Bloons TD 6

Bloons TD 6

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About the Master Builder's Update
The developers have said that they will make some changes to the Master Builder, so I would like to share with you my ideas about how I think the Master Builder should be after the update.

First of all, every time a round ends, the Master Builder will be able to do an animation inside its range, which will have a purple color. This will be its Ultraboost passive ability, which will ultraboost all the towers within its range. It will be an Ultraboost that will count as a different buff than the regular one, which will permanently increase the attack speed of the towers. The buff will optically be exactly the same as the regular one, with the only difference being the color, purple instead of cyan. This ability will get disabled once all the towers in its range have been ultraboosted up to ten times, and will get enabled again once a new tower is placed or moved in its range that is not ultraboosted up to ten times.

Now that the ability that ultraboosts the towers is covered, it is time to talk about the second passive ability I have thought, which will also trigger automatically when a round ends, and will have the same animation with the same color, the Overclock passive ability. This passive ability will not trigger when there are one or more towers in the range of the Paragon that have not been ultraboosted up to ten times. When everything is fully ultraboosted, this ability will get enabled, otherwise it will remain disabled. This passive ability will overclock all the towers within the range of the Paragon, and will last as much time as the Overclock of the x-4-x Engineer Monkey does.

About the increase of the attack speed of the towers.
Ultraboost: +10% attack speed (+5% for the Paragons).
Overclock: +25% attack speed (+12,5% for the Paragons).

These are my ideas about how the Master Builder should become after the next update. Leave your thoughts in the comments of this discussion and tell me if it will be a good change. I will read all of your thoughts.
Last edited by crazy man games; Mar 9 @ 7:50am
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Showing 1-7 of 7 comments
HoBoMiKe May 16, 2023 @ 1:57pm 
it's unaffordable (Like all the other paragons in the game) so it won't really matter what changes they make to it, positive or negative, unless reducing the total cost is part of that change.

by the time you hit round 100 and the game's over, you're doing good to have $100,000, much less the $500K-$1M they demand up-front. you typically can only get to about round 130-140 before the bloons finally overwhelm your defenses with a bunch of fortified regrow super ceramics and fortified B.A.Ds., because you'll end up having to quickly blow what little cash remains on additional towers to try and stop the insane amount of leaks.



Part of it is because towers MISS NEARLY EVERY SHOT (which for some reason NK doesn't regard as a bug) and part of it is the maximum income you can make per round vs the costs of upgrade requirements to prevent bloons from leaking.

No matter how you run the numbers, it's always the same; there's either just baaaarrreely enough money to pass the round with some VERY careful micro and perfect efficiency on purchasing, or you have to start the game over because you missed a red bloon.

BTD5 never had this issue; there was always plenty of money to go around, and towers seldom missed shots unless you placed them poorly on the map. you really didn't even need to place farms, and if you did it was never more than about 2 farms.
Last edited by HoBoMiKe; May 16, 2023 @ 2:02pm
patio.gurnisson May 16, 2023 @ 6:27pm 
there are the other game modes though
patio.gurnisson May 16, 2023 @ 6:56pm 
Regarding the engineer paragon and ultraboost, i'd rather get an unlimited number of permanent buffs on a single monkey. Getting x10 on all monkeys the way you described is a matter of handiness, whereas getting x100 and more on a single monkey is a matter of excitement from surviving long enough to buff it so high. Handiness is generally good, but at least i'm not playing the game for the handiness - it's handier to watch others - i'm playing it to reach something i didn't reach yet. For the handiness, i'd prefer the other abilities to activate automatically on all the towers of a type - e.g., call for arms, moab takedown, overclock - something not worthy enough to click and click and click the ability in the late game, but pretty useful nonetheless. And ultraboost is worth being clicked.
Also, another thing to improve in engineer paragon - is to allow setting fixed target for that damned green tower. Its ray, flouncing around the entire map while i'm placing the towers, is pretty useless and annoying.

Not sure if NK will add either of this though. Was their intent to change engineer paragon published somewhere? I'd like to read why...
Red Sword May 17, 2023 @ 10:12am 
My issues with this idea

1. You change the ability from being an applied buff to any tower on the map to a passive ranged buff. Which kinda takes away middle path's unique aspect to Overclock/Ultraboost any tower on screen

2. +50% permanent attack speed on paragons sounds nice on paragons, that actually would very Overpowered, especially on higher degree paragons.

3. While a +25% "Overclock" on paragons is ideal, for other towers, that is very underwhelming
Red Sword May 17, 2023 @ 10:14am 
If I had to rework the Master Builder for its support ability, this is what I'd do:

The ability, which I will call Supercharge, will be applied by like a regular Overclock at first, but once it's put on the tower, it will then begin automatically "Ultraboost" the tower like how the Master Builder already Ultraboosts itself. At first, the applied ability will give +80% attack speed, +40% on paragons, for 1 minute. Afterwards, every round the tower will permanently gain +20% attack speed and max out at 5 stacks. Being a permanent double attack speed. On paragons, this will be +5% attack speed and become a permanent +25% attack speed. The "Overclock" ability itself can reapplied at anytime, but will not add any more Ultraboost stacks
Also, all towers recieving the buff will keep the purple aura permanently like how the Master Builder always has the Overclock-like aura around itself

One last thing, Lych will not be able to steal the Supercharge buff since it comes from a paragon
Last edited by Red Sword; May 17, 2023 @ 10:16am
Evilsod May 17, 2023 @ 1:17pm 
Originally posted by HoBoMiKe:
it's unaffordable (Like all the other paragons in the game) so it won't really matter what changes they make to it, positive or negative, unless reducing the total cost is part of that change.

by the time you hit round 100 and the game's over, you're doing good to have $100,000, much less the $500K-$1M they demand up-front. you typically can only get to about round 130-140 before the bloons finally overwhelm your defenses with a bunch of fortified regrow super ceramics and fortified B.A.Ds., because you'll end up having to quickly blow what little cash remains on additional towers to try and stop the insane amount of leaks.



Part of it is because towers MISS NEARLY EVERY SHOT (which for some reason NK doesn't regard as a bug) and part of it is the maximum income you can make per round vs the costs of upgrade requirements to prevent bloons from leaking.

No matter how you run the numbers, it's always the same; there's either just baaaarrreely enough money to pass the round with some VERY careful micro and perfect efficiency on purchasing, or you have to start the game over because you missed a red bloon.

BTD5 never had this issue; there was always plenty of money to go around, and towers seldom missed shots unless you placed them poorly on the map. you really didn't even need to place farms, and if you did it was never more than about 2 farms.

What are you on about? None of what you said makes the slightest bit of sense. Paragons are a boss event thing, first and foremost. By the point you're looking to get it you should be absolutely devastating the regular bloons. And in a regular 'non-boss' game, why would you be looking to waste $500k on a paragon over creating a temple for half the price?

Master Builder seems kinda underwhelming, but then I've never tried it out during a boss event yet. For its price tag, you get this weird sentry system that isn't that good and lose the ultraboost and XXXL trap. Seems the only real benefit is the ability to pin blimps, which is hardly worth it during the boss event.

Seems like it's in a weird position where it doesn't justify its price over the lower cost paragons, and if you're gonna be saving a large amount already, pushing for the Goliath Doomship is the way.
cauamaneiro May 17, 2023 @ 5:36pm 
ok
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Date Posted: May 16, 2023 @ 11:30am
Posts: 7