Bloons TD 6

Bloons TD 6

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What worked for you in Rogue Legends?
I'm curious what works because I don't think many of the heroes are even realistic to get a good run with (let's define a good run as passing the first stage as a minimum). I'll start:
Hero: Admiral Brickell
Artifact start: Bounding Projectiles Legendary
Additional powerful artifacts that made a significant difference: Zig and Zag, Splody Darts, Intelligence Agent (for the monkey subs from a distance) and Pops Fired.
Unification for primary monkeys is also surprisingly impactful.

I'm currently on stage 2.
Last edited by Lemon -NL-; Feb 8 @ 6:07am
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Showing 1-15 of 21 comments
got to stage 2 with Quincey Crossbow and boomerang but was way underpowered it seemed only few levels in.
Stage 2 is the farthest I've gotten, and that's about it. I used Benjamin, but it required a lot of RNG to get the artifact that makes dart based monkeys explode when their darts expire. This makes it so his monkey ace is actually worthwhile and can deal with most bloons. I use the camp to get it 0/0/3 (and no farther) and that is usually a good enough monkey to start with most waves. Stage 2 though, that's where I hit a big roadblock. I brick myself if I upgrade it to tier 4, and don't earn enough money to upgrade it naturally.
Hyebri Feb 8 @ 10:18am 
If you beat breadbloon and get its essence, the game becomes trivial. Then you can pick up every category specific buff and it's applied to everyone. Many give attack speed so getting splodey darts with attack speed means you can solo everything with a 320 bucc as long as you have camo detection.
Originally posted by Hyebri:
If you beat breadbloon and get its essence, the game becomes trivial. Then you can pick up every category specific buff and it's applied to everyone. Many give attack speed so getting splodey darts with attack speed means you can solo everything with a 320 bucc as long as you have camo detection.
That's an interesting interaction. So just to be clear, it's more than just magic/primary/military/support monkeys, but even something like a frost monkey will count as a dart monkey for the splodey darts? I can see why that would be very strong.
Hyebri Feb 8 @ 12:02pm 
Originally posted by Valthejean:
Originally posted by Hyebri:
If you beat breadbloon and get its essence, the game becomes trivial. Then you can pick up every category specific buff and it's applied to everyone. Many give attack speed so getting splodey darts with attack speed means you can solo everything with a 320 bucc as long as you have camo detection.
That's an interesting interaction. So just to be clear, it's more than just magic/primary/military/support monkeys, but even something like a frost monkey will count as a dart monkey for the splodey darts? I can see why that would be very strong.
Splodey darts already apply to every tower that has darts as their main projectile.
Hansu Feb 8 @ 4:47pm 
Furthest I've gotten was only 2 fights before the boss of stage 5 and I was already prepared to beat it, but I lost was because I decided to extract the Phayze Essence after beating stage 4 which gave me global camo detection and lost all my lives to early game camo purples.

I was playing with Gwendolin with the Harlegwen skin that lets me start with a Heli, I just had to upgrade the Heli in campfires until it was 3-1-0 and I had an easy source of all types of damage that could be bought from round 1, as I said, I lost after making the mistake of extracting the Camo detection, but that Helicopter helped me beat every single challenge I found on the way, so I just farmed those to get as much legendary artifacts as possible and breezed through the game, Heli works on any map since it doesn't care about obstacles or positioning so I didn't care much about strategy, the only slightly scary part was dealing with multiple lane maps but luckily I didn't find many of those.

Other than the Heli I had a 0-3-0 Dartling for race challenges (the get X pops in under 5 minutes one) and a 2-0-3 Super Monkey to counter DDTs in round 34, the gold price for the Heli was 3k and you start with that money and some more after the first few stages so you should only lose if you can't afford camo detection, after that the 3-2-0 Heli + Gwen can go without help until pretty much ZOMGs spawn.

