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But here are some pointers:
1. Just keep on playing. The best thing to do here is for you to focus on the difficulties/levels of the song, and not the song itself. Even if you hate the song, but the song has a great chart for you to practice especially if there are patterns you're having trouble with, you should still play that song.
2. In regards of what I said on item number 1, play difficulties in increments. What does this mean is: If you're currently stuck at Level 12 and wanted to play more Level 13s, start playing and clearing all or at least 95% of Level 10 and 11. Since you're stuck at Level 12, I'm already assuming you're confident at your skills at that level, so aim to clear at least all or 90% of all Level 12s. Then just play Level 13s as is.
3. Put some goal in mind. What I do, since I'm fairly confident with my current skills, is to aim to have a Rate of more than 99% in Levels that I'm confident in clearing in, that is Levels 12 - 15, and SCs 1- 6.
4. Max Combo is nice, but your top priority is to improve your accuracy, so accept Breaks in higher levels. You're practicing how to hit the notes in a pattern, not to only just Max Combo everything (Which you may utilize a lot more with the Rewind System the devs' going to implement soon for V 2.0).
5. If you want to clear more SC charts in 6 buttons, play regular level charts, and use the Random Effector. Not Max Random, but just Random. Not just you're playing relatively easy charts, but you building muscle memory to hit the weird note patterns 6B SCs has to offer.
Especially Item Number 5, that helped me the most to improve my playing 6B SCs.
wait wait wait... there's gonna be a rewind system? bruh, i've been asking for some sorta feature like such since 2021...
a rewind feature + a way to actually slow the game down like by actual BPM would be very nice.
rhythm games are very niche correct? shouldn't a game like DJmax be more accessible to new players? lol. if there's no way to train, then no one will play. i think it's really that simple... this isn't 2004 anymore.
In short, it won't magically help you get better in no time. It's all about practice at regular speed and how fast you can process notes + coordinate that with your hands at the same time.
oh yeah i do believe in things taking time & the grind it takes to get from point A > B
although i do not like "hard work". "hard work" keeps people in the worst possible mindset. just because something takes a long time to do/get good at isnt really indicative of 'hard work'. . humans should prioritize smart & creative work that isn't just a bunch of meaningless effort extruding full of diminishing returns.
but yeah practice modes are a must for games like these. just to help people train more efficiently & effectively. people want concrete ways to track their progress & milestones. spending the time it takes to master one song after the next via an actual training mode & rewind mode is the only way.
the whole point of most games is to simply be fun & addictive. with rhythm games like these, the addictiveness stops if you hit a certain threshold. then, your stuck playing the same easy feeling songs because the harder/cooler difficulties are filtering you out. and the problem here is that there's no clear way to reliable grind out muscle memory + reaction time in tandem with all of the complex patterns one might encounter.
PLUS, this would also increase sales in the longer term. since beginners wont get as discouraged if they train properly, then they'll be more prone to actually spending 500$+ on all the copious amounts of DLC this game has to offer.
I distintly remember when I first got into beatmania IIDX as newbie after having seen people play Blind Justice SPA (beautiful song, by the way, love it) and dreaming of one day just being able to 'clear' it, let alone getting a decent rank. It seemed absolutely impossible and out of reach. However, after 8-10 months of regular play I could clear it and that was such a phenomeal feeling. What I'm driving at is that rhythm games are a little different from the rest. They are kind of like going to a gym. You won't see any progress unless you play regularly and you quickly lose it if you stop playing even for more than a week. Mind you, nobody forces you to do so, but if you like them, you'll end up eventually playing them routinely. And if you don't...well, just don't expect to be able to magically learn new patterns and get perfect grades in one 30 minute session because you have 'practice mode'.
That won't help as much as you think it would. Sure, it's a decent tool to 'see' the chart when you're having trouble with 'reading skills', but just trust me, slowing down a song won't help you to get the finger dexterity and stamina to actually pull it off later at regular speed. And all of these skills ideally should be developed in tandem, not separately. For that, you need to keep playing at regular speed and pick the songs in a way where you gradually increase the BPM. slow BPM -> high BPM.
