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If you have an issue with it, then leave the match, or put some sticky notes in front of the monitor.
Cosmetics are there to be seen, there is no point implementing them if others cannot see them.
I'm going to happily out myself as bisexual, so based on your questionable math skills (the literal interpretation is "one in a hundred million people is LGBT") I am supposedly the ONLY LGBT person currently on Steam, give that Steam sees around 69 million unique players per day and 132 million unique players per month (source: https://www.demandsage.com/steam-statistics ).
Therefore, if just ONE other person self-identifies as LGBT on this thread in the next half-month, your statistics are bogus.
Works out for both sides of this dumb argument
1. those who want to see other players cosmetics, no matter what they are, can see them
2. those who don't want to see other players cosmetics, no matter what they are, don't have to see them.
a win-win
But the flag? lmao
People have asked for this in quite a few games, most notably modern CoD with its bizarre gimmick skins that don't look anything like real soldiers, and in some cases completely brick the game balance (Roze, Groot). Still, it's unlikely to ever occur, for the simple fact that companies make their money off trinkets, and want all players to see them to encourage future purchases.
The only game I can think of that had a "cosmetics off" option is Team Fortress 2, where it can be enabled on custom servers. That came in very handy when TF2 added 100-player server support and promptly ran into the "object limit" (a hard cap of 2048 "active" items in a server at a time, including doors, projectiles, and cosmetics). Disabling cosmetics gives an object headroom of up to 4 per player (one hat, two other cosmetics, and one "visible" action item like a canteen).