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Odd, my run with Churchill seems to be too easy tbh. Is that because of my hero choice or because of the EXP relic? I get away with a alchemist buff, spike factory and a cheaper dart monkey. I could probably handle it without one or two of them, I think. The amount of level ups are quite insane as long as Churchill gets all the pops.
if your looking at the party like a deck in a deck builder thats a good point i did not catch. i feel like if they used systems to upgrade your deck as you go and pick or customize then yourself would be great. It would open up the issue of not hitting some balloon types by letting people pick what counters they want and also let people build into their relics and other boosts more as well to encourage synergy.
Most of the time it felt like playing the Odyssey game mode, since Relics don't really change how you play the game that much.
If Relics were more interesting or there were more ways to increase how powerful monkeys feel, it would be way more fun. Sure some Relics change how monkeys behave, but most of the time it's either not really noticeable or its a change I simply don't want to make.
Finding cool "builds" and overpowered combinations of powerups is an important factor of what makes roguelikes/roguelite fun. But I feel like the devs kinda missed the mark on this.
For the relics, so far i only found three heavily broken relics, essence of phayze, the growing steady and, the strongest of all on a 0-4-2 dart monkey with no pierce bonus, the splody darts.
For a game breaking combo you have the spririt of the forest with the essence of vortex.
You're just nerfing your Tack by -20% to make it spin..................
I guess the worst part is that when you're forced to pick artifacts and you cannot skip the choice that might disrupt your current loadout
They should make waves easier, I guess. And maybe have some metaprogression for quest stuff which makes the runs easier.
Quest really wants you to get some essentials to have any success.
Altering costs for units would also work. Like making x-2-x village upgrade super cheap so camo popping is less awkward to solve for the DDTs.
Or making heroes give nearby monkeys buffs.
The mode forces you to lean very heavily into fairly boring strategies in each run.
Making it a lot easier and just making optimization less crucial could be good.
I don't really like using the same 2 monkeys in every map for 3 hours straight.
The idea is good. And definitely can work.
And I hope there is an overhaul and some "Draft your starting party of 4 monkeys!" so things feel more varied and less shoehorned.
Maybe starting stuff could always be a draft: "Pick your hero from these 3. Then pick a monkey from these 3 options four times to get your starting crew."
Starting runs being Draft Mode would probably be super fun at least for me.
so i can both have sauda to win the game for me and geraldo so i can pretend to be good at it
Yeah. Same. I've black bordered a lot of the game.
The specific playstyle Quest wants you to do adhere to isn't fun.