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Let me say I am happy you are making a point and we are exchanging arguments here and not insults. If I come across as rude at some point please tell me, I am most probably not doing it intentionally.
I have to stick with what I said though: The term "Pay 2 Win" should be used for multiplayer games that actually rip off people because they literally kinda force you into doing it to have a chance AND (very important in my opinion) because the term has to be reversible -> you have to _loose_ due to not paying. And that is not what happens when you don't by the stuff in Far Cry. That said I do totally agree that it is incredibly ♥♥♥♥♥♥ demeanor by the company (not necessarily the Developers for they don't have a say in these matters potentially) and it makes me annoyed. Then, again, if people wish to literally pay additional money to get stuff that they can get anyway - and that makes the game less exciting - I guess it still is kinda also their decision. I would look for free ways to make the game easier.
In my opinion being precise and not using terms for very different issues is needed because else stuff gets mixed together and that is often enough used against the consumers by the exact companies that try to milk us gamers even beyond just getting us to buy their games. Therefore I want to mention that even mobile games are not "pay 2 win" if they go ahead and urge you to buy some sort of ressource that allows to play more like once or twice a day. That is "pay to play", which is about as bad, but also it's own thing.
There is a difference between taking advantage of the fact people of course don't want to loose all the time and taking advantage of people being impatient.
Well maybe true, but, again, i want to point out that "Pay 2 Win" kinda requires to have a "don't pay & loose" condition.
No, he already clarified that. The implication is that someone else must lose.
Which is why it goes straight back to singleplayer is irrelevant. "Winning" is typically related to competition of some kind.
You don't say you won Skyrim, you say you beat Skyrim.
Nobody else loses because you chose to throw money at a SP game.
Well, unless you're going to argue that technically we all lose because you're encouraging ♥♥♥♥♥♥ developers/publishers.
But you don't win anything, you just succeed at a game where there is no competition. You literally pay for making the game shorter. That isn't winning. Some people would even argue that you actually reduce the amount of enjoyment you'll get out of it.
It is not "pay to win" just because you spend additional money and get something out of it.
Edit: And it literally is not what you write, you yourself say "you can pay & win" but "Pay 2 Win" only really is a thing if a. you win against competition in the first place and b. you actually HAVE to pay to have the best chances of winning. But that is literally not how Singleplayer works.
I was waiting for someone to bring that up ^^
Let's face it, if life had a developer, this place would be getting 1 star reviews.
There is no competition, Pay 2 Win is not when you pay to skip a map in singleplayer. (Edit: and Co-Op as well ofc. You don't win a map, you succeed at beating it.)
Erm... no, they are not pay to win by definition.
A cash grab is not necessarily pay to win, just like how a pay to win game isn't necessarily a cash grab.
yeah i like that reasoning for a game is pay 2 win if you realy feel the need to cash in some money like Black Dessert for example where you realy need 2 buy some pets and some premium to get trough the first week until you get all the free ♥♥♥♥
I don't even know why people care about this term so much, it doesn't define what a game is or how good it is.
Bloons has microtransactions and their devs are obviously greedy but the game itself is good and the grind isn't that horrible.
All this obsession over the pay to win term is dumb af. It was literally invented by some random players that probably played a ♥♥♥♥ MMO or another cash grab game made to exploit the playerbase for money and now people are trying to make a definition for it that they can apply to every game. It's like arguing what the definition of pee pee poo poo is.
TLDR: stop arguing about what p2w means no one is right and u're all dumb
BT6 does this too in a way. Instead of levels being unfair, they become more and more unfair the higher your wave count gets in freeplay.
At which point, in order to progress, you will eventually need to spend money, as the game will eventually become impossible to beat without the aid of paid items.
Of course this is hardly an actual issue in BTD6, as there is no real reason to get to round 405 other than the bragging rights, or maybe there is some actual reason...
Games like Warframe are pretty bad with forcing the player to wait for hours, days, and I think possibly even an entire week to unlock a new weapon/frame/etc with the option to skip the wait.