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unannounced and progression inhibiting quick patch*
Also this feels like a bossrush and/or contested territories moment in terms of updating as of right now (but this time money is actually involved too).
If they made upgrade costs return to normal, it'd be a huge step in the right direction. The next would be biasing relics towards what your strategy is actually built around. Then they could start giving out actually useful relics. No one cares about a tiny pierce upgrade or a microscopic attack speed boost. It would also be nice if they let you choose your loadout instead of giving you pre-picked towers.
I don't think there are any real cure alls to fix this in general. But i would honestly say is just remove most of the wave scaling on the bloons -atleast 50% of it currently-, let players reroll one relic choice at chests, hero loadouts let you select an additional monkey, and additional relic of common quality ( total 12 relic choice energy).
I'm not the greatest at bloons but being stuck at either stage 1 or making it to stage 5 with an OP setup with nothing inbetween is kind of absurd.
I also hope the Devs do read this forum, i haven't ever posted here, but it seems like a good time to do so.
To be fair, both can be true at the same time. Playing as a character with a 3/0/2 helicopter (if you have Phayse as your starting relic, otherwise 3/2/0) is quite literally an AFK-fest. Meanwhile, playing something like Benjamin with any number of monkeys is actual misery.
I think it's okay to have some artifacts being highly valued and others lowly valued, but at the very least there should not be such a huge disparity between monkey towers like it is. You're still correct that the balance is the problem, but I think it's much much farther than just the artifacts. The biggest problem is that we play so very few rounds, with extremely tough waves right at the start, so the only viable towers are the ones that are immediately strong at very little cost.
It surprises me that the people who created BTD which is fun to play - somehow lost that skill in creating this. puzzling.
The balance is trash
The party building is trash
Mentoring makes little sense as it just makes monkeys more expensive.
Half the relics are a punishment or have some horrible downside.
For the price tag and a game this well developed - I'd expect better.....a LOT better.
mentoring DOES make sense if you pay attention. it adds A PART of the upgrade cost, but not the full upgrade cost (you can check this for yourself). effectively its an "pay more upfront and get a discount" type of deal, but i agree with everything else you said and i feel like the game doesnt give enough info for players who dont know the game by heart. in the loadouts you cant check what monkeys or upgrades you get from it. the game just expects you to have memorized all monkeys and monkey upgrade appearances and upgrade paths. same with bosses. phyze shows. great. what does phyze DO tough? cant find it anywhere in rogue legends. you have to go to a completely different gamemode to read up on what the gimmicks of a boss is wich can be very punishing as rethorical said if you dont prep with the boss gimmicks in mind you will just lose, but how are players to prep if they dont know what to prep for? add that the game doesnt tell you what mentoring is for causing people like you to believe its pointless (and honestly, me too untill i noticed it didnt add the full price) and you will see what i mean with the game not giving enough info. add the unbalanced artifacts, with some barely increasing your power, others being completely op and others being actively punishing or have punishing combinations (essence of dreadbloon with overwhelming synergy common actively debuffs magic monkeys by increasing their prices more then it increases their attack power). its a mess
yeah its true,
start the game with harlegwen skin (gwen) which is have 2/0/0 heli and 0/0/0 gatling is very smooth and versatile for early game. For me dreadbloon/bloonarius relic are the best option for starting relic because i always restart the campaign until get phayze for first encounter boss :D
yeah.. it is difficult, unbalance and not rewarding enough.