Bloons TD 6

Bloons TD 6

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Give tips to beginners
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Showing 1-15 of 15 comments
* The 0-0-3 dart monkey is one of the best early game monkeys in the game. Make it 0-2-3 and later 0-2-4 to make it even better.

* Round 63 is a hard round for beginners, but a 0-2-4 ice monkey can trivialize it. Put a x-2-x monkey village near it so it can see camo and it can handle most things pretty easily. Upgrading the ice monkey to 0-2-5 will allow it to trivialize one of the other hardest bloon types for new players--DDTS.

* Sauda is one of the best hero monkeys in the game. She gets to see camo basically from the jump, does incredible dps, and can be upgraded to handle things she might otherwise struggle with (like lead) by putting appropriate support monkeys near her.

* A monkey village with x-4-x makes it so any monkey can bypass any bloon defense type. Unupgraded monkeys can pop both lead and camo, for example. This is really helpful for monkeys that do big aoe or big dps but don't otherwise pass those defenses.

* Pat can be placed in water and is good at holding back low/mid tier moabs.

* Churchill is extremely cost-efficient for Deflation mode.

* When you're in a map, open up your options. Make sure "Disable Nudge Mode" is off and use Drag & Drop. This make it so you can place towers more precisely. Auto-start is also a good one to enable for smoother gameplay. There's rarely a reason to want to place and spend at the start of a given round rather than as the funds become available for whatever you need.

* Take advantage of holiday events that let you earn free insta-monkeys (like this Easter one). These can help you beat (or cheese) maps that might otherwise be very difficult. Eventually you will want to be able to beat any map on CHIMPS, but this thread is for beginners. :btd6salute:
Brevan Apr 20 @ 5:09am 
The Bloons TD6 wiki is a great source of information for otherwise undocumented effects (an upgrade's bonus damage, Paragons, etc)
https://bloons.fandom.com/wiki/Bloons_TD_6
Advancing to "hard" / chimps / half cash is less important than leveling your towers.

Get Mo Monkey Money first in the magic tree and monkey education in the support as your goal of knowledge spends over anything else.

Play maps on easy - all of them - and unlock harder maps as you go along - but keep doing "easy."

Put your "low level" towers in the game but don't focus them; primary towers can blow through virtually any map on easy on their own; just get them experience, so you can start using them for medium and hard maps.

Banana farms aren't necessary for really any map. They are a crutch.
Originally posted by Ackranome:
Advancing to "hard" / chimps / half cash is less important than leveling your towers.

Get Mo Monkey Money first in the magic tree and monkey education in the support as your goal of knowledge spends over anything else.

Play maps on easy - all of them - and unlock harder maps as you go along - but keep doing "easy."

Put your "low level" towers in the game but don't focus them; primary towers can blow through virtually any map on easy on their own; just get them experience, so you can start using them for medium and hard maps.

Banana farms aren't necessary for really any map. They are a crutch.

Mostly agree, but want to elaborate on three points:

1. Monkeys split the experience, so if you want to level one quicker, place a bunch of those on a map and very few of other kinds (except when necessary to deal with certain threats).

2. Banana Farms are a good learning tool and used for certain achievements, but yes--don't form all your strategies around them because those will fail on CHIMPS mode.