Additionaly, I had the artifact that lets Heroes gain EXP from popping Bloons instead of rounds, together with the artifact that makes burning bloons explode, so Gwendolin actually worked as a main DPS.

I haven't tried again because that run was over 10 hours long and I wanted to try other heroes but I don't think it's that hard to replicate, I believe the starter Heli was 2-0-0 so you only need 1 campfire to get the run going.
Originally posted by Hansu:
Furthest I've gotten was only 2 fights before the boss of stage 5 and I was already prepared to beat it, but I lost was because I decided to extract the Phayze Essence after beating stage 4 which gave me global camo detection and lost all my lives to early game camo purples.

I was playing with Gwendolin with the Harlegwen skin that lets me start with a Heli, I just had to upgrade the Heli in campfires until it was 3-1-0 and I had an easy source of all types of damage that could be bought from round 1, as I said, I lost after making the mistake of extracting the Camo detection, but that Helicopter helped me beat every single challenge I found on the way, so I just farmed those to get as much legendary artifacts as possible and breezed through the game, Heli works on any map since it doesn't care about obstacles or positioning so I didn't care much about strategy, the only slightly scary part was dealing with multiple lane maps but luckily I didn't find many of those.

Other than the Heli I had a 0-3-0 Dartling for race challenges (the get X pops in under 5 minutes one) and a 2-0-3 Super Monkey to counter DDTs in round 34, the gold price for the Heli was 3k and you start with that money and some more after the first few stages so you should only lose if you can't afford camo detection, after that the 3-2-0 Heli + Gwen can go without help until pretty much ZOMGs spawn.

Additionaly, I had the artifact that lets Heroes gain EXP from popping Bloons instead of rounds, together with the artifact that makes burning bloons explode, so Gwendolin actually worked as a main DPS.

I haven't tried again because that run was over 10 hours long and I wanted to try other heroes but I don't think it's that hard to replicate, I believe the starter Heli was 2-0-0 so you only need 1 campfire to get the run going.
Dang the farthest I can get to is stage 3, and I felt accomplished.

Totally agree on the heli, 3-2-0 Heli is my goto start, extracted a wacky wibbly wavy common and use that as a starting artifact all the time now. I eventually mentor the heli up to that over time as starting round/cash permits for a map pool.

Going all out dart money with good artifacts for them can be good.

Alchemic engineering is fantastic for farming. Normal farms seem to suck unless late game you get a good rare insta one.

I never thought of using Gwendolin as a DPS, interesting.

Some interesting strats one can come up with.

That artifact that follows your cursor with a ton of towers SUCKS. Run away, far away. lol at it making tac shooters spin and follow you. Only point of this artifact is to pick it if its a rare/legend and others are common and you have a merchant coming up.

I agree tho with many others that too much of Legends is RNG - hours and hours of playing with no continue (barf 5 lives) just to have to start from square 1. The only way really to nudge your beginning stats is hours of farming commons to extract. That way you can pick 3 commons that synergize well and enhance them later. I see no point in spending your starting points on a rare or legendary artifact.
Originally posted by spawrage:
I agree tho with many others that too much of Legends is RNG - hours and hours of playing with no continue (barf 5 lives) just to have to start from square 1. The only way really to nudge your beginning stats is hours of farming commons to extract. That way you can pick 3 commons that synergize well and enhance them later. I see no point in spending your starting points on a rare or legendary artifact.

I've only seen essences of 2 of the bosses so far, but essences seem like the best starting artifacts to me.
- Essence of Phase: "All monkeys see Camo, and deal 3x damage to them. Heros slow bloons by 30%." With this artifact your allowed to run no Camo detecting monkeys and will save money on monkeys that could have gained Camo detection (and no longer need to go on the upgrade path that had camo detection.) The 3x damage boost to camo also makes dealing with the hardest non-boss enemy, Camo Mobas, way easier and the 30% slow around the hero is also nice.

