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Different too different to compare
Adventure game is Secret of Monkey Island, Gabriel Knight, Broken Sword, King's Quest, Day of the Tentacle, Sam & Max: Hit The Road, Grim Fandango etc.
visual novels, interactive dramas are sub genre of adventure in my book
also click on the store page and see what the first tag says.
Narrative adventure
Narrative adventure games are those that allow for branching narratives, with choices made by the player influencing events throughout the game. While these choices do not usually alter the overall direction and major plot elements of the game's story, they help personalize the story to the player's desire through the ability to choose these determinants – exceptions include Detroit: Become Human, where players' choices can bring to multiple completely different endings and characters' death.
These games favor narrative storytelling over traditional gameplay, with gameplay present to help immerse the player into the game's story: gameplay may include working through conversation trees, solving puzzles, or the use of quick time events to aid in action sequences to keep the player involved in the story.
Though narrative games are similar to interactive movies and visual novels in that they present pre-scripted scenes, the advancement of computing power can render pre-scripted scenes in real-time, thus providing for more depth of gameplay that is reactive to the player.
Most Telltale Games titles, such as The Walking Dead, are narrative games. Other examples include Sega AM2's Shenmue series, Konami's Shadow of Memories, Quantic Dream's Fahrenheit, Heavy Rain and Beyond: Two Souls, Dontnod Entertainment's Life Is Strange series,[58] and Night in the Woods.
Adventure game has clear consistent gameplay: exploration and puzzles - there are no arcade elements. Heavy Rain is driven by quick time events, which are exact opposite of proper adventure game gameplay. There are no logical puzzles. There's exploration and a lot of tips called "thoughts". HR is an interactive movie. David Cage chose this way for his games many years ago, I don't think he feels ashamed of that.