Bloons TD 6

Bloons TD 6

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New Legends Difficulties scales way to hard
With the latest patch the difficulty of the maps scale way to hard. In general the only problem is the starting cash. I dont know how I am supposed to defend 2 lanes with 9k when ZOMGs and DDT spawn in the first 2 waves. Like maybe its doable with the dreadbloon buff but without it not a single tower gets broken.

This just feels ♥♥♥♥, since i lost another 5h run just because map RNG + bad balancing is a thing. I just dont like the balance of artifacts, the numbers are just wrong. In what world is a 3x slower attacking sniper worth a 10% chance to deal 10x damage. Like the critchance + damage increase the damage of the sniper by 1.1x on average, but it has 0.33x attack speed. So it looses DPS. How is this a thing?
Another one that is bad ist the "monkeys attack slower but do more damage", on bronze tier it doesnt even boost your DPS. The numbers are just off. There are good ones but there are a lot of bad ones.
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i went for range to tack shooters with heli and boat hammered it everything melted didn't even see the ddt's they were just gone. Did get some nice artifacts along way to help but good strat just about to try the chimps now good luck.
When NK said that the "intended" design for Legends was for "Highly experienced players who ran out of content to do" I knew this game mode was doomed. Them not being able to see the potential for all kinds of players is very disappointing.

Viable builds are just....few and far between in this. It's very sad that we're just supposed to meta slave with a helicopter and then afk the rest of the match (yes I'm exaggerating here, but the point still stands, there are very very few actually viable options.) It's not about "making a strategy that works with what you have." It's just "use the correct strategy." This game mode could have been so much more. I'm actually starting to regret purchasing it.
I did play quite a bit but when that god run hits its really funny then my buyers remorse went away was laughing about 45 mins of my 4 hour run (camo artifact)
Last edited by discombobulated1; Feb 17 @ 1:36am
Originally posted by Valthejean:
When NK said that the "intended" design for Legends was for "Highly experienced players who ran out of content to do" I knew this game mode was doomed. Them not being able to see the potential for all kinds of players is very disappointing.

Viable builds are just....few and far between in this. It's very sad that we're just supposed to meta slave with a helicopter and then afk the rest of the match (yes I'm exaggerating here, but the point still stands, there are very very few actually viable options.) It's not about "making a strategy that works with what you have." It's just "use the correct strategy." This game mode could have been so much more. I'm actually starting to regret purchasing it.

Nowhere did it say this when i bought the DLC. Very dishonest practise.
i feel they need to not make runs impossible to beat just because you chose the wrong hero. I got the stone driller boss on stage 1. This guy needs you to have a varied composition of units. Thing is, how are you supposed to get that at stage 1? And the whole relic mechanic rewards you for focusing on a certain branch of monkeys, for example military or magic. Without focusing you wont have enough damage for later.

This mode feels like it needed some cooking before being pushed out.
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Date Posted: Feb 16 @ 9:58am
Posts: 5