- Essance of Dreadbloon: "All monkeys count as all categories. Tier 5 Monkeys and level 20 Heros deal 1.5 damage to Fortified and Ceramic Bloons." Though the second effect will rarely matter unless you really try for it, the first effect is still really strong. it allows the artifacts that affect only Primary/ Military/ Magic/ or Support monkeys affect all monkeys (Which will let you scale to insane heights and use multiple monkey types with no penalty.) Also makes choosing your temporary artifacts extremely easy as you no longer need a buff to a specific monkey type, but instead any type. (And if your like me, who is willing to spend a little cash to reroll for the temporary artifacts, then having Essence of Dreadbloon also helps you save cash.)
Last edited by Demon Swords; Feb 9 @ 11:27pm
For context: I'm in chimps mode stage 7 now and getting bored due to lack of challenge.
I beat the regular mode with Obyn, 2-3-0 druid and 2-0-4 snipers for the bosses. This is with the essence of phayze, which is the only sane artifact pick if you have it.
Dreadbloon is good too, but you'd still need to worry about camo detection which detracts from your boss dps.
A great tower for early game is the 3-2-0 helicopter, as it can solo everything even without essence of phayze.

Some towers that can get crazy with the right artifacts:
4-2-0 tack shooter can cover the entire map in flames for 3k cash, watch for purples tho.
Artifacts: trick shot a-tacks, hightened perception.

0-0-0 super monkey with explosive darts and zigzag darts destroys everything in every lane
he covers for 2k cash, and you can upgrade him later.
Artifacts: splodey darts, slower is harder, bouncing projectiles, zig then zag + essence of dreadbloon
0-4-0 druids with some cheap banana farms around can give a ♥♥♥♥ ton of cash when you
use their ability, and they keep the lane clear of regular bloons so your other towers
(snipers) can focus on the big boys. With some ranged upgrades from artifacts they can
cover a lot more farms than in the regular game, giving you way more cash per ability use
than you might be used to. You can also lower their ability cooldown which makes it
give even more cash/minute.
Artifacts: dream teams, absolute ability
Last edited by Killertje; Feb 10 @ 7:03am
Floppa Feb 10 @ 7:28am 
some darts tacks bombs n magic does the trick
Can get any hero to stage 2 as I saved and upgraded artifact that gives me a 2-1-0 helicopter which is basically cheating as it just takes 720 to make it detect camo and 2275 to also deal with armored bloons with pursuit. Can't for the life of me kill the stage 2 bosses, there is always a point that overwhelms me with far too many bloons that move far too fast to handle and this is just dumb and needs addressing. This is regardless of which hero I try, regardless of which boss I face. I cannot conceive of a combination of monkeys that would allow me to deal with it. I like legends but stage 2 is just stupid hard, cant imagine what stage 3 is like but I am going to go ahead and say I will most likely hate it.
Finally defeated stage 2. What I did is as follows: Obviously used the helicopter as described above a lot. Also got myself a 2-3-0 sub from the recruit and managed to get toxic glue sub artifact. At the end of Stage 1 I was offered a 0-1-5 Beast Handler which I placed near the end of the track to catch everything the helicopters had trouble dealing with and let the subs poison pretty much everything. https://steamcommunity.com/sharedfiles/filedetails/?id=3425079072
Oh and I took the shortest path to the boss. If you take the long path you'll have to deal with DDTs which I wasn't up for, they did show up for the boss fight near the end but the Beast Handler made short work of them.
First run was a scuffed Corvus run that ended up getting killed at stage 3 due to dreadbloon saying no to mermonkey tribal (Normal bloons were protected by rock bloons on waterpark top path). Currently 10 hours deep in a normal quincy run at stage 5 that relied on bringing the relic that turns all primaries into all monkey types (other relics are just general buffs). This relic plus splodey darts will be enough to easily hold the early game by spamming your 0-0-3 crossbows (Unless you get lucky and find an abnormal amount of campfires, do not upgrade this insta monkey). For relics to pick up, you are looking for anything that buffs attack speed and damage (normal pickups), even taking some of the more extreme trade offs(such as cost increase, this is a very cheap strategy to survive the early game). For towers, you are looking to recruit heli, boat, or super (eventually all) since you will not have the damage to put down your first boss if you do not get one of these towers. For stage 1 you are just looking to improve the artifacts you grab and try to get any of these three towers. A warning for the early game, do not bring your final wave above 35. This strategy trades an early power boost for the absolute lack of ddt popping power. If you reach this point on stage one, hope to rng that you get a ddt killer in the random buffs you get.