3. It isn't actually best practice to just play on Easy at the start. Medium isn't much harder and will net you more cash and holiday bonuses. It's only an extra 20 rounds and the only harder enemy you really see is the single upgraded moab on round 60.

~~~~~~~

As a bonus newb tip:

In the early game, prioritize getting something that can see camo, then get something that can pop lead, then get something that can do both. Specifically...

The first (lone) camo balloon shows up at round 24.

The first lead at 28.

The first camo lead at 59 (I think).

Ceramics show up at 38 and can present a different kind of challenge, but rarely are a big issue once you have a good starting line up figured out... until round 63. This trips up a lot of people. 75 lead and 122 ceramics. Well upgraded ice and glue monkeys help a lot--or just tons of damage.

Basically, very few game modes deviate from the standard round orders (it's not random), so learn the problematic rounds and figure out solutions for them. Difficulty doesn't change these either. It just changes what rounds you go to; 40, 60, and 80. Certain modes will go to 100 and/or mix up the round lists a little. Don't be shy about pushing into Hard - Standard once some of your monkeys are leveled enough to provide good tools for it.
4/0/2 Ninja & 4/2/0 Alch carry easy difficulty/first 40ish rounds
Gabriel Apr 20 @ 7:07pm 
yea, fr
Originally posted by KingKickAss:
4/0/2 Ninja & 4/2/0 Alch carry easy difficulty/first 40ish rounds

0-3-2 Wizard can do this as well. I don't remember what round purple bloons come out, but you need something to deal with those if you use wizard.
as1089 Apr 20 @ 11:10pm 
Originally posted by Albinosaurus:
Sauda is one of the best hero monkeys in the game. She gets to see camo basically from the jump, does incredible dps, and can be upgraded to handle things she might otherwise struggle with (like lead) by putting appropriate support monkeys near her.

This is wrong. Sauda is a good hero for beginner and intermediate maps but far from the best and a common trap for new players is becoming reliant on Sauda and being unable to play harder maps. I don't think recommending Sauda to new players is a good idea.

Originally posted by Albinosaurus:
A monkey village with x-4-x makes it so any monkey can bypass any bloon defense type.

That's actually x3x.

However the most important thing that you should do is play around with the towers for yourself and formulate your own strategies.

Also as a word of warning to beginners, this game has a lot of microtransactions and the game is getting less and less subtle about using unscrupulous tactics to get you to buy them. If you have poor impulse control and especially as a beginner you are a target - there are many aspects of the game's design that nudge people in the general direction of the cash shop.
I use Sauda in advanced maps all the time. There aren't too many where you can't and she just solves most of the rounds until 60+. I definitely do recommend her, but I also think people should try and learn all the heroes.
I would resist the urge to buy any MTX since you can earn pretty much everything through play. The exceptions might be Rogue Legends since it's a separate game mode, and maybe the map editor if you're into that sort of thing. Otherwise, there's no real benefit to getting extra insta-monkeys, powers, or monkey money since you will have way more of those than you can really use once you play enough. There are tons of maps in the game and each different mode on each different map provides MM.
Aldin Apr 21 @ 12:32pm 
If your defense can beat round 40, it is probably good through 50. This is a good time to get a monkey to an expensive tier (I.e 4xx helicopter or 5xx/xx5 dart, etc.)

Helicopter on most single path maps can pretty much solo through round 60 (following 3xx to 32x to 42x). It is also part of a good winning CHIMPS strategy on a lot of those maps so you won’t be wasting your time using them as you get more familiar with other towers as well.
imag2OOO Apr 22 @ 5:34am 
you can use a 042 buckaneer to solo most 40 round maps
Originally posted by as1089:
Originally posted by Albinosaurus:
Sauda is one of the best hero monkeys in the game. She gets to see camo basically from the jump, does incredible dps, and can be upgraded to handle things she might otherwise struggle with (like lead) by putting appropriate support monkeys near her.

This is wrong. Sauda is a good hero for beginner and intermediate maps but far from the best and a common trap for new players is becoming reliant on Sauda and being unable to play harder maps. I don't think recommending Sauda to new players is a good idea.
Sauda & a 4-2-0 Alchemist can carry you through nearly every single lane map till wave 40.
That's an easy way to farm Monkey Money, which should be seen as a quick way to unlock all other heroes and to try them out.
Yes you can get reliant on a Sauda start which wont work on maps with more than one lane (all harder maps), but I am also confident that new players who'd read tips in a forum will also ask question when stuck, or look up a youtube video.
Sauda does so much dps that you only need to cover lead and you can easily save money to power buy more powerful monkeys by round 50 or 60. Add a x-x-4 ice monkey to handle 63 and you all you have to build against until round 90 are moabs. She's incredible. Sure, there are maps where she can't reach, but there's not a really a hero that does everything. Sauda is just higher tier than most.
you litteraly can do all maps from beginner to advanced from easy to hard mod with heli pilot 4-2-0 (the ones after "hard" cannot be completed this way in some of intermediate or advanced)
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