiders, and all those other bugs that basically one shot you. Hitting a spider in it's head, or around the eye will cause major damage to it. Yet in this game it doesn't, or at least not at the moment, and it might never.

But introducing such a dangerous species in early game is just annoying. Subnautica played it smart by putting leviathans on specific spawn points. And while they bugged out and often spawned and/or roamed to the safe zone or any other zone it's not suppose be in, it wasn't as big of a deal as this game seems to be. In fact, I finished Subnautica (60+ hours) without getting killed by a leviathan or getting a close look at one, because I knew where they were and I could easily avoid them.

In Grounded you can't really avoid them, from what I've seen they will eventually get to you, no matter where you are. Especially the wolf spider.

So, if any dev see this. Just make spiders either late end game, or just don't make them appear where they're not suppose to. I get that many spider species are hunters and will go out of their way to hunt, but as they're hard to kill, I really think they need a revamp. Some people struggle even with armor and good weapons, and one of the ways to get good armor is to kill spiders.

What difficulty are you playing on?
See, if they change the Spiders, it would actually, in my opinion, kill them. They are supposed to be a constant threat. It would kill the feel if you confine their appearance to certain areas. Btw, that's how Orb Weavers work. They (at least in all of my 4 games) stick to their territory. You see a Wolf one? You are supposed to hide or run.
You can easily avoid them. See the grass shaking? Duck and hide. Check what it is. If need be, run. In my last game, if have only once been killed by a Wolf Spider, because I actively engaged it. I dodged alot of the others, even the ones already homnig in on me. Just run, take high ground, hide.
If you struggle to kill them, there's three options:
Avoid them. You don't NEED spider armor. Or anything from a spider anyway, as far as I can tell.
Lower your difficulty. I don't knwo how much impact that has.
Practice. They are all killable. Orb Weavers more easily. It's just a matter of practice. Like with alot of other games.
If you just nerf them into the ground, all challenge would be gone. And some of us like that challenge. We have as much the right to be heard as you.
But simply confining them to certain areas and make them easier would more or less kill the game for me as of now.
Actually, I don't even currently play the game, I tried it but did not get into it simply cause I don't like the 8 legged buggers. How ever, I've seen several streamers struggle with them on all difficulties, even with good gear.

They're obviously not impossible to kill, but some people struggle with it. With that being blocking or killing them.

And yeah, I know some do love the challenge and many might find the game less survival like. But there's more creatures out there that are hostile, like the soldier ant, the other ones I forgot the name of. There's at least 3 hostile creatures without counting the spider so there are potential for exciting survival in the game.
โพสต์ดั้งเดิมโดย Elijah Hall:
[...]Hitting a spider in it's head, or around the eye will cause major damage to it. Yet in this game it doesn'[...]
You also have to remember that physics - because of the scale - work a little different than you are used to.

You are actually around 1 centimeter high, trying to kill a spider with the tip of a sharpened pebblet not much larger than a grain of sand, or perhaps shooting them with the tip of a thistle thorn, or pounding them with a makeshift piece of insect limbs.

So due to your very small size and mass, the force you apply is extremely small, which in turn means that their skin also becomes so much harder than you would imagine it being if you were normal size versus a monstrous side spider.

---

Anyway, all of the current larger insects are a threat, with the wolf spider probably being the most dangerous one. However, because they are such a threat you also quickly learn how to adapt to either avoid, flee from or take down threats. Which is frankly great in a survival game, being about... Well... Survival.
โพสต์ดั้งเดิมโดย Peanut:
Can't kill spiders you say?

https://cdn.discordapp.com/attachments/215548786225709058/738451175883669555/unknown.png

:scythe::ironfist:
You have to take in mine that it's subjective. Some people really struggle to kill them, this being their inability to block due to issues reacting fast enough. Some might have issues reacting, like a mental issue. So yeah, some people can't kill them, for various reasons.

I for one have issues dodging, parrying and/or blocking attacks. That's just my adhd making me impatient with things I can't do.