P.S No, it won't affect the sales in any way. You either love these games and put your time into them, enjoying the experience regardless of 'grades' and 'progression', eventually getting better, or you just like to occasionally tap-tap and never really progress. I've seen a lot of people who liked the idea of playing rhythm games but never really getting better because...they never played for more than 30 minutes a couple of times a week. It was not 'appealing enough' for them to 'grind'. And whenever the word 'grind' comes up, that means the person isn't really enjoying the game. If they don't - they don't play. It's that simple. You can't force people to play what they don't like.
okay yeah i'm NOT trying to argue with you here. i actually AGREE with some of the stuff you're staying, but you seem VERY VERY confused & you seem stubborn in your beliefs here.
so ima just go off a bullet point list addressing you.
1). no, you're not understanding yourself that training modes for games are not a way to "magically get good".. OR, you're greatly misunderstanding why people ASK for training modes in games... even in games like Fortnite people were asking for training modes.
my dude, no one is expecting to become a god just because of a training mode. i actually want rhythm games to be extremely difficult.
2) you're romanticizing rhythm games a bit too much. there are other genres that are very hard to get down, even with weeks of practice.
and no, rhythm games are NOT like going to the gym. when you go to the gym and train EFFICIENTLY, eat correctly, and rest well, then you WILL see those results after a few days. what are you talking about lol?
there's a huge disconnect between trying to compare rhythm games to "going to the gym". when you go to the gym there are CLEAR progress being made that can be observed, and there are clear achievements as well in terms of how much you can lift. this is because there are decent RESOURCES online that you can use to level your routine up at the end of the day.
3) who are you to say anything like that? have you played this indie rhythm game called 'Unbeatable'? it's inspired by Muse Dash. it actually has a mode where you can slow down the BPM and guess what? it works WONDERS when it comes to comprehending the chart you're playing.
4) and YES it WOULD affect DLC sales most definitely... if new players have better ways to train so that they have some sorta overall concept of their milestones & progress, then they a LOWER chance of being discouraged. THUS, the longer they stick around, more opportunities for them to spend money...
you're looking at this in the wrong way.... almost at how a gatekeeper would lol.
like yes. I KNOW training modes don't "magically" make you better. your approach is such a dumb-downed one overall. it's about the player & their approach, not the "mode". however training modes are a must & a given if you want to be able to train efficiently.
TRAINING MODES FOR FIGHTING GAMES LIKE GUILTY GEAR DON'T "MAGICALLY MAKE YOU BETTER".... HOWEVER..... TRAINING MODES FOR FIGHTING GAMES ARE STILL A GIVEN.
I don't really understand what you find so hilarious about the gym example. Can't track progress? Well, what are the metrics for when you finish a song (grades, score, miss counter, detailed display of how many notes you hit at what accuracy)? Why does the game keep track of your best plays? It's not there just for the sake of it. These are the tools that let you track your progress every time you play a song. Just like with the gym, you don't go and just lift the heaviest weight all the time right off the bat. It's all about a steady progress from easy -> hard. At a certain level of proficiency rhythm games do become quite physically demanding. With time, you get less misses, achieve higher accuracy and gradually develop stamina + finger dexterity to consistenly pull over difficult charts.
P.S Dj Max series is one of the (if not the) easiest classic VSRG rhythm games to get started as is.
It's fun seeing how conveniently you ignore the last part of my reply though. I'll repeat it again though. Have a nice day and have fun!
''You either love these games and put your time into them, enjoying the experience regardless of 'grades' and 'progression', eventually getting better, or you just like to occasionally tap-tap and never really progress. I've seen a lot of people who liked the idea of playing rhythm games but never really getting better because...they never played for more than 30 minutes a couple of times a week. It was not 'appealing enough' for them to 'grind'. And whenever the word 'grind' comes up, that means the person isn't really enjoying the game. If they don't - they don't play. It's that simple. You can't force people to play what they don't like.''
i never said it would attract more people. im saying for the ones WHO ARE INTERESTED in this NICHE & are also new will be more attracted to the games they know they can get some good & reliable practice in.
if new players are retained, THEN THEY WILL POTENTIALLY spend more money on DLC... because attention is currency in the world of business.
face it, you're a pessimistic gatekeeper.
yes, training modes don't automatically make you better. who tf is stupid enough to even argue that. it's stupid to assume such.
training modes should be a thing however. to help the ones that want to invest the time to sit and grind a solid way to get things down pat.
and no. by progress i dont mean some metrics at the end of a song.. by PROGRESS i mean the mental confidence & skill gained from leaning a track like the back of your hand.
