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by the time you hit round 100 and the game's over, you're doing good to have $100,000, much less the $500K-$1M they demand up-front. you typically can only get to about round 130-140 before the bloons finally overwhelm your defenses with a bunch of fortified regrow super ceramics and fortified B.A.Ds., because you'll end up having to quickly blow what little cash remains on additional towers to try and stop the insane amount of leaks.
Part of it is because towers MISS NEARLY EVERY SHOT (which for some reason NK doesn't regard as a bug) and part of it is the maximum income you can make per round vs the costs of upgrade requirements to prevent bloons from leaking.
No matter how you run the numbers, it's always the same; there's either just baaaarrreely enough money to pass the round with some VERY careful micro and perfect efficiency on purchasing, or you have to start the game over because you missed a red bloon.
BTD5 never had this issue; there was always plenty of money to go around, and towers seldom missed shots unless you placed them poorly on the map. you really didn't even need to place farms, and if you did it was never more than about 2 farms.
Also, another thing to improve in engineer paragon - is to allow setting fixed target for that damned green tower. Its ray, flouncing around the entire map while i'm placing the towers, is pretty useless and annoying.
Not sure if NK will add either of this though. Was their intent to change engineer paragon published somewhere? I'd like to read why...
1. You change the ability from being an applied buff to any tower on the map to a passive ranged buff. Which kinda takes away middle path's unique aspect to Overclock/Ultraboost any tower on screen
2. +50% permanent attack speed on paragons sounds nice on paragons, that actually would very Overpowered, especially on higher degree paragons.
3. While a +25% "Overclock" on paragons is ideal, for other towers, that is very underwhelming
The ability, which I will call Supercharge, will be applied by like a regular Overclock at first, but once it's put on the tower, it will then begin automatically "Ultraboost" the tower like how the Master Builder already Ultraboosts itself. At first, the applied ability will give +80% attack speed, +40% on paragons, for 1 minute. Afterwards, every round the tower will permanently gain +20% attack speed and max out at 5 stacks. Being a permanent double attack speed. On paragons, this will be +5% attack speed and become a permanent +25% attack speed. The "Overclock" ability itself can reapplied at anytime, but will not add any more Ultraboost stacks
Also, all towers recieving the buff will keep the purple aura permanently like how the Master Builder always has the Overclock-like aura around itself
One last thing, Lych will not be able to steal the Supercharge buff since it comes from a paragon
What are you on about? None of what you said makes the slightest bit of sense. Paragons are a boss event thing, first and foremost. By the point you're looking to get it you should be absolutely devastating the regular bloons. And in a regular 'non-boss' game, why would you be looking to waste $500k on a paragon over creating a temple for half the price?
Master Builder seems kinda underwhelming, but then I've never tried it out during a boss event yet. For its price tag, you get this weird sentry system that isn't that good and lose the ultraboost and XXXL trap. Seems the only real benefit is the ability to pin blimps, which is hardly worth it during the boss event.
Seems like it's in a weird position where it doesn't justify its price over the lower cost paragons, and if you're gonna be saving a large amount already, pushing for the Goliath Doomship is the way.