I like the screenshot though, showed him a thing or two xD
โพสต์ดั้งเดิมโดย Elijah Hall:
โพสต์ดั้งเดิมโดย Peanut:
Can't kill spiders you say?

https://cdn.discordapp.com/attachments/215548786225709058/738451175883669555/unknown.png

:scythe::ironfist:
You have to take in mine that it's subjective. Some people really struggle to kill them, this being their inability to block due to issues reacting fast enough. Some might have issues reacting, like a mental issue. So yeah, some people can't kill them, for various reasons.

I for one have issues dodging, parrying and/or blocking attacks. That's just my adhd making me impatient with things I can't do.

I like the screenshot though, showed him a thing or two xD


Oh yeah, I did not take on any spiders at all until I got at least a tier 2 weapon. I'm use to games like Monster Hunter, so my dodging and guarding skills are pretty damn good. I do understand some people can't, but I just wanted to prove it's actually possible if you keep trying, you'll get it eventually :crashthumbsup:
โพสต์ดั้งเดิมโดย OndeTv:
โพสต์ดั้งเดิมโดย Elijah Hall:
[...]Hitting a spider in it's head, or around the eye will cause major damage to it. Yet in this game it doesn'[...]
You also have to remember that physics - because of the scale - work a little different than you are used to.

You are actually around 1 centimeter high, trying to kill a spider with the tip of a sharpened pebblet not much larger than a grain of sand, or perhaps shooting them with the tip of a thistle thorn, or pounding them with a makeshift piece of insect limbs.

So due to your very small size and mass, the force you apply is extremely small, which in turn means that their skin also becomes so much harder than you would imagine it being if you were normal size versus a monstrous side spider.

---

Anyway, all of the current larger insects are a threat, with the wolf spider probably being the most dangerous one. However, because they are such a threat you also quickly learn how to adapt to either avoid, flee from or take down threats. Which is frankly great in a survival game, being about... Well... Survival.
That's true.. Oh man, I didn't think about how small the weapons are in relation to the spider. To me, the weapons look huge compared to them. Oh well.

But the term survival isn't exclusive to enemies. Survival is ones ability to, well, survive. So yeah, spiders are more like a benefit really. Cast Away by Tom Hanks is a great example on survival.
โพสต์ดั้งเดิมโดย Peanut:
โพสต์ดั้งเดิมโดย Elijah Hall:
You have to take in mine that it's subjective. Some people really struggle to kill them, this being their inability to block due to issues reacting fast enough. Some might have issues reacting, like a mental issue. So yeah, some people can't kill them, for various reasons.

I for one have issues dodging, parrying and/or blocking attacks. That's just my adhd making me impatient with things I can't do.

I like the screenshot though, showed him a thing or two xD


Oh yeah, I did not take on any spiders at all until I got at least a tier 2 weapon. I'm use to games like Monster Hunter, so my dodging and guarding skills are pretty damn good. I do understand some people can't, but I just wanted to prove it's actually possible if you keep trying, you'll get it eventually :crashthumbsup:
From that I've seen, that's smart, cause they're vicious. It just in my opinion stings to fight such a strong opponent..

Like any enemy in a souls like game, it's possible, eventually, maybe! xD
holy jesus ♥♥♥♥ , second night wolf spider kill me, i reload, run out of my small base to go in mysterious machine, she found me make a facking jump IN the machine .... what in the world .... this game look good but if you have to have everything after the first night to survive this game really need some fix :steamsad:
My problem isnt that the wolfs are so strong, they are the alpha bug, they should be strong.

No my problem is they track you even when your not detected and will just camp bases. Though the world was supposed to be reactive? Giving the entire yard hyper player prioritization feels like the polar opposite of the intended goal. None of the bugs seem to have agency or interests besides what you do....

โพสต์ดั้งเดิมโดย Who Needs Sleep:
My problem isnt that the wolfs are so strong, they are the alpha bug, they should be strong.

