Bloons TD 6

Bloons TD 6

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Rogue Legends should have maps that scale with the difficulty
I'm tired of starting a run and getting blasted by a map that is simply impossible with almost every single possible loadout in the first encounter.

This DLC already is not just unforgiving, but insanely unfair most of the time. I played BTD6 for a while now, and while I'm no expert, this is simply too hard to be fun, or to get me to come back for more runs. How am I going to beat an expert map with 3 monkeys that have cooldowns on purchase and a hero that needs to level up every single level, and barely any modifiers??

The DLC genuinely needs some massive changes, as right now it's all risk and no reward.
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But they are already oh so exitedly work on DLC 2 and had to cancel their plan of making a third one in this very same year :(

edit: removed an "already"
Last edited by xSil3ntd34thx; Apr 5 @ 6:50am
Originally posted by xSil3ntd34thx:
But they are already oh so excitedly work on DLC 2 already and had to cancel their plan of making a third one in this very same year :(
doesn't surprise me considering that not only did we have to deal with the cancer that is BTD battles powers, but now we're dealing with the parent company of NK aka the one who literally owns plarium aka the creators of raid shadow legends.
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