Moving to the midgame, you can be a bit more flexible based on the boss relic you get (Bloonarious and phaze are the best stage 1 relics). Stage two shouldn't be much of a challenge so long as you get another of the three OP towers and buffs supporting them. If super and/or boat are you towers and you did not manage to get heli, you are going to be looking for the random ddt killers from the power up slot in the inevitable fight with ddts. If you get heli, obtain artifacts to support it and boost it to an apache dartship, since this can solo the general waves at this stage of the campaign.

In the endgame, you are looking for a couple pieces. 1. The final of the OP monkeys you have not found yet. 2. Whatever attack speed buffs you haven't grabbed. 3. mib hero relic. 4. Dreadbloon's essence (oversimplification but this is the gist of it). The reason why you are stacking all of these attack boosts is because of the mib hero. At the cost of 100% attack reload (worst case), you will have a $540 mib without detection for the remainder of the campaign. This is required if you get camo detectors that cannot normally hit ddts. Dreadbloon's essence should be self explanatory, but it turns on all of the type specific relics for all of your towers. After this, the only way you lose is if you ruin the run (do not make your projectiles too slow). I do not have proof of this being viable, but I believe that this build can take on a #ouch stage 5 bloonarius due to the raw damage the strategy can output (The challenges besides the time races are jokes with this strategy).

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If you do not want to read about my run, a tip I can give players trying to get further is to wait. The first stage should give you more than enough to beat the first boss every time, and you can grind this until you have the proper starting pieces to make your build work (primary monkeys becoming all monkey types was my relic) . And do not push to round 35 on stage 1 if you do not want to deal with rng. Trust me, ddts will end your run if you get greedy.
I just had my furthest run with Clown Psi. Stage 5, boss was dread balloon. I was 2 maps from him but starting with only $6500 cash meant I couldn't afford any of my good towers so I couldn't deal with 4x Zomgs. My main DPS at that point was a 4-2-0 Monkey Buccaneer, but he costs 7900. I also had a 2-0-0 Wizard monkey, but I couldn't afford to upgrade him to flamethrower either. If he were a 0-2-0 Wizard money I may have have won as then I could have afforded flame thrower I think.

Stage one breakout was finding a 2-3-0 Druid and then eventually picking up my 4-2-0 buccaneer. Grabbed a 0-2-5 Sniper as the reward for killing Vortex. This sniper then became my boss killer in combination with my Buccaneer.

Stage two was Phazye, which was fine, because Clown Psi starts with a legendary Monkey Village artifact that makes the range huge as well as 0-1-0 village. So I upgrade that village to 0-2-0 and that took care of all stealth concerns for 2400 before I beat Phayze. After phayze I upgraded the village to 0-3-0 for map-wide anti-ddt.

I had to occasionally skip maps, usually multi-lane maps like bloonarius prime, or super short maps like Penisula. In the future I'll probably just immediately skip those since you won't really have the specific monkey's to deal with those maps and with the tower cooldowns, you can't build enough towers to deal with those kind of maps.

Overall I am enjoying the game-mode, but it feels bad when you lose because often times it's a brickwall where you just dont have the tools to deal with it, regardless of any other strategy. If you could preview the all the maps on the stage when you start, you could maybe plan better but with it being blind, there is certainly some RNG to it, and sometimes you just can't win.
Last edited by JarofDeliSauce; Feb 19 @ 7:05pm
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