One Step From Eden

One Step From Eden

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Maid Leila Mar 30, 2020 @ 4:30am
Can the Developers Even Beat Their Own Game?
I've been watching the developers stream on the Steam page off and on and I've never seen them make it past world 4. Heck, most of their runs seem to end on world 2 or 3. Game seems a little too fast, even for the people who made it. lol

I've also seen a lot of people in the discussions/reviews ask for a slower setting, and reasonably so, and they've faced a lot of backlash. It's amazing to me how poorly this game's community behaves, even the developer sometimes. No one is trying to take away your fun/difficulty/achievements, they just want a slower setting to help them learn the game. Sheesh.

When I found this game, it looked promising, but after seeing how poorly designed the game speed is and how poorly the developer/community acts, I think I'll pass on this one. What a disappointment. lol
Last edited by Maid Leila; Mar 30, 2020 @ 4:36am
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Showing 1-15 of 17 comments
Nichole24 Mar 30, 2020 @ 6:32am 
If that's true it honestly just kind of makes me respect them more, it means he difficulty of the game was definitely intentional then
Coxatris Mar 30, 2020 @ 6:41am 
When I first got the game I thought it was WAY too fast. After 12 hours, I am consistently making it to world 7. Once you learn to recognize the enemies and have learned their patterns, it is definitely manageable. Have I beaten the game a ton of times? No. But that's an issue with not being able to practice vs the bosses as much as you get to practice vs the regular enemies. It's going to take me more runs till I can streak.
Last edited by Coxatris; Mar 30, 2020 @ 6:41am
stevo Mar 30, 2020 @ 7:07am 
Originally posted by Nichole24:
If that's true it honestly just kind of makes me respect them more, it means he difficulty of the game was definitely intentional then
Pretty sure respect should be shown to developers who can balance difficulty rather than simply throwing it out there. Anyone can make a borderline impossible game by simply throwing ♥♥♥♥ at a wall
albireobe Mar 30, 2020 @ 7:33am 
Do you realize just how many game devs suck at their own game? Developing a game and playing it are two completely different skill sets. There are literally hundreds of strategies devised for competitive multiplayer games that the devs don't anticipate or even intend to exist because players are so much better than them at actually playing the game.

Over 10% of players have already gotten to Eden and it's only been out for a few days. The base speed and difficulty is perfectly acceptable, although an easy mode is welcome for those who can't adapt to it.
Ryan Dorkoski Mar 30, 2020 @ 8:05am 
Originally posted by Coxatris:
When I first got the game I thought it was WAY too fast. After 12 hours, I am consistently making it to world 7. Once you learn to recognize the enemies and have learned their patterns, it is definitely manageable. Have I beaten the game a ton of times? No. But that's an issue with not being able to practice vs the bosses as much as you get to practice vs the regular enemies. It's going to take me more runs till I can streak.

This is absolutely my experience too. I'm not super great at twitch-reflex-based games, but this one is definitely learnable with some time and patience. It's all that more rewarding when it does click for you. The first two hours did feel impossible, though.
MrSmiley Mar 30, 2020 @ 8:15am 
I've been getting used to it but world 4 boss was way too fast for me, but gonna keep trying. In any case, the creator was mentioned the slowdown mod and mentioned something about it in the patch notes coming soon as well today (its right at the bottom), so they know and seem to be working on something.
Nichole24 Mar 30, 2020 @ 8:37am 
Originally posted by bladechild:
Originally posted by Nichole24:
If that's true it honestly just kind of makes me respect them more, it means he difficulty of the game was definitely intentional then
Pretty sure respect should be shown to developers who can balance difficulty rather than simply throwing it out there. Anyone can make a borderline impossible game by simply throwing ♥♥♥♥ at a wall
I wouldn't remotely call the game borderline impossible and I would consider it to be pretty well balanced. Its certainly hard, but I don't think its BS or anything, and that's why I'd give them credit.

Making a game that is very difficult for them to beat, yet still making it well-balanced and intentional for its target demographic.
Lapinoire Mar 30, 2020 @ 9:39am 
If you thought this game was hard on the initial run, wait until you loop a couple times. Oh, and make sure to kill every rabbit and grab +Luck artifacts whenever you can.

The game gets pretty nuts after a while. Way worse than the initial run, initial run being a bit of a baby mode at this point.
Cold Baka Mar 30, 2020 @ 10:16am 
At first I also thought the game speed was insane, but after a while I started to realize that if you just slow down and focus on reading the enemies' movements instead of yeeting for max deeps, you will be able to retain a lot more health in between fights.

The most important thing to remember is that you have no time limits in battles (or, at least not in most of them), so do not be afraid to take your time, focus on dodging, and using spells after enemies have made their attack.

Granted, this is a bit harder in fights where there are 3+ enemies, or a missile timer is actually counting down for massive damage.

Another useful survival tool is to set phalanx as a card focus and get some shields going. They help a lot with not dying.
AncientSpark Mar 30, 2020 @ 10:40am 
Re: Developers beating their own game. Most people can't beat Slay the Spire's heart fight either and most people die to Act 2 out of 3 or 4 (depending on how you count the Heart fight). It's not THAT unusual for roguelikes to be that way.
Swizard Mar 30, 2020 @ 12:13pm 
What poor reasoning @AncientSpark - comparing a thinking game with a hyperactive action game
CelestialCereal Mar 30, 2020 @ 12:21pm 
I would say that Reva is pretty op with lots of max mana and mana regens artifacts.
After the first loop, she gets nuts. No more brain is needed. LoL
jbrd_ Mar 30, 2020 @ 12:37pm 
Originally posted by Strict_Gryphon90:
When I found this game, it looked promising, but after seeing how poorly designed the game speed is and how poorly the developer/community acts, I think I'll pass on this one. What a disappointment. lol

Literally everything about this statement is incorrect -- and FYI, ~10% of players have beaten the game according to achievement. Stop adding toxicity into what is otherwise a decent community.
Last edited by jbrd_; Mar 30, 2020 @ 12:39pm
AncientSpark Mar 30, 2020 @ 12:49pm 
Originally posted by Swizard:
What poor reasoning @AncientSpark - comparing a thinking game with a hyperactive action game

This doesn't change the fact that people not being able to beat the game in roguelikes isn't that uncommon? Or would you rather use Dead Cells as a comparison?
Last edited by AncientSpark; Mar 30, 2020 @ 12:50pm
Percher Mar 30, 2020 @ 12:58pm 
Just turn off your brain and try to zen through it lol
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Date Posted: Mar 30, 2020 @ 4:30am
Posts: 17