Bloons TD 6

Bloons TD 6

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Awful performance in Rogue Legends
It is as it says, I'll post a screenshot whenever i figure out how to but i was playing the minigame of killing Phayze over and over again, blazed through it and got to 100+ pops, but the whole time had like, 4 fps, I decided to sell everything to just let it go by quicker due to only needing 70, and it was still running at 5 fps, no towers, only Phayze on screen, and still sub-10 fps. In the screenshot it says 13, but the previous full minute of me waiting on Phayze to just move was under 5 with constant freezing. Something in the code is absolutely hating existence, and just killing the frames, even with no towers or darts. Please find a way to optimize it, as it makes any run in Rogue Legends go from taking like, an hour or two depending on paths taken, to many hours just waiting for rounds to end in a 5 fps crawl. I blame sky shredder and S Maelstrom due to the ungodly projectiles paired with perma bouncing projectiles and tack shooter bouncing, fun combo but my frames are in the dirt 6 feet under any time i put them down.

-I can't post a screenshot but yeah, low fps on essentially a blank screen is wild
Last edited by ElfishBoot50 | Boltz∞; Feb 10 @ 2:56am
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I've also had a similar issue with phase in Rogue Legends. (and also eventually ended up at 100+ pops.)

At first I thought it was because I have a very old pc and I had an insane number of projectiles (while also haveing the bounce of walls artifact and artifact that explodes when dart based projectiles expire), but the show I was streming off my pc at the same time had no issues at all.

Unfortunately I didn't try to sell anything to make the game run faster nor did I have anyway of know what my fps was actually at (I don't even know what 5 fps would like, I just know it was less then normal), so I can only partially collaborate your claims. (I've also only had it happen once so far.)
Originally posted by Demon Swords:
I've also had a similar issue with phase in Rogue Legends. (and also eventually ended up at 100+ pops.)

At first I thought it was because I have a very old pc and I had an insane number of projectiles (while also haveing the bounce of walls artifact and artifact that explodes when dart based projectiles expire), but the show I was streming off my pc at the same time had no issues at all.

Unfortunately I didn't try to sell anything to make the game run faster nor did I have anyway of know what my fps was actually at (I don't even know what 5 fps would like, I just know it was less then normal), so I can only partially collaborate your claims. (I've also only had it happen once so far.)

In steam, if you shift+tab and go to settings, you can have an fps counter permanently in one of the corners, unfortunately screenshots don't have the fps counter in it through steams, but if you windows+shift+s it does catch the fps.
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Date Posted: Feb 10 @ 2:36am
Posts: 2