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The point is why don't these numbers exist in the game? The code knows the numbers, and yet the description is non-specific in any way sometimes, but other times is gives you the exact numbers an upgrade will give.
Criticism of something is not necessarily hatred of it. Just like being an apologist of it isn't love. We shouldn't have to crowd-source understanding of a game's basic mechanics.
Perhaps it is better to say which particular one? If an ability has unique property, it usually used a term called "Special". Like MOAB Assassin, Special Preparations. Many abilities don't necessarily need camo detection to activate, like Pirate Lord and First Strike Capability.
I would agree that it is a nice touch to clarify information about DDT interaction in MOAB Assassin and Monkey Pirates. But then, what Banana said did pointed out a major limitation in this game, UI (User Interface). It feels so cramped to include many information, especially:
It would mean a major overhaul that cannot be done in a short time, while not addressing another issue in the game, game balancing:
----2. The depth----
In patch 25.0, MOAB Mauler has lower Ceramic damage, The Tack Zone changed its "Normal" attack into "Sharp". In most scenarios, when upgrading something to Tier 5, it usually has pop all capabilities. Because it is something to reflects on what you pay for.
A Sky Shredder and Carrier Flagship are an investment, so their attacks must be pop all or "Normal". At the same time, they should not be able to pop camo without relevant crosspath and support. So, why a 2-5-0 Pirate Lord able to hook DDT without detection? That's interesting, what happen if it don't? Purchasing 0-5-2 crosspath, why?
This is a problem that is very hard to optimize: crosspath interactions. If 2-5-0 Pirate Lord needs support or bottom crosspath to hook DDT, it will become a far less appealing tower. But at the same time, the lack of Double Shot makes 0-5-2 no sense with the projectile travel speed boost. There is no perfect answer.
----3. This motive----
Something for sure is that, you paid less for MOAB Assassin, more for Carrier Flagship and Pirate Lord. So MOAB Assassin should not have a too easy way to pop DDT. Which I think the major motive for this game is, "you get what you pay for" and "observe the battlefield".
Which is why I don't believe adding all possible numbers to Perma-charge will help. At first glance, 0-5-2 Permacharge should perform better due to higher layer damage. However, most expert players purchase 2-5-0 plus an investment to MIB. Why?
Because of late game rounds, 91 to 100, notably 98. In most scenarios, that needed pierce is much more important, plus it does have attack speed buff and better synergy with Pat/Gwen.
----4. The nature of human----
This is why I said "observe the battlefield". Transparent information =/= better introduction to basic mechanic.
Because not everyone will read and think, just like how long I would write. They just pop inside the game, open Sandbox and Challenge Editor. Rather than asking here about "Best Overdrive placement in The Coast". Numbers and immunity are helpful, but they don't educate. In fact, I see more confusing players on games that actually give transparent, crystal clear info.
Because like what I said above. I read the recipe that said I need 50g of salt or 2 tablespoon. So... should I put exactly that? Why not just taste the soup by my tongue? Why not see what kind of ingredients I used for soup base? I mean, we are human, we have a tongue. Just taste the soup rather than starring at recipe and question the "professional" level.
----5. Just do it!---
Just like this game. Why would you read those numbers on a potato chips packaging other than expiry date? Just, eat it. Seriously.
I understand this game mostly by reading patch notes and observe what it does in-game. Even without reading patch notes, I tried Sandbox a lot. Such as:
- if Alchemist's buff is enough for Blade Mealstorm
- how Apache perform without MIB and Sabotage on Infernal R95?
- Is Churchill Energizer viable, and in which condition it would
- How this tower launch projectile and why it matters
- Why MOAB Eliminator's main attack doesn't help much to pop DDT rounds?
---
This is what I will strongly suggest instead, even in simple way of execution.
Tag/Filter system.
https://gamerzclass.com/wp-content/uploads/2020/06/02-Hero-Selection-Drafting.jpeg
Or add an option in well options to show it by default etc.
We should be fortunate bcs it had already undergone a lot of updates just for gameplay only. UI isn't something that can be done in few days, even the user who tried to make a BTD 6 Tower stat website still need a lot of efforts and maintenance.
https://statsnite.com/btd