No my problem is they track you even when your not detected and will just camp bases. Though the world was supposed to be reactive? Giving the entire yard hyper player prioritization feels like the polar opposite of the intended goal. None of the bugs seem to have agency or interests besides what you do....
I mean if you think about the back story of the game it makes sense, you are the unplanned variable. Taking up space and walking around in these creatures homes. So it only makes sense that they would be curious as to what this tiny new thing is.

I mean sure, normal humans walk there too, but for them they've never seen something so small make such a huge impact on the game world. So it makes perfect sense, and the wolf spider is what I heard a hunter/predator so that makes sense too.
โพสต์ดั้งเดิมโดย Elijah Hall:
โพสต์ดั้งเดิมโดย Who Needs Sleep:
My problem isnt that the wolfs are so strong, they are the alpha bug, they should be strong.

No my problem is they track you even when your not detected and will just camp bases. Though the world was supposed to be reactive? Giving the entire yard hyper player prioritization feels like the polar opposite of the intended goal. None of the bugs seem to have agency or interests besides what you do....
I mean if you think about the back story of the game it makes sense, you are the unplanned variable. Taking up space and walking around in these creatures homes. So it only makes sense that they would be curious as to what this tiny new thing is.

I mean sure, normal humans walk there too, but for them they've never seen something so small make such a huge impact on the game world. So it makes perfect sense, and the wolf spider is what I heard a hunter/predator so that makes sense too.
K, sept it makes for real ♥♥♥♥ gameplay when your base just gets horded every night and camped all day by wolf spiders. Dont they need to hunt? should not these bugs look at you with interest and attack you but ALSO still be going about there existence?

This isnt a breathing reactive world right now, its a zombie movie, with endless waves crashing around your base. If im in the mood for that, id boot up 7 days.
โพสต์ดั้งเดิมโดย Who Needs Sleep:
โพสต์ดั้งเดิมโดย Elijah Hall:
I mean if you think about the back story of the game it makes sense, you are the unplanned variable. Taking up space and walking around in these creatures homes. So it only makes sense that they would be curious as to what this tiny new thing is.

I mean sure, normal humans walk there too, but for them they've never seen something so small make such a huge impact on the game world. So it makes perfect sense, and the wolf spider is what I heard a hunter/predator so that makes sense too.
K, sept it makes for real ♥♥♥♥ gameplay when your base just gets horded every night and camped all day by wolf spiders. Dont they need to hunt? should not these bugs look at you with interest and attack you but ALSO still be going about there existence?

This isnt a breathing reactive world right now, its a zombie movie, with endless waves crashing around your base. If im in the mood for that, id boot up 7 days.
Oh I'm with you. I hate the freaking spiders and the way this game works. I just want the spiders gone so I can begin with the game outside of creative mode.

But yeah, it really makes so sense as to how the raiding works by spiders and the other weird creature..
we have the problem that we dont even engage a spider but one follow us everywhere without combat music or something and it doesnt matter how far we run away .. we played less than a hour and be chased by a giant spider. no chance to kill and no chance to get ant set so early
To those having issues with insects camping your base, there are a few things you can do:

- currently spike traps actually lure insects to you rather than prevent them as reported by many. So if you have built spike traps, remove them or place them away from your base

- food items. Insects smell it. If they keep showing interest, try storing your food somewhere else (and never close to an outer wall).

- If all else fails, find a safer location to build at. Personally (after having the same issues with insects raiding my bases), i built on top of a large rock which i could jump to but the insects could not. I am sure this issue will be tuned better in the future :)

Lastly, the spiders have a very large agro range. You can also generally see if they are aware of you even if they are not chasing you, because they will raise the front pair of legs. In the early game (as well as later on even when you are well equipped) they can mostly be easily avoided.

Generally, they follow a patrol pattern when they are active, as well as have a sleep spot when they, well, sleep. Once they are no longer agro on you or any part of your base as above, they will generally return to patrolling or go back to their sleep spot.
แก้ไขล่าสุดโดย OndeTv; 30 ก.ค. 2020 @ 2: 22pm
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กำลังแสดง 31-45 จาก 127 ความเห็น
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วันที่โพสต์: 30 ก.ค. 2020 @ 3: 33am
โพสต์: 127