P.S. im not ingoring anything you say. matter of fact, i'll quote it"
P.S.(P.S) - that's YOUR own subjective philosophy & experience. some people wanna do your approach and just mindlessly play forever.. but guess what?? P.S. other people want to focus on achieving good reliable practice. idc if you've seen people with who cant sustain play for more than 30 mins.. that's YOUR own subjective/anecdotal experience.
likewise, i know people who would love a solid way to train in rhythm games so they can enjoy themselves more.
what you're saying would not fly in fighting games at all. but overall they both have the same insane amounts of time you have to put into these games that actually warrant the training mode in the first place.
training modes in FGs dont automatically make you a 'Daigo Umehara'... HOWEVER... all modern fighting games all still include a training mode where you can LAB things out... hmmmmmmmm.... i wounder why that possibly could be??
first you argue "training modes wont make you better"...
then, you argue "training modes wont change anything"...
but then again, your take doesn't even matter... because lol guess what? Rewind mode is in the game right now. and it's honestly kinda nice. just saying.
oh boy.. anyways im done arguing. take care.
the potential issue is that this game also has a ranked versus mode. so some competitive people will naturally gravitate towards this i guess. that alone can throw people in the wrong sorta mindset and stuff.
[The low down: It comes down to three things, Pattern recognition, response time, and passive input.
It's been marked that humans can achieve a 40ms response time. (Done by a formula one driver.) Pattern recognition is imperative to playing SC+ songs. Your fingers can press keys in any manner of possible input, what prevents you from doing so is either recognition, or hesitation. If you don't swiftly recognize the pattern that your about to input, then you will stutter. If you aren't enjoying the song, then you will find it difficult to relax enough to be able to get used to responding in a precise manner while entering a recognized pattern 'passively.' To have a high response time, you need to be relaxed and non-hesitant. How you achieve that is gonna be different from person to person, but it generally starts by enjoying what your doing. That or a lot of Adrenalin. ]
What I've noticed in my time playing, as far as improving goes, is that most of the problem (when it comes to playing harder songs) is intuitive pattern recognition. Your brain will end up 'stuttering' when it comes across something it doesn't immediately recognize. The "trick" to teaching yourself these patterns quickly, is by finding those songs where "there is always that one part" you're messing up on. If you've played this game enough, you will for sure have a few songs that come to mind. Those are the songs you need to go play a few times in a row until you nail it. Like 99%+ max combo. Hopefully you like them though, cuz if you don't, improving will become much more difficult.
Enjoyment is very much required. Without it, staying relaxed and 100% focused throughout the entirety of a song, will become much more strenuous. When I start messing up, I usually just remind myself, "I'm only tapping buttons to a beat. Just press them. Don't think about anything else." That often works, for me anyway. :P We often overthink things, when we don't want to, and emptying your mind of those things will drastically reduce your hesitation. That, to some, is easier said then done. If you haven't learned to clear your mind quickly. I'd probably start there. Probably one of the most useful things I've learned in my life.
As far as getting perfects go, the only viable way to get used to 100%'ing songs, IMO, is to practice playing with the Fade option enabled, so that notes appear right as they get near the bottom. A lot of people will tend to lean towards looking at the the top of the screen, as the notes are coming down, for more time to recognize what is needed to be done, and respond. However, that more-often-then-not make your key presses inaccurate. By getting used to recognizing patterns at a moments notice, and keeping your sights focused on the line, your inputs will become far more accurate, and getting perfect songs will begin to happen far more frequently.