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What difficulty are you playing on?
See, if they change the Spiders, it would actually, in my opinion, kill them. They are supposed to be a constant threat. It would kill the feel if you confine their appearance to certain areas. Btw, that's how Orb Weavers work. They (at least in all of my 4 games) stick to their territory. You see a Wolf one? You are supposed to hide or run.
You can easily avoid them. See the grass shaking? Duck and hide. Check what it is. If need be, run. In my last game, if have only once been killed by a Wolf Spider, because I actively engaged it. I dodged alot of the others, even the ones already homnig in on me. Just run, take high ground, hide.
If you struggle to kill them, there's three options:
Avoid them. You don't NEED spider armor. Or anything from a spider anyway, as far as I can tell.
Lower your difficulty. I don't knwo how much impact that has.
Practice. They are all killable. Orb Weavers more easily. It's just a matter of practice. Like with alot of other games.
If you just nerf them into the ground, all challenge would be gone. And some of us like that challenge. We have as much the right to be heard as you.
But simply confining them to certain areas and make them easier would more or less kill the game for me as of now.
They're obviously not impossible to kill, but some people struggle with it. With that being blocking or killing them.
And yeah, I know some do love the challenge and many might find the game less survival like. But there's more creatures out there that are hostile, like the soldier ant, the other ones I forgot the name of. There's at least 3 hostile creatures without counting the spider so there are potential for exciting survival in the game.
https://cdn.discordapp.com/attachments/215548786225709058/738451175883669555/unknown.png
You are actually around 1 centimeter high, trying to kill a spider with the tip of a sharpened pebblet not much larger than a grain of sand, or perhaps shooting them with the tip of a thistle thorn, or pounding them with a makeshift piece of insect limbs.
So due to your very small size and mass, the force you apply is extremely small, which in turn means that their skin also becomes so much harder than you would imagine it being if you were normal size versus a monstrous side spider.
---
Anyway, all of the current larger insects are a threat, with the wolf spider probably being the most dangerous one. However, because they are such a threat you also quickly learn how to adapt to either avoid, flee from or take down threats. Which is frankly great in a survival game, being about... Well... Survival.
I for one have issues dodging, parrying and/or blocking attacks. That's just my adhd making me impatient with things I can't do.
I like the screenshot though, showed him a thing or two xD
Oh yeah, I did not take on any spiders at all until I got at least a tier 2 weapon. I'm use to games like Monster Hunter, so my dodging and guarding skills are pretty damn good. I do understand some people can't, but I just wanted to prove it's actually possible if you keep trying, you'll get it eventually
But the term survival isn't exclusive to enemies. Survival is ones ability to, well, survive. So yeah, spiders are more like a benefit really. Cast Away by Tom Hanks is a great example on survival.
Like any enemy in a souls like game, it's possible, eventually, maybe! xD
No my problem is they track you even when your not detected and will just camp bases. Though the world was supposed to be reactive? Giving the entire yard hyper player prioritization feels like the polar opposite of the intended goal. None of the bugs seem to have agency or interests besides what you do....
I mean sure, normal humans walk there too, but for them they've never seen something so small make such a huge impact on the game world. So it makes perfect sense, and the wolf spider is what I heard a hunter/predator so that makes sense too.
This isnt a breathing reactive world right now, its a zombie movie, with endless waves crashing around your base. If im in the mood for that, id boot up 7 days.
But yeah, it really makes so sense as to how the raiding works by spiders and the other weird creature..
- currently spike traps actually lure insects to you rather than prevent them as reported by many. So if you have built spike traps, remove them or place them away from your base
- food items. Insects smell it. If they keep showing interest, try storing your food somewhere else (and never close to an outer wall).
- If all else fails, find a safer location to build at. Personally (after having the same issues with insects raiding my bases), i built on top of a large rock which i could jump to but the insects could not. I am sure this issue will be tuned better in the future :)
Lastly, the spiders have a very large agro range. You can also generally see if they are aware of you even if they are not chasing you, because they will raise the front pair of legs. In the early game (as well as later on even when you are well equipped) they can mostly be easily avoided.
Generally, they follow a patrol pattern when they are active, as well as have a sleep spot when they, well, sleep. Once they are no longer agro on you or any part of your base as above, they will generally return to patrolling or go back to their sleep spot.